Jump to content

USAGuerrilla

Members
  • Posts

    65
  • Joined

  • Last visited

Posts posted by USAGuerrilla

  1. 11 hours ago, Lisias said:

    EULAs are contracts.

    Unfortunately, you need a reality check - being illegal or not, it's exactly what the Software Industry is doing on their customers for years, decades, unchecked. The only novelty here is the stunt being applied to fellow members of the Industry, instead of only to their users.

    Laws are only useful when enforced.

    there are such things as courts...

  2. 5 hours ago, Lisias said:

    Signed Contracts can't be changed, but Terms of Service can. If you have a contract with Unity, check it. It will tell you that the Terms of Service can change - as well the licensing terms.

    EULAs, on the other hand, can change - and they are contracts the same - ergo, some contracts can change.

    Microsoft is doing it for years. Hell, Android is doing it for years - just updated my phone that I paid in full and I had to agree with the new ToS. "Just don't update it, so" someone could propose - but them I can't install and use the productivity apps I need to carry on my work (as a freaking 2FA for github, or even my new banking).

    Don't think you are safe from this - the only novelty on this crap is that, now, Software Publishers are being bitten in the SAS the same way their users were being for years. ;) 

    again, they couldn't change terms of agreement to make you a slave or harvest your organs, or to make you pay 1/2 of all the money you have. That's illegal. so what contracts can do is limited by the law (singed or not).

  3. 54 minutes ago, Lisias said:

    For while. More is to come, they still have a huge money haemorrhage to fix - and this ineptitude fest surely didn't helped.

    They did changed the ToS again telling that they will never try a retroactive stunt again? of course, not!

    TL;DR: If they manage to pull another install-fee stunt like the last one, you will need to remove your games from the stores or you will had agreed with the terms.

    "Mudar tudo para não mudar nada", as we say around here.

    contracts couldn't simply change terms any way they want, there are laws, and no contract can cancel a law.

  4. 58 minutes ago, Periple said:

    Updated terms are nowhere near as crazy. They will only apply to future versions of Unity and the fee is capped at 2.5% of revenue. So at least it won’t continue to cost you money indefinitely.

    I don’t think it’s cool to double-dip with both per-seat and rev share, pick one, not both (or offer alternative plans so we can choose) and a lot of damage has been done. But at least already released games won’t be affected and current projects will most likely be able to continue normally. I think the long term future of the engine is still looking very murky though! :sad:

    https://unity.com/pricing-updates

    neat way to make people accept any terms, 1st propose some huge changes which cost a lot of money to everybody and make everyone mad, then propose smaller changes but which still cost more than before. :D

  5. On 9/15/2023 at 11:19 AM, Periple said:

    I think KSP2 in particular would be pretty hard to make in UE, once you get past the proof of concept and have to start figuring out orbital mechanics, planetary bodies with no transitions from landed to high orbit, how vessels work in the background and so on.

    tl;dr “just switch to Unreal” isn’t realistic for a lot of us!

    no transition from orbit to landing can be done in UE or other engines. unity isn't special in this respect. LOD exists everywhere.
    I think KSP2 is using unity because KSP was unity and they wanted to reuse code / maybe keep plugins (or at least make them easy to port)

    On 9/15/2023 at 12:43 PM, Lisias said:

    No. He's going to buy everything they can using stooges, and when things get better (and it will this time eventually, see below), he will be able to excerpt yet more power over the board.

    There're people smarter than you scattered over the World, some of them earning money from you. It's better to keep this in mind, it may save your business eventually

    of course there are, you probably count yourself as one. other smarter people say Unity wants to be bought out (by Apple or other large company).
    (buy everything? some people sell low but in general it is a bad idea, especially as Unity has deal with Apple).

  6. 17 hours ago, Lisias said:

    These CEO guys, they are not stupid. They know it. It's the reason I'm convinced Unity is going to cash whatever they can and ditch the engine, perhaps selling it to someone else.

    They are quitting the milk business and entering the steak one - using the old cash cow as Startup.

    after shares price tanked, they are going to sell it?

  7. On 9/14/2023 at 1:39 AM, MarcAbaddon said:

    I do have concerns about the change, especially the practicality, but it still seems to be cheaper than using UE, so I am not sure why people want to move to that? Until now Unity had no pricing that scaled in any way with game success unlike Unreal which takes a flat 5%. For the maximum charge of 0.2$ being equal to 5% you would need to sell a lot of copies at 4$ each. 

    Only real issue really is using installs instead of sales. Tracking installs seems like a way to get around certain platforms potentially underreporting sales? But there seems to be a really tight rope to walk between collecting excessive information and run afoul of GDPR or having insufficient data to be able to really confirm that the installs are valid new installations.

    yeh, but Unity isn't Unreal Engine. It isn't that good compared to it.

    On 9/14/2023 at 5:41 AM, RayneCloud said:

    So, here's some additional information,

    https://unity.com/runtime-fee - This is the actual policy on the Unity Website.

    Here's the "Per Install" rate, you'll notice that unity personal and unity plus plans pay MORE per install but it's a flat rate that never changes, than Pro and Enterprise.  Also, as a note, this only "Kicks In" Jan 1st, and they start charging for all installs after that date.

    Epic, as a note, charges a 5% Royalty Fee for everything over 1 million in revenue, per title, and sales on the epic store are excluded from this. 

    Also, another note, the CEO of Unity and a few other "C Suite Execs" sold shares before this announcement, and then Unty's stock took a nose dive.

    How often are they going to revise these chargers? Can they add more? How long user uses the engine $/per hour?

  8. 21 hours ago, Alexoff said:

    Science is also not a vital element. In fact, it introduces restrictions on the use of parts, forcing you to go from the smallest and weakest to the most powerful and effective parts. You can simply create such restrictions in your imagination, for example, until you reach Dune, do not use parts larger than 1.5 m, nuclear engines only after Moho's visit, and so on.

    for me it is the most vital element

    3 hours ago, Bej Kerman said:

    I've addressed the bit I needed to address. The game hinges on engines, not IVA. Two completely different things that can't be compared.

    IVA would be awesome and VR for both IVA and EVA would be even better

  9. - science should take time to perform

    - animations would be awesome too

    - you can add experiments which have to be conducted in different situation as a requirement for new tech

    - science lab should take science experiments modules (different size and weight) and after some time you get them back to kerbin to get science

  10. Sorry couldn't find anything related to this. When my vessel is going vertically up I read this:

    acceleration.x=-59.1462815188811
    acceleration.y=-0.12396669962001
    acceleration.z=42.3680960662918

    Even gravity acceleration is funny:

    graviticAcceleration.x=7.95984658295845
    graviticAcceleration.y=0.01663098942984
    graviticAcceleration.z=-5.6336520486762

    Is there some trick on why X and Z both have such accelerations?

    Here is how lift off looks until engine burn out.

    y4mhrGxuW-nAHygFhHHWVJUKwMZUaX5ihbjIf3CQ

  11. Is it a valid assumption that radius for the planet == where ocean starts? So on altitude 0 there is always an ocean? I only been to main planet (and moons, which don't have oceans). So couldn't test my theory yet. Oh well. Need to create measurement equipment and send a satellite to the planet with the ocean! Woo hoo science project!

    (I did ray intersection with the sphere to get range in case my range finder is tilted).

×
×
  • Create New...