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jackkymoon

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Everything posted by jackkymoon

  1. It was mostly guesswork really. I made the mastodon more efficient because the actual design specified a turbopump fed engine, while the upper stage (mjolnir) was to be a giant pressure fed design. Turbopumps are pretty much always more efficient, they are however much more complicated, expensive and have a ton of moving parts that can fail. The upper stage was designed for simplicity and safety I'm assuming, as there is no gimbal or complicated turbopumps to fail.
  2. So did your crafts get their parts replaced or how did that work? I didn't even think of the same names causing a problem.
  3. This is the official release of my updated Sea dragon parts. In this version I tried to make somewhat relevant part costs but honestly the cost of fuel far outweighs the part costs. I also added some new fairings as well as a fairing mounting plate for payloads. The previous version of Sea dragon used 13.75 meter parts but I upped the scale to 15 meters to make it more realistic in Kerbal scale. The parts have similar stats since the last version but they have all been completely remodeled and re textured. The second stage pressure fed Mjolnir got increased thrust, as well as the vernier engines which are now more powerful than mainsails and look much better than the old ones IMO. The textures are a bit bad in some places and the collision meshes are rough on the engines, but I think this is a big improvement over the last version! DROPBOX LINK https://www.dropbox.com/sh/cst2n4fiwycwq5u/AADax-KmbjGM0AzcIOdjS_4ca To install simply open the Kerbal shipyards V2 folder and place smokescreen, MP_Nazari, and Seadragon2 folders in gamedata. That's it. Thank you Nazari for hotrockets! If I couldn't make large FX for the engines I probably wouldn't have even bothered making this.
  4. I was coming in at Duna at almost 50,000 m/s and the lower atmosphere of Duna slowed me down to 33000 m/s. Duna's atmosphere isn't much but it definitely slows you down significantly.
  5. Guess I should have used the rest of my xenon gas, oh well.
  6. A regular rocket would be cheaper, however the overall cost per ton of material delivered to LEO/LKO would be lower. So for example the Saturn V could lift about 120 tons for say 500 million, the Seadragon would cost say 600 million but lift 5 times the weight.
  7. I've just started working on this mod again for 24.2, I'll try to add the correct prices as well but I'm going to completely remodel and texture everything as well as add new fairings. I got a bit distracted on other projects but I think I'm going to stick with this mod for the time being.
  8. The service module looks good, especially the engine. I'm just wondering if the lower half is a bit shorter than the concept images on the first page of the post. It seemed like the bottom cylinder should be a bit longer.
  9. No I got really sidetracked trying to make IVAs and balancing summer classes/work.
  10. Did you use hot rockets with it? The FX for the engine is scaled up to the correct size using hotrockets. I checked after .24 came out and it seemed to be working.
  11. While I haven't tried the hotrockets mod in .24, the parts work just fine. I've also been working on another concept rocket that fortunately uses the same 13.75 fairing size as seadragon, so when it's done you should be able to have some big ass fairings without using procedural fairings!
  12. Can I keep using the .20 part tools or do I need the .23?
  13. So in all the IVA tutorials/questions I see prop tools referenced for adding props. However I have never seen that component in unity. I can add props via the config file but is there a faster/easier way? Also, is adding a MFDU from RPM any different from adding a stock prop?
  14. Sorry man ever since I learned how to make parts I've been spending a lot of time modeling and texturing. Not to mention Kragrathea hasn't been heard from since January so planetfactory might end up being a dead end.
  15. Definitely, I already have most of the Rombus rocket done for lifting it. But I plan on making soft landing retro rockets, another pod for ascent, making some big sepatrons, and an ascent rocket as well. Not to mention landing legs and a better fairing for the ascent stage.
  16. I've been working on a pod for a concept rocket mod I'm working on, it's 7.5m in diameter and will function as a science lab, have a ton of supplies for 3 Kerbals, and is designed to be left on the planet like a descent stage once you leave. Here are some pictures of the outside and the IVA itself. I fixed the lighting, but what I want to hear from everyone else is how you think the IVA should look/what I should do different. It looks pretty blank for now because I don't know how many Triangles an IVA should have/can handle. Also my texturing skills aren't that great. If you have suggestions for the external texture please let me know because I would love to change it and I'm not that creative. Thanks for looking!
  17. I have no idea how to do that or even where to start, completely lost me. Jk, I just figured it out, thanks I'm gonna screw around with this and see what I can find!
  18. Where did you get those files for the stock parts in unity? I'd really like to have those to reference, it would help out A TON.
  19. http://imgur.com/a/Y5C2Y I'm trying to make a lander pod where the Kerbals will be looking in a direction parallel to the ground, however the tutorials on IVA usually are about making pods where the Kerbal is looking straight up. I'm having a really hard time making this work as either my Kerbal ends up looking the wrong direction or my basic IVA cylinder is facing some weird/completely wrong angle. I tried dozens of combinations and worked all night on this and nothing works.
  20. Thanks for the help, I tried your suggestion but the same thing kept happening. I ended up making the pod a single convex collider and making the hollow piece a separate part. Everything works fine now with airlocks and ladders, it would have been nice to have the pod all one piece but it's such a pain in the ass that I think it's better this way.
  21. Tried everything, making capsules is soul crushing. I think I'll leave pod making to the pros.
  22. I got the airlock to work using a convex mesh from the pod, but I needed that hole in the pod open so I used a bunch of triangular meshes in a ring to make the same effect. After trying the airlock with the new mesh I got the hatch obstructed error again? I have no idea what caused this to start happening again, I've placed that airlock mesh EVERYWHERE I POSSIBLE COULD but nothing works. I've read pretty much all of the tutorials on this so please don't link me to the wiki or the forum sticky.
  23. http://imgur.com/a/duPsW here's a few images of what I'd like the Duna lander to look like. It's either going to be a 6.25 or 7.5 meter pod with either a 2.5-3.75m ascent module tucked inside of the aerodynamic lander pod.
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