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JackCY

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Everything posted by JackCY

  1. Link dead, again, so many links are dead around here because someone/admin blocked/ruined spaceport/curse links, thanks a lot admins
  2. Obvious question: What's the difference between this and original KSP Interstellar? Both seem to be developed at the time. Why would someone want to use this Lite version, what's the advantage and disadvantage?
  3. This is a misconception mostly, you can preload textures and objects in advance based on distance from you. Very simple, very effective. Loads in background in parallel, you won't even notice something is loading. I've never had a game crash because it ran out of VRAM honestly. And I've had so far GPUs with very little RAM and power, true I didn't play heavily moded Skyrim or something. There doesn't have to be a delay in VAB/SPH, there is probably still a delay when clicking between pages so the textures can preload, simple as that, no delay. Either hold only current page or preload previous and next possible pages etc. there are ways to circumvent the delays of loading and loading everything on start is the simplest and dumbest way to do it. Vesels can be preloaded too. Even if it would preload all your vessels or something you probably don't use all 1000 textures but maybe 100 hundred. Thanks, I will look at this mod Too bad there is not a better explanation of Active Texture Management and what it truly does with the textures and what it supposedly manages, is it only a convertor that will convert the loaded textures to DXT? Or does it manage the textures and loads on demand? There is some talk of caching and preloading. The LoadOnDemand is from someone who advised on preloading for ATM. Can these two plugins work together? If this can be fixed via mods that would be sufficient for now I think. I'm surprised though that they let mods intercept texture management of the game. I'm tempted to convert all textures to DXT, not on load, on the drive, change the model's links to these textures and have them load on demand PBM for textures *shakes head* I still can't believe it.
  4. You have 780 and upgrading to 980? Pointless. Plus you wouldn't need new PSU. If you're buying a new GPU, either get a 970 or 980 if you want to pay so much more for little more performance, they are the same card essentially unlike 770 and 780. PSU a good 550-650W is enough for single GPU. I would buy either some 650W from the list linked above or get EVGA 750 G2. Another option is to get second hand GPUs (280x, 290, 290x) which tend to outperform in price/performance almost anything even the newly released 970 which does offer a good ratio. Although since 970 and 980 is new they don't cost as they should and most shops I have seen so far mark them up by $30-$200. In Europe especially, I've seen 970 sold for $500 instead of lets say $375 that would be the level of 770. Yeah lol, EVGA 970 for $550, screw 'em. Wait for prices to settle down and shops have enough stock. If they can't stock the cards due to bad supply they will keep the prices up. I have a second hand 280x, 3 months old when I got it for 60% of a price of new. Especially when mining people sell cards they tend to drop the second hand price a lot. I got mine from a gamer who didn't like CF or some such. I imagine now people will be getting rid of older GPUs maybe some of the 770s and 780s will see second hand dirt cheap. So if money is rare that is something to look for, for people who upgrade to Maxwell from the previous generation of top tier GPUs (770, 780, 280x, 290, 290x) and buy one cheap, or even two for the price of one 970 or 980. Although it's pointless to upgrade to Maxwell if one has 290, 290x, 780, 780Ti, Titan, ... The performance gain compared to 980 is negligible. Mostly I think people who hold 2 or more generations old GPUs (early Kepler GK104 680 = 770 and older) will now upgrade with all the hype they made up around Maxwell so far, until AMD kicks in with their release. Nvidia lacks free sync so far, which is a standard agreed upon, Nvidia gave into it and will support it, although it's a question when since even all features marketed with Maxwell are not yet available so they are kind of selling a rabbit in bag, you buy something but who knows what really. They are slow with updating drivers. Nvidia has Gsync but it's proprietary to Nvidia and not open to others I think and wasn't standardized. Free sync is adaptive sync that is VESA and displayport standard now, which should make it much easier and worthwhile for monitor makers to adopt instead of proprietary Gsync which has so far been limited to a couple of monitors not even worth buying.
  5. Yeah I've heard the 64bit can be buggy and that there might be some clash with mods that are not 64bit? Who knows how well they will support it. I'm more interested in the rest, why is it RAM limited when it rather should be VRAM limited. I guess they dumbly convert and load all textures of all objects on game start up into RAM? That is just insane.
  6. I would forward you here for info and advice on good power supplies. And the forum in general for advice on building a PC. What are you building and what is your budget?
  7. Hi, I see it over and over, many texture reduction packs and a mod (ATM) to do so too. What is this thing with KSP x86 memory that x64 should not suffer from? How is texture size reduction supposed to help? Honestly textures are supposed to be loaded on the GPU VRAM when needed not in RAM. So lets say I have 100 mods with crazy 8K textures, only those that are needed will load, not all 1000 parts with all their 8K textures right? But only those 10 parts that are actually used. Or did developers did not get this and somehow textures are loaded all all the time even when not needed? Why all the loading scenes then? And the RAM is not maxing out because of textures but because of game objects or other game mechanics? I'm about to install many mods so I would like to know what the limits of KSP are and why. Most games are fine even with huge textures with 3GB VRAM, is KSP kicking above that with mods? x86 version is limited to roughly 4GB RAM because of ancient times but I doubt those parts descriptions and game mechanics are eating that much RAM. Why are most if not all mod textures in PNG? Aren't textures better done compressed to a format the GPUs support like DDS DXT5 with mipmaps? Unity/KSP has to convert the textures every time the game loads? *faint* Ok, looking at SQAUD textures, MBM, looks to be PBM, you gotta be kidding. Yes maybe "cross-platform" but uncompressed and all, basically RAW. No wonder it takes so long for even stock KSP to load, they must be converting all the textures... Does SQUAD plan to move to use more sensible texture formats and management? I don't mean to ditch it but this is the worst texture management I have seen so far probably *shrug*
  8. No DL, no fun. Looks good but I'm curious if those orange docking ports are true docking ports or one needs to use one of the stock ports. That's not going to be fun to fly with as they hold about a weight of a fly. Struts struts moar struts or mods.
  9. YT video is dead, no idea what's this supposed to fix.
  10. In a summary what does this mod do or tries to do? I've read the OP but it is unclear what's the purpose. Does it work with latest KSP? 0.24.2? I can transfer science via Kerbal EVA, go take sample or data, store them in a different module. Transfer Kerbals via EVA. Pump fuel around or get TAC fuel balancer for the features that are useful in regards to fuel. What's a Ship manifest for? To move Kerbals without going EVA and only click a button or drag their name between modules? etc. similar for other resources on the ship? Like a different interface to pump fuel around that is more user friendly?
  11. VS has free version as well, then there is Mono, plus maybe other. And all you need to compile is the compiler, you don't need the development studio really but you can get the free version and not have to compile the sources via command line instead press a compile button in an IDE and hope it all works it's magic and all references and libraries and what else it needs are all there.
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