

Tim_the_Plumber
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Everything posted by Tim_the_Plumber
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How do I work the rover wheels?
Tim_the_Plumber replied to Tim_the_Plumber's topic in KSP1 Gameplay Questions and Tutorials
I like blue ink. I can go to the settings menu from pressing escape in the actual game but the main menu as titled maim menu has no such option. When you say 'input' tab please explain because that means nothing at all to me. -
How do I work the rover wheels?
Tim_the_Plumber replied to Tim_the_Plumber's topic in KSP1 Gameplay Questions and Tutorials
How do you do that? -
Before the uprage mod I could have my rover wheels controled by going to docking mode and doing the normal direction w,s,a,d, keys. If I do this now the thing will rotate at the same time. Obviously this is a bit of an issue. My Minimus fuel base really needs a forklift truck and it will need to move about and rotate as separate things. The I,K,J,L keys don't work either. I think they would be the best option but.... I was able to get 60 mps out of my old Mun rover and need to be able to keep the gyros on to do that sort of racing about.
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Right. I have attempted to paste the latest fail and now the paste box will not hold it as it's too long. Which end of the report do you want? - - - Updated - - - And paste bin will not let me log in so here is the end stuff. Is that any good? Saving Achievements Tree... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.CrewRef.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at KSPAchievements.CrewRecovery.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressNode.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTree.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTracking.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Flight State Captured (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving Achievements Tree... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.CrewRef.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at KSPAchievements.CrewRecovery.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressNode.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTree.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTracking.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Game Paused! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game Unpaused! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Can not play a disabled audio source (Filename: Line: 377) Game Paused! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game Unpaused! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Can not play a disabled audio source (Filename: Line: 377) Flight State Captured (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving Achievements Tree... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.CrewRef.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at KSPAchievements.CrewRecovery.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressNode.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTree.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTracking.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Flight State Captured (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving Achievements Tree... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.CrewRef.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at KSPAchievements.CrewRecovery.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressNode.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTree.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTracking.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Flight State Captured (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving Achievements Tree... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.CrewRef.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at KSPAchievements.CrewRecovery.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressNode.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTree.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTracking.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Flight State Captured (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Saving Achievements Tree... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at KSPAchievements.CrewRef.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at KSPAchievements.CrewRecovery.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressNode.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTree.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProgressTracking.OnSave (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Save (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule..ctor (.ScenarioModule module) [0x00000] in <filename unknown>:0 at ScenarioRunner.GetUpdatedProtoModules () [0x00000] in <filename unknown>:0 at Game.Updated () [0x00000] in <filename unknown>:0 at GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode) [0x00000] in <filename unknown>:0 at VesselRetrieval.onVesselRecoveryRequested (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at AltimeterSliderButtons.recoverVessel () [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp (Boolean rightClick) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.OnMouseUp () [0x00000] in <filename unknown>:0 at SSUICamera.DoMouseEvents () [0x00000] in <filename unknown>:0 at SSUICamera.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1642) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at ControlBase. () [0x00000] in <filename unknown>:0 at UIScrollList.PositionHorizontally (Boolean updateExtents) [0x00000] in <filename unknown>:0 at UIScrollList.PositionItems () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at ResourceDisplay.