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jackkymoon

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Everything posted by jackkymoon

  1. Thanks for the help guys I got it mostly figured out now! As far as convex goes I need this part to be concave and have a hole in the middle of it, but that's the only part That I need that way so it shouldn't be a big deal.
  2. I keep getting a "the hull has more than 255 polygons error, this is invalid" This occasionally happens to me but I have no idea what's going on.
  3. All of my parts up until now have used the physics mesh collider made in unity and that works fine, however I want to make my own custom collision mesh for a command pod. From what I understand it is possible to make a mesh in 3ds max and name it node_collider, then import that along with your model into unity. You would then tag that collider with "node_collider" in unity as well? I have done all of this but whenever I try to use this method the part doesn't show up.
  4. I don't know, I'm not very good at animations so hopefully I'll learn.
  5. Hmm, I think for simplicity I'll just have the 36 engines as one big cluster, but I think I will make the plug nozzle a seperate heat shield, that makes a lot of sense.
  6. The tapered fuel tank with the metal texture, the upper tank with the air force and nasa logos, the drop tanks. The engine obviously, and there's a fairing base plate as well as two fairing halves that are seperate. I have a lot of work to do on the fairings, they are giving me a really hard time.
  7. I like going through the old NASA concepts from the space race before the funding went away, there's a bunch of over sized and strange looking rockets for mars missions etc... The Rombus is one of those over sized concepts, it would have been able to deliver 450 tons to orbit or 1200 soldiers, and be reuseable! Did I mention it's SSTO? This still definitely needs a lot of work. I would like to make a Torus shaped habitat module and a Duna lander for 4 Kerbals. Not to mention I need to work on the look of the giant aerospike as well as fine tune some of the collision meshes. Other than that, all that I need to do is polish up textures and work out some accurate numbers for fuel tanks, engines etc... Give me some feedback!
  8. I don't know if that's possible with the current VAB, that rocket is 40 meters in diameter. Edit: Nvm, the KSP version would be 30m in diameter, I'll look into this.
  9. Is there any way using this mod that I could scale a stock engine FX for a 15 meter engine I am making? The configs aren't exactly intuitive and I can't find ANY tutorials on how to mess with the configs. Please help, thanks.
  10. I'm creating an engine and so far I've gotten the part itself into KSP. It collides, has nodes that are in the correct places and it burns through fuel extremely fast (it's a large engine). When I click on it during a burn it says it's producing thrust, however it just doesn't go anywhere. I feel like my thrust vector is starting inside of my collision mesh but I don't know how to check that or fix it.
  11. If anyone is interested I just made a Planetfactory CE tutorial that covers the basics on youtube, . The resolution is a bit low but I would be happy to answer any questions here if you need some help.
  12. I already added the prometheus structure to LV223, it's just not explorable. I'm in the process of learning how to use Kerbtown to add inanimate objects to planets but I'm not sure that it'll work with planetfactory CE.
  13. I know nothing about macs, that may be it actually but I honestly don't know.
  14. i have too much trouble with pictures, so the Calpamos folder (and everything in it) is alongside PlanetFactory.cfg inside the planet factory folder. PF folder is in plugindata folder alongside PlanetFactory.dill
  15. Yeah the texture isn't final, I just used the same heightmap I made in 3dsmax as the texture and blended it with the surroundings, I was lazy. - - - Updated - - - Show me a picture of your planetfactory/calpamos folder contents please.
  16. I've gotten to a point on my planet pack for the Alien franchise where it's ready for an initial testing. It's far from complete as I would like to add more easter eggs/cloud and ground details, however I think some feedback would be a great help. This mod uses planetfactory CREATORS EDITION, the regular planetfactory will NOT WORK. http://forum.kerbalspaceprogram.com/threads/65401-WIP-PlanetFactory-CE it can be found here. It's not technically required for this pack, but Environmental Visual Enhancements can be found here http://forum.kerbalspaceprogram.com/threads/55905-0-23-5-7-3-EnvironmentalVisualEnhancements-NEW!-VolumetricClouds! . Honestly the clouds add so much I wouldn't recommend using this pack without them, it just makes everything look amazing. This pack probably will clash with any other planet packs like Urania, Titan, Hercules etc... that use clouds, so I would only use it with the standard planetfactory CE. To install simply place the clouds folder in boulderco and let it overwrite, for the planets, place the Calpamos folder in the planetfactory folder alongside the Serious folder. Calpamos system download https://www.dropbox.com/sh/nb6o23jjrrvmbz1/AAAFDMFS2JIEv0Cr7H0RxdFxa Clouds https://www.dropbox.com/sh/8rh87v6tpz2e9jm/AABzqoIWLjEqv8kRiyllgjFDa
  17. No I just got really lucky with finding it, and the clouds also make it look different than how it did in space engine.
  18. As far as I know the only thing you can mess with in the configs of a Jool based planet are the name/description and orbital parameters. Don't mess with the radius unless you are using the kittopia editing tools.
  19. I'd be happy to oblige, just don't ask me to make a Halo lol.
  20. I don't know how to use Kerbtown, it's definitely a good idea though. If I did add an alien ship I obviously wouldn't tell anyone, I would have to write something that redirects your ships if you get close enough to hear its beacon.
  21. I've been working on making a planet pack based on the planets/moons shown in the alien movies and maybe prometheus. I'm really new to planetfactory but this is what I've got so far. LV426 has an atmosphere similar to Kerbin, and it contains oygen. However it is much hazier and the blue color almost completely blocks a view of the ground, you can't even see the gas giant it orbits from the surface. The gravity on LV426 is .85g and it is covered in very rough/mountainous terrain. This, combined with the low visibility until you reach roughly the altitude of the mountaintops makes landing very dangerous. The gas giant Calpamos is a Jool clone with a nice texture from space engine, once i figure out how to make rings I plan on adding them. Just added LV223 and a Venus-like planet called Bishop. I know LV223 isn't supposed to be there but there are supposed to be 3 moons orbiting, I also just made Bishop up to fill in for the unknown third moon.
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