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USAGuerrilla

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Everything posted by USAGuerrilla

  1. 0. Make EVA 1st person (add option to do so). 1. Add tether. Well it's very irresponsible to go about fixing the station without secure tether. 2. Make controls less sensitive. 3. Make EVA packs less powerful. 4. Even if I fly slow and hit station I bounce back really fast as if collision is elastic. Kerbals have arms and are quite squishy. 5. Add Gyro sensor for space suit as well. Maybe like upgrade. IMUs are quite cheap today and I am sure used in spacesuits.
  2. EVA IS BLOODY AWFUL IN THIS GAME! 1) No tether. 2) Extremely sensitive (small adjustments cause astronaut to bounce away from the ship at a very high speed). 3) Extremely powerful. Hop it's fixed in the future. Tried to practice moving experiments from labs to science module (use stairs) and got disconnected and it took me a lot of time to get back.
  3. Same as computer playing chess is bad as it's not human. One can think it was built by worms or other computers.
  4. That's a good explanation! Thank you! Well I hope they add more AI related stuff and life support later (at least as an option). Well I did buy 2 copies of a game to support those awesome guys who make the game.
  5. I like both manned and unmanned exploration they have their own challenges. But manned 1st is irresponsible towards astronauts. One thing with com mods I saw is that they require satellites everywhere instead of large dishes on main planet or several large comm satellites orbiting it. We don't send com satellites to mars before sending 1st probe there. Probes can talk over long distance. Maybe I misunderstood though. About battery, don't they have solar panels? I think you can use those. Also deep space exploration use nuclear batteries (like latest NASA mars rover, but it started ages ago, USSR used to have beacons in North Sea which had those kinds of batteries). Was hoping to make lunar lander with the automatic stage to return experiments data back home. P.S. I do use mods sometimes.
  6. Usually tech develops: 1) automatic control (1st lousy then it gets better) 2) animals (to make sure people don't die) 3) humans repeat 1 and 3 (2 can be omitted) for every next stage (moon, etc). Also cooms are funny in this game. I made a automatically controlled vehicle and it looses control on the other side of the planet. I couldn't find any stock parts to fix this. Is this a planned feature for future releases?
  7. I just did experiments. Put nose cones and launched a rocket, removed nose cones and launched it again. One with nose cones goes a bit lower than one without. So IMHO they are a waste.
  8. LOL. I think I am more a science person than art so it's hard for me to justify adding weight/drag to my rocket.
  9. They seem to make performance worse not better. Rockets don't go as high with them as without!
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