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Reisdal
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Bottle Rocketeer
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
@TDW Where should I put wait until done? In the end before set done to true? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
@Three Pounds Thanks! I cleaned up the script aswell as taking out the countdown, put a wait until false in the end and it works! Can I somehow end a program via the script or do I have to break it manually after a wait until false? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
could someone please help me. I had a launch script which worked perfectly fine but when i edited it as a new script to take me up to a geosych apoapsis it says program ended just after the print "launch". what is wrong? tried everything it seems... here's the script: http://pastebin.com/1XYB0sK8 PS. just so you know, I'm a novice at scripting -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Reisdal replied to erendrake's topic in KSP1 Mod Releases
I may be really stupid and I don't quite understand the documentation completely, how do I add an activate antenna (RT2) command in my script? A communutron 16. I fiddled with DOaction but I cannot get it to work. I want something simple that detects that specific antenna without me naming it. -
@Yemo @Lord Aurelius Was looking for that mod yesterday but couldn't remember the name. Gonna try it out today!
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@Lord Aurelius I use the OpenGL trick aswell as using popoutwindow. I used to be able to play for many hours straight without a crash but when I enabled KOS aswell as the background mod, everything went wrong. Gonna do some tweaking and try it out. I don't think it's a memory issue since its a mono.dll crash. The ALT-12 debug window shows many faults when using the background mod together with scansat. My mind is blown!?
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I know KOS isn't a supported mod but does anyone here have experience with it together with SETI? I get a crash much faster (may be memory), than before? It could be KOS or the background mod which is supported. I'm gonna try it out.
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Ah that explains everything! Thank you for the help! So when prompted to choose a tech tree I should enable CTT?
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ADIOS is linked in the OP but I'll have to remove it. all other mods work really fine together with SETI and works right off the bat. Could anyone help me figuring out the tech tree? Should I have CTT and not Techmanager? Should I use stock? All help appreciated thanks.
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This is my gamedata folder. I think that something is very wrong with the techmods but I'm not sure...
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Not using real fuels. Will post after work in like 12 hours . Thanks!!!
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I have a problem. With the new update, whenever I start a new career, I don't have any engines even in basic rocketry. This is quite troublesome. I don't even have any proc. SRBs in the Start node or Basic Rocketry? What have I've done wrong?
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Reisdal replied to Athlonic's topic in KSP1 Mod Releases
Using copyrighted material without the consensus of the other party would make it illegal yes, but you wouldn't be prosecuted for it. On the other hand, you would be banned from this forum and you would risk chattered be banned too. Now we wouldn't like that to happen would we?- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
Reisdal replied to Athlonic's topic in KSP1 Mod Releases
Thank you so much! What a great modder you are who helps without being annoyed! Love the mod!- 751 replies
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