Ophiuchus
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Ophiuchus replied to ferram4's topic in KSP1 Mod Releases
Yeah, PFairings works for me until I resize the base, then everything shows up as unshielded- 14,073 replies
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- aerodynamics
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Yeah, FAR isn't recognizing procedural fairings as shielding after resizing the base
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
True enough NK, and if that's what's going on it's perfectly reasonable, but the thrust frame is so vehicle specific - number of engines, gimballing, whether any boosters are bottom-pushers or top-pullers. Example: take the thrust structure for the N1, divide by 30 and multiply by 2, would the mass be comparable to the Antares thrust structure? -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Hey Red: The KW LE-7A in-game has no throttle capacity; the engine should be throttleable to 72% http://www.astronautix.com/engines/le7a.htm and http://www.mhi.co.jp/technology/review/pdf/355/355344.pdf (in Japanese) The KW Vulcain 2 has a weight of 3.1t, but http://www.astronautix.com/engines/vulcain2.htm has it at 1.8t and http://www.esa.int/esapub/bulletin/bullet102/Coulon102.pdf 1.935t The KW HM-7B has a mass of .2475t, http://www.snecma.com/IMG/files/fiche_hm7b_ang_2011_modulvoir_file_fr.pdf has it as .165t and http://www.astronautix.com/engines/hm7b.htm at .155t (also ASL Isp of 310s instead of 156s, but no idea where they got that number) The KW AJ-10 137 has a mass of .65t, http://www.dtic.mil/dtic/tr/fulltext/u2/850062.pdf has it as 850lbs (ugh), 0.386t The KW RS-27A has a mass of 1.7t, http://www.astronautix.com/engines/rs27a.htm has 1.1t The Castor 120 has a fueled/dry mass of 58t/9t, http://www.astronautix.com/engines/casor120.htm has 53t/4t -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Hey Red: The Squad H-1 has an Isp of 262-306, while http://www.astronautix.com/engines/h1.htm gives Isp as 255-289 for H-1 and http://www.astronautix.com/engines/h1b.htm 262-296 for the H-1b -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
@Red I'll be more specific in my nitpicking in the future Just re-downloaded the Squad tanks, props for the Pyrios design -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
@3, yes, but they hit ~80 or 90 % almost instantly, the same as the GEM-40s (http://www.ltas-vis.ulg.ac.be/cmsms/uploads/File/DataSheetSolidATK.pdf), while in game they deliver ~150kn thrust for several seconds (releasing clamps at the same time as igniting solids results in a dramatic fall to the pad, unlike say a DIV launch where they are lit at t-0 and certainly develop appreciable thrust in a fraction of a second) ie in your configs the GEM40s start at 0.721 thrust while the GEM46 and GEM60 start at 0.147 and 0.019 respectively @4, yup, that's my problem, deleted all the stock tanks in favor of PP @5 thanks, NK -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Hey Red, just a few little things - the AIES RS-68A weighs 9.9t in game, while every source I've found gives a weight of 6.7t (http://www.ulalaunch.com/products_deltaiv.aspx) the NASA pack 4xSSME engine has both ASL and vacuum Isp of 453 the thrust curve on the KW GEM-46 and GEM-60 builds up very slowly, taking about 3 seconds to hit 90%ish the attach nodes for the NASA pack Pyrios booster base are floating ~20m above the booster (unless I messed something up updating to most recent RO; they were working previously) And just as a flavor thing, the RLA RS-2200 seems pretty overpowered, with throttling, low weight, great Isp etc. Since it was never built maybe replace with the XRS-2200? (http://www.astronautix.com/engines/xrs2200.htm) And since we've got plenty of CECE/RL-10s, maybe a CE-20 and LE-5 for some variety? Great work and thanks -
24 hours is a solar day, you want it to equal one sidereal day which is 23hr 56m 4.1s. The approx altitude for this is 35,750 km
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Its in the settings file: RangeModelType = Additive -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Yup. that's how it works -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Jackpot: thrust curves for every ATK SRM http://www.ltas-vis.ulg.ac.be/cmsms/uploads/File/DataSheetSolidATK.pdf -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
Yup, these are all at the highest quality I could find them All my comsats look like sea urchins -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
Ophiuchus replied to RedAV8R's topic in KSP1 Mod Releases
If you put more than one antenna on your craft, the range adds up