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Darkblade48
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KSP2 Release Notes
Everything posted by Darkblade48
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Darkblade48 replied to DasPenguin85's topic in KSP1 Mod Releases
I can't wait Good thing I have some other games to keep me occupied in the mean time. -
If you are running the game by itself (not through Steam), F1 takes a screenshot. If you are in Steam, then F12 takes a screenshot. As for your problem, it sounds like an improper install. The original KSP Interstellar by FractalUK (in the original post) is no longer supported. You will need to use WaveFunctionP's experimental version (if you do not want to use the version that is closest to the original Interstellar). There is also a newer KSP Interstellar Lite, where significant changes have been made, that you may want to check out as well.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Darkblade48 replied to RoverDude's topic in KSP1 Mod Releases
I look forward to this! What exactly does HERP stand for? -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
Darkblade48 replied to RoverDude's topic in KSP1 Mod Releases
What happens if you try to use DERP without TAC-LS and instead use the Snacks mod instead? -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Darkblade48 replied to DasPenguin85's topic in KSP1 Mod Releases
Yep, I just started playing with Box Sat tonight. Guess that part is from a different mod. I'm curious where those micro landing struts are from too... -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Darkblade48 replied to DasPenguin85's topic in KSP1 Mod Releases
I haven't really played around with this mod yet (downloaded and installed, but no time due to busy work week, this weekend, I promise!) - but I was curious as to what that is on top of the box satellite (I'm guessing a probe?). If it's not from this mod, what mod is it from? -
[0.90] Kerbin Shuttle Orbiter System v4.13
Darkblade48 replied to helldiver's topic in KSP1 Mod Releases
Anyway we can get the packs separated? I personally never include the space station pack... -
In your RemoteTech_Squad_Probes.cfg, just add the following to make RT2 recognize the slim probe core as a probe (at least this is how I did it). @PART[probeCoreSlim] { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } }
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HotRockets! Particle FX Replacement + Tutorial
Darkblade48 replied to Nazari1382's topic in KSP1 Mod Development
Seems to work fine for me. Are you sure you have the latest .cfg files for Hot Rockets? -
Is the Lazor camera that you refer to the main Lazor System module (the dome shaped black module)? Trying to narrow down the problem was quite interesting. I had a ship in Kerbin orbit with some Lazor System parts. Booting up the game, if I jump to any ship other than the ship with Lazor Systems, my screenshots are fine. However, once I switch to the ship with the Lazor System parts, then any other screenshot I take without the console will be inverted. This inversion happens for the ship with the Lazor System Parts, other ships that I switch to, flags, etc. If I reboot the game, provided I do not jump to the ship with the Lazor System parts, my consoleless screenshots work fine, and are not inverted. Seeing if it was ship related, I tried a simple stock ship, but with a Lazor System part, and the screenshot inversion occurred again. Quite an interesting bug.
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When using Lazor Systems, I am noticing an interesting problem in that my screenshots come out inverted. I am thinking this is related to Lazor System, as without the mod, my screenshots turn out fine, however with it, the inverted behaviour persists. When I have the console on (normal game play), and press F1 to take a screenshot, they come out fine. However, when I turn off the console (F2) for scenic shots, all my screenshots come out vertically inverted. I have tried changing camera perspectives (auto, free, chase, orbital) thinking that it was related, to no avail. http://imgur.com/a/C6Dg1 While I can fix this in Paint, Photoshop, etc, it'd be nice to not have to do this. I have tried changing camera perspectives (auto, orbital, free, chase) to no avail. I am running 0.24.2 (x86) with the following mods: http://imgur.com/1lVJ0t7 Here is my output_log.txt, if anyone is interested in it. https://www.dropbox.com/s/28uqosmpyl839g7/output_log.txt
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You can't have two identically named files anyway. However, if the game is trying to load two different .cfg files, then it will cause a problem. For example, I had the Crowd Sourced Science Definitions called "sciencedefs.cfg" so that the game would load those. However, I kept my original science definitions named as "originalsciencedefs.cfg" -- with the .cfg extension, the game would load both files, leading to a conflict. Changing the extension fixed it. Glad it works now.
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HotRockets! Particle FX Replacement + Tutorial
Darkblade48 replied to Nazari1382's topic in KSP1 Mod Development
As mentioned, no, the lack of the .cfg file will simply mean that you use the default KW Rocketry effects. Most likely, you are seeing permanently on effects due to an older version of Hot Rockets being used. Are you sure you are using the latest version?