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KSP2 Release Notes
Everything posted by cpast
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Actually, no 64-bit processors I'm aware of support 64-bit addresses. AFAIK, AMD64 typically uses 52 bits for physical addressing and 48 bits for virtual addressing (physical address width determines how much physical RAM the processor can use, and *that* is what's restricted on Windows; virtual address width controls how much memory a *process* can use, does not have to be related in any way to physical address width, is the source of the 4GB limit for KSP 32-bit, and is set to effectively 43 bits on Windows (i.e. 8 TB) - memory past that point is reserved for system use).
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There are server motherboards that support terabytes of RAM. Of course, servers run under different conditions than PCs, and could plausibly have a use for tons of RAM. Ergo, the server editions of Windows support over a terabyte of RAM.
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Interestingly, neither of those are correct. The official name for the Sun is the Sun, or equivalent word in your language (but capitalized). The official name for the Earth is the Earth, or equivalent word in your language (but capitalized). The official name for the Moon is the Moon, or equivalent word in your language (but capitalized).
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Yeah, but Helldiver said KSO should work with the latest RPM.
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Helldiver: You may have missed this, but what's the deal with RPM 0.17? I tried the KSO (original) with RPM 0.17 installed, and the screens don't work.
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The way it works is that there are 2 kinds of science part: facilities and experiments. Facilities are the Science Lab, Cyclotron, and Zoology Bay; the function of those is to produce Eurekas, Kuarqs, and Bioproducts, respectively. The actual experiments are small 1.25m pods. To run an experiment, you connect an experimental pod to a ship with the necessary facilities, hit "Start Experiment" on the facilities, and wait (for a long time, the idea is that you're doing other things while the experiments run). After the facilities have produced the needed resources, you right-click on the experiment and hit "Finalize", and then you get the options to store or transmit.
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The Orbital Services STAR-2 has a max mass of 3.325 tons at launch; the Loral LS-1300 is 6.7 tons; Inmarsat-5, based on the Boeing 702, was 5.9 tons at launch and 3.75 tons in orbit. In general, clustering around 5 tons-ish.
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Will 64 bit allow for larger, higher part count ships?
cpast replied to montyben101's topic in KSP1 Discussion
I thought KSP uses Unity (and so PhysX) for part physics, only relying on its own code for orbital mechanics? -
Kerbal Stuff, an open-source Space Port replacement
cpast replied to SirCmpwn's topic in KSP1 Mods Discussions
Question: When I hit "Browse", it shows 3 categories (featured, newest, top). It doesn't give the impression that these are all the mods on the site, nor is there anything that suggests a way to browse all mods. Is there a way to look at an exhaustive list of *all* mods, sorted by, say, last update? -
Who is going to pay for a non-science station? The Americans and the Soviets considered military uses, but they decided unmanned satellites were more effective for those. Governments will pay for scientific stations. What commercial demand is there for one that doesn't boil down to commercial research?
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Which species of primates do you think is the most aggressiv
cpast replied to Pawelk198604's topic in Science & Spaceflight
"Aggressive" might be a better term than "evil". That is, after all, what the topic is about. -
I'm also anticipating some sort of workaround. They could always either strip current career saves down to sandbox mode, or autoinsert the necessary sections in the save file.
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I'm sure someone will compare a pre-0.24 save and an 0.24 save and post what's needed to make it compatible.
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Hypergolic Propellants in Extraterrestrial Situations
cpast replied to shynung's topic in Science & Spaceflight
Yes, a minor leak would have major consequences. You see, a minor leak will rapidly lead to there being no air inside, which will kill the crew very very rapidly. This actually did kill the crew of Soyuz 11. However, given that the pressure inside the cabin is higher than the pressure outside, a leak will never result in the fuel coming in. You don't have the fuel tank right next to the pressurized compartment; most of the craft is unpressurized, and there's pretty much going to be hard vacuum in between the fuel tank and cabin. The *only* time it can enter is if the cabin is depressurized, at which point the crew is either in spacesuits or dead. You know how, when handling toxic materials, you wear positive pressure suits, and how areas designed to keep out toxic substances are at positive pressure? What that means is that pressure inside is slightly higher than pressure outside; the reason this is done is that it means that even if the barrier is damaged, there will still be no contamination, because air will flow out, not in. Crew cabins (and spacesuits) are positive pressure environments - inside has air, outside is vacuum. There is zero enhanced risk to crew from hypergolics entering the cabin. The Apollo leak happened during re-entry, where the spacecraft was taking in outside air, not in orbit. @OP: Real spacecraft already often use hypergolics for when they need to be restartable; that's what the Apollo Service Module used, as well as the LM. -
Will 64 bit allow for larger, higher part count ships?
cpast replied to montyben101's topic in KSP1 Discussion
a) Why are you shouting? Are you angry or something? 64-bit is less stable than the 32-bit version. There is a single kind of crash it protects against. In all other ways, it is expected to be less stable. It's essentially the preexisting community hack with a few stability improvements; around 25% of people who tried that hack had major game-breaking issues. c) There is no such thing as ultimate stability for a computer program. d) What do you mean "of course it's a good thing"? I was referring to the phrasing of what you said, not the content - what you said implied you were talking about something that already exists (i.e. about to be released), which multithreading is not. -
Will 64 bit allow for larger, higher part count ships?
cpast replied to montyben101's topic in KSP1 Discussion
Please don't shout at me. Given that just about all the talk about 64-bit is in a context of 0.24, and you talk about how "this is a really good thing" (implying that it's something imminent, not something a long way off), it was reasonable to assume you were talking about 0.24. If you were replying to a post from page 1 about Unity 5, you need to quote that post, or else it seems like you're replying to either a post just above yours or to the OP. -
PSD is Photoshop's native format. XCF is GIMP's native format.
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Cheating is already something which you can't do in either mode, since it is a creative game that you are not playing against anyone, nor are you there to follow a premade experience.