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h0yer

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Everything posted by h0yer

  1. Taking apart stuff is fun You can replace the coated plastic sheets with actual wiring and proper heavy-duty-switches, the two sheets are more or less the X and Y axis of a switching matrix, rows and lines, so to say, but not exactly. Some have direct matrices, some have resistor networks with fewer wires, analog voltage discrimination, so to say. But I can't tell you which keyboard utilizes which switching type, didn't rip open any keyboards for years now^^ You can as well buy a barebone-USB-keyboard-driver, a printed circuit board for experimentations, electronic stores for hobbyists usually have such stuff and they are only a few bucks. Don't bother with the plastic sheets (cutting/soldering/rewiring), lots of tears are sure to come, they only exist for cheap mass production^^ Youtube has quite a lot of resources, if you want to master soldering, it's actually pretty simple, you just need steady hands, and of course the tools themselves. And of course a little bit of self discipline and physical awareness, resting a hot soldering iron on ones lap is not very recommendable (I have seen people doing this). All detailed information about which solder to use, which flux enhancer, which pre/post cleaning agent and the specific teperatures is available online. And if you should destroy one keyboard, don't mind, remove all internal stuff and plant some garden cress inside the keyboard and let it grow between the keys, looks nice
  2. Hi again! I've just added German translations to the recently added strings, although I'm not sure if I pushed the changes to the proper branch, and the strings in the github notification looked different than the dev and release ones. Honestly, I really don't know what I'm talking about, just facecouched my keyboard while drawing a pentagram with my mouse and it somehow worked^^ The git is strong in me^^
  3. This one is quite awesome as well: It made me try similar insane things in RSS/RO, but I kept failing...
  4. Lots and lots of symbolic kisses, maestro
  5. Hi! Thanks for reviving this awesome mod, can still remember it from some insane RSS Venus mission made by someone! Is there a 1.2.2 recompile available or 'would' the 1.3 version work nice with 1.2.2? Looking forward to judging the quality of my reentrys purely by their sound they make inside a capsule, most immersive KSP experience IMO
  6. Aye, when downloading all that 1.2/1.2.2 stuff, I think I did pay extra attention to not download any 1.3 mods, but thanks for the reminder
  7. @Phineas Freak Weirdness indeed^^ I cleaned out the entire gamedata folder and left only squad, MM and everything prefixed RN-*, I even threw out BahaSP and firespitter (had only the .dll installed) Things worked again. I then added back TextureReplacer, no impact, BahaSP, no impact, but firespitter melted it again, then i realized it beeing quite outdated, 1.1.0. Updating firespitter.dll fixed it basically, but only temporarily. Adding back everything else broke it again, so I threw out firespitter again, no change, out went BahaSP, no change. I furtherly noticed, that almost all solar panels, both fixed and extendable ones lack any functionality. Funky. OK, back to Squad, MM, RN-stuff, TextureReplacer, firespitter and BahaSP. Works. Added RSS, ModularFlightIntegrator, RSSVE, Kopernicus, scatterer, EVE, KSCSwitcher, PlanetShine and DistantObject, works. Added FAR, KJR, RealChute, RealFuels, RealHeat, RealPlume, SmokeScreen, SolverEngines and AJE, works. Added RealismOverhaul, got stuck loading Squad/Parts/Engine/JetEngines/JetEngineAfterburning/TurboJet, removed AJE, worked not really, most right click menus were gone, although partmodules were shown... Whatever, I guess I'll completely delete everything, and re-download everything from scratch, maybe I just got files broken in way they don't spam the log, however that might work.
  8. @Phineas Freak Hi again! I removed all mods so I have basically a barebone RSS/RO install, including Raidernick's US-rockets/probes, Soviet-rockets/probes, Salyut and the BahaSP animation module which comes with them, but still weird antennae and panels. I did it in some reverse method, I first removed only SCANsat and SSTU, then everything elsv, leaving only the visual mods, and then even removed them. Here a short piece of the log, showing addon composition only:
  9. Alright, will try it out, thanks again
  10. Well, it fixed the framerate, and the DRE icon now shows in the stock toolbar, whoose absence slipped my eye, but still the issue with antennae and panels on those probes^^ What I did: I deleted and updated DRE, deleted the Squad folder inside gamedata, moved the gamedata folder away, cleaned out the KSP folder excluding saves and ships, reinstalled KSP via steam verification, copied KSP without gamedata, moved saved gamedata and copied fresh Squad folder to the new location. Started KSP, made a new career game, exited it, made a new sandbox game, placed Molniya-1 which unfolded immediately, deleted it, took a look at a few other probes and deleting them, then I stuck together a FASA Titan II GLV and left again. Logfile: (12MB) https://drive.google.com/file/d/0B6QoFtOsM0n-ZXM3VGdDd1ZlVW8/view?usp=sharing Thank you for your time
  11. @Phineas Freak Thanks for taking the time! I really had no idea about the KSP-Steamfolder issue, but I will switch to using an external non-steam folder in the future... The wrong DRE version obviously is my error, since I manually downloaded it, shame on me^^ (thx for linking it) Well, I guess I'll reinstall KSP, move it away from steam, move the mods as well and report back...
  12. @Phineas Freak Here the log: (~12MB!) https://drive.google.com/file/d/0B6QoFtOsM0n-bWV3bTdyWEVBcGM/view?usp=sharing What I did: I started the game, loaded the savegame, went into the VAB and picked and placed a Molniya-1, which immediately extended its solar panels and antennae and I opened its context menu. Then I deleted it, exited the VAB, left the game and closed KSP.
  13. Sure, will provide theese after getting back home...
  14. Hi! I'm having issues with antenna modules on most of Raidernick's probes, both US and Soviet ones. They either extend their antennae immediately after placing, with no option to retract them, or they cannot be extended. In both cases, the contect menu lacks any extend or retract buttons. Anyone else encountered such behaviour? Not sure if its a general config error or something borked out on my end. Running a whole RO 1.2.2 kit. The stuff that's available and officially advertized as 'working'.
  15. Hmm, I might have mistaken yours with some elses ones, but there aren't that many available^^ I definitely had some Soyuz capsule, that had a LanderTron-controlled and HTP-powered set of landing thrusters. LanderTron is a pretty simple nice thing, it does automated high-TWR suicide burns and cuts-off the throttle on contact, ejecting remaining fuel. It perfectly does what a Soyuz does on landfall. Maybe someone from RealismOverhaul modded in this functionality, I don't know anymore, but I enjoyed having that function^^ EDIT: It was BobCat's Soyuz^^ May I suggest adding LanderTron support to your capsules too?
  16. Uhm, I might be late with asking this, but it seems there are no real signs of an actual German localization of the KSP-core. I only found an external translation project that is a bit older. Is Squad still working on one or is none intended at all? Not that I'm making theese and they can't be used anywhere^^ (I still use KSP1.2.2 because RealismOverhaul^^)
  17. I just finished the German localization on ShipManifest, phew, tough cracker^^ ToolTips Tab Tool Tips really hit me hard https://github.com/h0yer/ShipManifest/blob/master/ShipManifest/Distribution/GameData/ShipManifest/Localization/ShipManifest.cfg Needs spellchecking, proofreading by native German scientists and dummies and the obligatory replacing of most of the line-break-backslash-n-doodads. Have funz!
  18. Occam, Murphy and Schrödinger walk into a bar.

