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simcool2

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Everything posted by simcool2

  1. That was the guide I was following. I did exactly as they said but when I used the firing button the weapons manager, it just decouples the rocket without activating the engines. I set my throttle to max before shooting. Activating engine and decoupling is in the same stage.
  2. About that... I made a modular missile and selected the weapon in weapons manager and used the shoot button... It decoupled the missile but didnt fire the engine. How do I fix that? I put the staging correctly too Also, are GPS missiles meant to target ground/non moving targets or is there a way to update the gps location constantly with the targeting pod?
  3. I'm an idiot. I tried targeting ground vehicles using the cone radar. Im using BDAC for 1.6.1 Are there Air to surface or surface to surface missiles/targeting systems? Also, will super long range missiles (ICBMs) be added to this mod someday?
  4. Also, How does radar even work for targeting?? I tried the bore lock on... sometimes the lock on just disappears as soon as it locks on. When it does lock on, the missile doesn't follow it...
  5. How do you stop the turret from following your mouse? When I go to weapons manager and select "none", it still follows...
  6. I built the lander exactly like im supposed to, but when I use only the vtol engines, the lander flips over while flying. Is it a glitch?
  7. i saw some youtuber put some HUGE crafts into orbit, but in the video, they said they did it by orbiting... how do you do that?
  8. why cant i activate the alcubierre drive? i changed in the config files the fuel number to 999999999999999 each.... but no work?
  9. when i press the link, why does it bring me here? http://www.curse.com/ksp-mods/kerbal :/
  10. uhm when i press the download link, why does it bring me here? http://www.curse.com/ksp-mods/kerbal
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