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Mortico

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Everything posted by Mortico

  1. Just a word of advice to anyone using a lot of mods...Export a backup your mod list in CKAN often. I recently ruined my install by haphazardly updating after a long break, and had major problems trying to revert. But I realized I had some regular exports of my mod list. If you do this, reverting is as easy as: 1. Backup the entire install as-is (broken). 2. Uninstall KSP and delete everything. 3. Install KSP fresh with version you want (Betas tab if you are using steam). 4. Install a fresh version of CKAN. 5. Import your old mod list file using the "install from .ckan" feature. 6. Copy over your old saves folder. 7. Startup KSP. I was completely amazed how well this worked to get me back where I was 4 months ago. I loaded up my gargantuan space station with no problems at all (493 parts) and my interplanetary mothership (745 parts) with no problems.
  2. I'm having some problems with the nuclear components: NUK-3 Aerospace Fission Reactor: Does not generate any power R4-D "Rontgen" Atomic Thermal Jet: Does not generate power or thrust. N-86 "Sievert" Atomic Thermal Jet: Does not generate power or thrust. AT-2 "Pluto" Atomic Rocket Motor: Shows engine particles and uses fuel but generates no thrust. AT-90 "Hades" Nuclear Rocket: Shows engine particles and uses fuel but generates no thrust. Other than that I love the mod, gives me a lot of great options for building craft. PS: Nertea's Near Future Electrical reactors seem to work fine.
  3. [quote name='RoverDude']Bingo. Known issue with NFE. And USI Core reactors work fine with the 1.0.5 stock mechanics :)[/QUOTE] That explains it. Though I like the idea of fiddling with Orion, the main reason I installed this mod was to use the reactors as NFE isn't updated yet.
  4. [QUOTE]Usual deal, show me your gamedata folder, etc. as this will end up being an install issue[/QUOTE] GameData\CommunityResourcePack GameData\CommunityTechTree GameData\ConnectedLivingSpace GameData\DMagicOrbitalScience GameData\Firespitter GameData\FuelTanksPlus GameData\IntakeBuildAid GameData\InterstellarFuelSwitch GameData\KerbalEngineer GameData\KSP-AVC GameData\LETech GameData\ModRocketSys GameData\NearFutureConstruction GameData\NearFutureElectrical GameData\NearFutureProps GameData\NearFuturePropulsion GameData\NearFutureSolar GameData\NEBULA GameData\RemoteTech GameData\REPOSoftTech GameData\ShipManifest GameData\SmartStage GameData\SpaceY-Lifters GameData\Squad GameData\StationPartsExpansion GameData\UmbraSpaceIndustries GameData\cls_settings.dat GameData\ModuleManager.2.6.13.dll GameData\ModuleManager.ConfigCache GameData\ModuleManager.ConfigSHA GameData\ModuleManager.Physics GameData\ModuleManager.TechTree GameData\toolbar-settings.dat GameData\000_FilterExtensions GameData\000_FilterExtensions Configs GameData\000_USITools GameData\BetterTimeWarp GameData\Chatterer GameData\ColorCodedCans
  5. Though this mod says it is compatible with KSP 1.0.5, the reactors don't seem to work. They show as offline and there's no way to online them.
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