martinmike2
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
martinmike2 replied to Pak's topic in KSP1 Mod Releases
anyone else having a problem where the nose cone falls off the SRB on seperation?- 2,351 replies
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- space shuttle
- parts
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PEGAS - Powered Explicit Guidance Ascent System - devlog
martinmike2 replied to Reddy's topic in KSP1 Mod Releases
Just a quick question, tried to use this with the Shuttle Lifting Body mod, which uses the Mk3 cockpit as the control point. Got the following error: "CONTROLFROM command found a generic part value." Am I doing something wrong? or does this not work with manned rockets? -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
martinmike2 replied to pingopete's topic in KSP1 Mod Development
Hello, I am having a small graphical issue with this. -
Saw those myself and already removed it
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- iva
- rasterpropmonitor
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I was using plain ol launch. but forcing to OpenGL has the same issue. Running OpenGL4.5, there isnt a way, that I know about, to force it run a lower version
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NVIDIA Corporation GM206 [GeForce GTX 950] (rev a1) with driver version 375
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Not yet For information: I created a new clean install and only installed the ASET props, ModuleManager, and the RPM mod. Then d/l your new ksp, overwrote the one in the mod folder and relaunched
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Just a heads up, the alternate bundle didn't fix it. I offer my machine as a testbed should you need it.
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Just dragged the beta into gamedata, installed the AIES mod, IVA looks like this: Running: Linux KSP x64 Installed Mods: https://pastebin.com/VscgGYh9 logfile: https://www.dropbox.com/s/ucp4gg1d16ydqrr/Player (copy).log?dl=0 I also confirmed that I have the Liberation font family installed. Where did I go wrong?
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Realism Overhaul Discussion Thread
martinmike2 replied to NathanKell's topic in KSP1 Mods Discussions
A Scott Manley special! I had the same problem and will definitely try out NathanKell's suggestion to use the smaller wheels. Love the mod, maybe now I can complete those delicious xplane contracts!