simcool2
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Bottle Rocketeer
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That was the guide I was following. I did exactly as they said but when I used the firing button the weapons manager, it just decouples the rocket without activating the engines. I set my throttle to max before shooting. Activating engine and decoupling is in the same stage.
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About that... I made a modular missile and selected the weapon in weapons manager and used the shoot button... It decoupled the missile but didnt fire the engine. How do I fix that? I put the staging correctly too Also, are GPS missiles meant to target ground/non moving targets or is there a way to update the gps location constantly with the targeting pod?
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I'm an idiot. I tried targeting ground vehicles using the cone radar. Im using BDAC for 1.6.1 Are there Air to surface or surface to surface missiles/targeting systems? Also, will super long range missiles (ICBMs) be added to this mod someday?
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Also, How does radar even work for targeting?? I tried the bore lock on... sometimes the lock on just disappears as soon as it locks on. When it does lock on, the missile doesn't follow it...
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How do you stop the turret from following your mouse? When I go to weapons manager and select "none", it still follows...
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putting vehicles/crafts into orbit by editing?
simcool2 replied to simcool2's topic in KSP1 Gameplay Questions and Tutorials
thank you ! -
[0.23.5] Hollow Structures & Hulls (Updated: 2014-04-09)
simcool2 replied to Alskari's topic in KSP1 Mod Releases
uhm when i press the download link, why does it bring me here? http://www.curse.com/ksp-mods/kerbal