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cpast

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Everything posted by cpast

  1. They almost certainly couldn't use the SpaceX trademark without SpaceX's approval, but they could try to do similarly-styled rockets. The ARM parts don't have NASA logos, remember.
  2. Ah, so it's not in spec, but people have figured it out from spec and a couple have been launched. However, since it's not spec, you might have a harder time with launch opportunities (you might not). EDIT: Scratch that. I see a reference to two launched, AeroCube 6A and 6B, and they were launched together (as a 1U) and separated in orbit. We're back to "find evidence of launch opportunities for non-spec 0.5U".
  3. Source? The only sizes the spec defines are 1U, 1.5U, 2U, 3U, 3U+. There's another spec by different people for future 6U, 12U, and 27U forms, which are multiple units wide. No reference to a 0.5U.
  4. Commercial transport planes are not required to be able to do rolls. Now, aileron rolls *properly executed* supposedly put no extra stress on the airframe, but most airliners are not rolled by test pilots - Tex Johnson did it to impress people, and actually almost got into trouble over it.
  5. Kerbin is, however, substantially smaller, as are Kerbals.
  6. Parts only get removed passing below 0.01 atm (around 22 km on Kerbin), so something you drop at 44 km may well be recoverable - you just have to get to orbit before it reaches apoapsis, re-enters, and descends to 22 km.
  7. No you can't. 1U and 2U sizes are strict - there is a 3U+, but no 1U+ or 2U+. If you want a 2U, you must fit within the 2U box, and do not get any space outside that box.
  8. Is there a source on clamps being $5000?
  9. That's in part because they weren't recovered right away, but were instead allowed to hit and sink. Finding them would have been easier if there had been ships on hand to recover.
  10. You can get a bit of extra space on a 3U (as you have a deployment unit to yourself), but that requires a 3U.
  11. Anything not past the formal definition of space would literally not last a week in orbit - atmospheric drag means if you want to stay in orbit for a while, you need to be fairly high up.
  12. I disagree strongly with this - all the games I've played where I've noticed have had difficulty easily adjustable mid-game through the regular settings window (i.e. not even going to some cheat/debug menu). Why shouldn't it be adjustable?
  13. Not even close. Jupiter's atmosphere is essentially 100% hydrogen and helium, and there is no self-sustaining chemical reaction you can do with those two.
  14. I'm not sure I see that; keep in mind, the vast majority of the 275 ton max takeoff weight is fuel.
  15. That's why normal NORAD operations are no longer in the mountain - other uses were taking up too much space.
  16. It will; Steam is perfectly able to handle 64-bit games.
  17. Skylon is designed to be *unmanned* (source: Reaction Engines, with "SKYLON is an unpiloted, reusable spaceplane intended to provide reliable, responsive and cost effective access to space."). While it could carry passengers, they wouldn't necessarily be able to control the craft - it's not designed for manned control. Repair missions have only ever been done by a craft under manned control, with people *in addition* to a payload bay, a robotic arm, etc.
  18. Skylon is not really designed to take a crew. Repair is difficult without a crew.
  19. So...dropping a solid rocket booster from 30 km up with no form of parachute or anything would give it a recovery chance? Adding parachutes makes it *less* likely to be recovered?
  20. Effectively zero - that would mean Squad is working a lot on Sunday.
  21. I was about to rep you until I saw that. You just don't end a David Attenborough voice.
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