USAGuerrilla
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Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
there are such things as courts... -
Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
again, they couldn't change terms of agreement to make you a slave or harvest your organs, or to make you pay 1/2 of all the money you have. That's illegal. so what contracts can do is limited by the law (singed or not). -
Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
contracts couldn't simply change terms any way they want, there are laws, and no contract can cancel a law. -
Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
neat way to make people accept any terms, 1st propose some huge changes which cost a lot of money to everybody and make everyone mad, then propose smaller changes but which still cost more than before. -
Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
no transition from orbit to landing can be done in UE or other engines. unity isn't special in this respect. LOD exists everywhere. I think KSP2 is using unity because KSP was unity and they wanted to reuse code / maybe keep plugins (or at least make them easy to port) of course there are, you probably count yourself as one. other smarter people say Unity wants to be bought out (by Apple or other large company). (buy everything? some people sell low but in general it is a bad idea, especially as Unity has deal with Apple). -
Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
after shares price tanked, they are going to sell it? -
Unity went crazy, what will happen to KSP2 (and KSP1)?
USAGuerrilla replied to marce's topic in The Lounge
yeh, but Unity isn't Unreal Engine. It isn't that good compared to it. How often are they going to revise these chargers? Can they add more? How long user uses the engine $/per hour? -
for me it is the most vital element IVA would be awesome and VR for both IVA and EVA would be even better
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Telescopes
USAGuerrilla replied to Got Dustyn's topic in KSP2 Suggestions and Development Discussion
also maybe planets are hidden on high difficulty, and you can see them through telescope and calculate their orbits.- 16 replies
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- science
- instruments
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Telescopes
USAGuerrilla replied to Got Dustyn's topic in KSP2 Suggestions and Development Discussion
neat idea- 16 replies
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- science
- instruments
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(and 3 more)
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no IVA in KSP2? I was hoping to control the rocket with VR
USAGuerrilla replied to USAGuerrilla's topic in KSP2 Discussion
oh, thank you!!! phew... -
maps (in tracking center at the very least) should have a layer to show biomes you discovered. and depending on how good scanner is they should be fuzzy and small ones might be missing
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- science should take time to perform - animations would be awesome too - you can add experiments which have to be conducted in different situation as a requirement for new tech - science lab should take science experiments modules (different size and weight) and after some time you get them back to kerbin to get science