     

    S: "Are we absolutely certain about what we are going to do to our brains?"

    O: "Ey, the best and most simple way to celebrate is getting wasted! Certainty equals one, my fine fellow."

    M: "I bet they just ran out of booze."

  19. Try to give the booster a burn time of about a minute and with a dV of app.1/3 to orbit. Ground level TWR of about 1.3-1.5, less will waste fuel (gravity and atmospheric losses) and too much as well (fighting against your terminal velocity). The upper stage can be setup to burn the remaining 2/3 of dV to Orbit, a relatively low initial vacuum TWR of 0.8 (grows up to like 1.5, depends on the payload) should do the trick, if your trajectory isn't completely off. The US usually gets staged at an altitude of ~50km, where dynamic pressure is low enough to not flip your rocket (and invoke unplanned rapid disassembly^^). That way simplifies the dV and TWR guesstimations: Booster/first stage is read from atmo TWR/dV only and the second/upper stage from vac TWR/dV only. Together, they should be around 3.4k dV and a little less when using FAR. Maybe add a hundred or two for error margins. Have fun playing around
  20. In those cases, I browsed wiki and other resources for knowing about the different R-7 subtypes/setups and which booster carried which payload, even the exact engine types. And by doing this, I understood why the Soyus is still in popular use, after like 70 years! It indeed is a tough trail, but it is worth every minute learning about it. Thx Raidernick for keeping the R-7 alive. I'm not from Russia, but I'll just say that Korolev's soul smirks for a few minutes, each time a KSP player makes a cross with one of your rockets
  21. Heya! I prepared a German Localization for DMagic's SCANsat and would like to participate a bit more, luckily I found this thread^^ Is anyone already doing a German translation on Ship Manifest? I started one and am already 2/3 through, might finish it later that day. Is it generally better for you guys, if I just link you the forked Github stuff, or is it better to throw around pull requests? I'm very new to using github's functions^^ Cheers!
  22. Thanks for providing the link so fast, awesome Regarding the science results: I tried to convey the 'feel' of the original, but some of the 'Kerbal humor' is as difficult to translate as Mel Brooks or Monty Python humor from the English original into German, without sounding really really weird UPDATE: I ended up forking the entire SCANsat thingy and edited everything on my end of the fork^^ You may grab it from there, If that way is of no inconvenience. https://github.com/h0yer/SCANsat/tree/dev/SCANassets/Resources/Localization I did some google spellchecking, so most keyboard-wear-and-tear-typos should have been eliminated. But it definitely needs some checking for carriage returns, I missed a lot of those backslash-n-doodads and my machine isn't really suitable for judging where to put such things, since I run a scaled up GUI on a 4k screen and I squint a lot^^ Cheers! Updated update: I think I managed to push you a pull request^^
  23. Heya! @DMagic Been using SCANsat for quite some while now and have been always enjoying it! I would like to contribute at least 'something', so I already started making a German localization for SCANsat, but oddly, I can't find the precise github link to the localization files anymore and I'm not versed enough with Github to browse throug 11 dimensions of layered folders Could you provide a link? I have only a a third of the helptips left before completion and someone can proof-read it.
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