Jump to content

TeeJaye85

Members
  • Posts

    55
  • Joined

  • Last visited

Everything posted by TeeJaye85

  1. I sure can post those files. I haven't the foggiest idea how to read them, so I am fully expecting you to find something absolutely idiotic that I am doing to trigger this problem. The version I've uploaded is jumping from 1x straight to top speed, waiting a few seconds, jumping back down to 5x, waiting until the counter reads 5x (+ a couple of seconds more for good measure), and then back down to 1x. Let me know if there are any other iterations I can run to help out. Considering you are the one actually helping out, it seems to be the least I can do... http://www./view/dfpe8v53tj1uzsz/KSP_-_2014-06-08.log http://www./view/x15u8pg81vpk7sp/output_log_-_2014-06-08.txt
  2. Hmmmm....Not having much luck. I've done a bit of testing: If I increase time warp 1 tier at a time, with a 5 second break after each change (on the way up and then back down), I explode If I jump all the way to max, and then back to 1 tier above normal speed, and then wait until the onscreen counter has settled at 5x before reducing to 1x, I explode (seemingly regardless of whether I add waits between steps or not) If I jump all the way to max and then right back to normal speed, I explode except if I've been at the max for over (roughly) 400 Kerbin days [ <------- this one's weird, right?] Also, if--after the explosion--I load a quicksave that I made before testing the time warp, or revert the flight to launch, I explode immediately upon loading. At this point, I've had the issue occur in low Kerbin orbit, high Kerbin orbit, high Duna orbit, and on transfer orbit between Kerbin and Duna, but most of my testing has taken place at about 120km over Kerbin. In case it matters, these are my current warp rates (I've tried a couple of combinations, but the outcomes seem to be consistent with the above in any case where the top tier is higher than the standard vanilla-KSP speed). 1 5 10 100 1000 10000 100000 500000 Why am I so bad at bending space and time? P.S. Thanks again for your help. I feel ridiculous since nobody else seems to be posting any functionality issues at all!
  3. OK, so looks like Kerbal Alarm Clock wasn't the culprit. Resetting the warp rates didn't work, so I gave uninstalling the KAC a shot, and still getting spontanexplosions. So I tried it on a fresh install with only Time Control and Toolbar installed and I'm still exploding when I drop out of time warp. So it would appear it's me doing something wrong, since others seem to be running with the mod just fine. I tried building the simplest ship I could conceive of (in case there was some particular part or noobie building technique that was causing the issue), and still exploded Forgive my ignorance, but could you elaborate on what you mean by "be extra careful when slowing back down" in your OP...maybe I'm not doing that.... Link below to a shot of my Flight Results in case it helps. http://www./view/dd41fmffdb9950f/collided_into_launchpad.png
  4. Wow, thanks for the amazingly quick response. I'll give resetting the warp rates before I touch KAC a try and see how it goes. Thanks a million.
  5. Did you ever figure out what was happening here? I seem to be experiencing the same issue. My ship spontaneously explodes and I get a ton of "[X] crashed into launchpad"s. I like your mod so much that I'm leaning towards dumping KAC (do I understand correctly from your post that this would clear up the issue?)--but I'd love to have them both work! Thanks for a great mod.
×
×
  • Create New...