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException at (wrapper managed-to-native) UnityEngine.MeshFilter:set_sharedMesh (UnityEngine.Mesh) at SpriteMesh.CreateMesh () [0x00000] in <filename unknown>:0 at SpriteMesh.get_mesh () [0x00000] in <filename unknown>:0 at SpriteRoot.Delete () [0x00000] in <filename unknown>:0 at SpriteBase.Delete () [0x00000] in <filename unknown>:0 at UIListItemContainer.Delete () [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (Int32 index, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy, Boolean doEasing) [0x00000] in <filename unknown>:0 at UIScrollList.RemoveItem (IUIListObject item, Boolean destroy) [0x00000] in <filename unknown>:0 at ApplicationLauncher.RemoveApplication (.ApplicationLauncherButton button) [0x00000] in <filename unknown>:0 at ContractsApp.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at ProtoCrewMember.UnregisterExperienceTraits (.Part part) [0x00000] in <filename unknown>:0 at Part.UnregisterCrew () [0x00000] in <filename unknown>:0 at Part.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [PlanetariumCamera]: Focus: Kerbin (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetGameObject () at UnityEngine.Component.get_gameObject () [0x00000] in <filename unknown>:0 at MapView.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
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OK. I'll restart and do it as soon as it crashes. There are saved games which have saved in a crash mode do you want them? Or do I need to start a new one from scratch or will one which does a little then crashes do? http://pastebin.com/GnzMyfh7 That is after about 1minute of messing about in the space center. Still got a vast file. I shut down steam and restarted before that. The screen shot will not upload to steam, I think that is a steam issue. https://www.facebook.com/profile.php?id=100009255243528&sk=photos
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There needs to be an end product of space exploration. Planting a few flags is not enough at all. There will be in the real world. Mining expensive stuff will be the first of a long list of things that are done in space to make a profit. H3 and what on Earth are rare minerals such as the stuff they use to make the best batteries will be the earliest of these materials to be brought back and sold. Having the kit to do this sort of stuff in KSP is very important. It will allow the whole thing to get beyond the completion of contracts and the gaining of prestige. Actual profitable industry! Once such things are operating, perhaps even before, the use of near Earth objects as sources of fuel or at least reaction mass can be highly useful. Big thrust using stuff you did not have to get up there in the first place. The development of industry up there is also important. Some sort of building of an assemble hanger with the use of some simple parts made up there such as big cylinders which will be the bulk fuel tanks of the ship. The complex reaction wheels or whatever will probably have to be made on Earth for a long time but one day... Ideally this would be on a shared map. Well, maybe shared with your friends or competition group... or something....
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OK, The link will take you to a screen shot.http://steamcommunity.com/sharedfile...=398161728#_=_ This is of a locked screen which will not go anywhere much except sometimes it goes to a failure type with another box with green writing in it. If you can go to the steam site there are lots of various bugged out screen shots. Is it me or steam or what? I am very frustrated because your game is superb at the complex stuff but the whole menu bit on the ground seems to have been forgotten for the career mode especially. Would it be a good idea for you to go into steam on my account? You could experience it all then? What would an out_put_log_text look like when I have had to use control alt delete to get out? KSP_win\KSP_Data\output_log.txt -OR- KSP_win64\KSP_x64_DATA\output_log.txt Is it at all possible for me to get to these if I am using steam? http://steamcommunity.com/profiles/76561198162300851/screenshots/?appid=220200&sort=oldestfirst&browsefilter=myfiles&view=imagewall
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Bug. When I plant a flag at the base and then want to finish the mission it won't. It did allow me to revert the mission but that took me back to a previous save which was not an auto save, they don't appear to work. It went to an hour earlier. Steam, the platform you don't upgrade like the free ones.
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How does one... Take a screenshot?
Tim_the_Plumber replied to redmario14's topic in KSP1 Gameplay Questions and Tutorials
Thanks. -
How does one... Take a screenshot?
Tim_the_Plumber replied to redmario14's topic in KSP1 Gameplay Questions and Tutorials
Hi, I'm playing in steam and F1 or F2 or F3 don't work. At least not in the situation I am currently in. I have flown my first plane around over Kerbal. Done it for an hour or so of real time. Splashed down and it won't allow me to finish the mission and recover the craft. I would like to take a screen shot for you but no joy. Won't abort, go to space center or anything. Just bobs about looking sad. Is steam totally new to you and have you loaded a very old copy of the game into steam or something? P.S. F12 takes screen shots, it says, but I am now locked in the IVA mode which seems to be utterly useless and un-exitable so no real help and I can't get to the files because I'm lock in..... -
How about having an option to post your mission's results in terms of flags on things or space stations built etc onto an official map world thingy. That would allow us to all have our flags on the Mun or what ever. Filters would allow you to see just your friends flags etc. Also having resource mining of moons, planets and asteroids. Then allow people to build space stations where new fuel can be brought fro money and this gets put into the builders account. Possible allow some component buying or building there as well? Perhaps that is the max maps thing?
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I have started and got as far as trying to upgrade the lunch pad. Any attempt to do so results in not being able to get into the buildings, mostly the vehicle hanger and it them freezes. Mouse still moves but no actual game. My mates seem not to have this problem. ARGH!!!! How am I going to show them how it's done with this happening???? Any suggestions? I am using steam if that helps.