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Alshain

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Everything posted by Alshain

  1. I'm not sure how you would plot a mun capture without the map. Really the challenge can be applied to more than just Mun landings, it was just the one I picked. You could do it with any action, the key is to just not have any visual advantage a real astronaut/cosmonaut wouldn't have. You could argue the map screen represents a computer or mission control.
  2. I just thought of this, and to be fair, no I can't do it yet, but I'm curious to know if anyone else can. Challenge Steps: 1. Create any craft using the Command Pod MK1. 2. Go to the launch pad and press C to enter the cockpit. 3. Land on the Mun and EVA. 4. Return to the craft and return to cockpit view. 4. Return safely to Kerbin. Rules: 1. You may use the all available instrumentation and features in the cockpit and map screen. 2. You may not use C to view the outside of the craft at any time after launch. 3. No mods. I would love to watch a video if you succeed (optional).
  3. I'm kind of new myself. Once I figured out the basics of orbiting, I put a couple different satellites in the air with docking ports to practice docking. They are mostly just solar panel, SAS, battery, and fuselage, but they get the job done.
  4. I think they should just make it so each stage has it's own set of action groups. For example, why would I want to deploy solar panels during the launch stage? Well I wouldn't but that action group is reserved for solar panels because that's the only way. If each stage had it's own set of action groups that wouldn't be an issue.
  5. I'm somewhat new to KSP and I've seen a lot of complaints about how difficult it is to do things like intercepting and docking. Having tried it now, I think a lot of the issues can be solved not by simply making it easier, but improving the maneuver gui. I don't want to compromise the actual difficulty, just make the controls easier. Below are my suggestions. 1. Add a fine adjustment control. When your trying to zero in on an orbit it's hard to adjust because it moves so quickly when you pull the levers. So if you hold the MOD key and pull the lever it should slow down rate at which the vector changes. (if there is already a way to do this, I couldn't find it). 2. Add a way to see elevations et. al. without mouse over. Perhaps a list view that appears on one side of the screen showing current, maneuver, and target for apoapsis, acending, decending nodes, intercepts, captures, and escapes, etc. The reasoning here is that constantly picking up the mouse off of the control your tweaking to see if your at your target is a good way to miss. It's a bit absurd really. 3. Add a "snap to" maneuver button. This would be a button to snap the maneuver to the target as close as possible given the point of maneuver. So if I add a maneuver at the perapsis and click the button, the apoapsis should adjust to be pretty close to the target's apoapsis, however because of the maneuver node's location, the periapsis would likely not change much. After doing 2 of these maneuvers I should be in a near identical orbit to my target.
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