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Axl'Wolf'Lipid
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I've made other test.It seems that every time i hit the space bar,the ship manifest windows disappear. For this test i've built a capsule with 10 decoupler in stages.The mod work until i press space a first time.The SM window reappear for a split second after i press space on EVERY stage.Only when i reach the final stage with only the capsule it works again.
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For what i've seen by right-clicking on the Vostok capsule,the Ablator "Resource" got chewed really fast during re-entry. I've reentered from 125x125 orbit by lowering my Pe to 50(It's my usual standardized reentry protocol).I haven't tested the other Tantares capsule. The stock ablative shields seems more durable.
- 22,678 replies
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- totm march 2020
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I'm the only one having problem with the parachute?The Tantares one does'nt work.They deploy but the ship does'nt slow down.
- 22,678 replies
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- totm march 2020
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[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Axl'Wolf'Lipid replied to raidernick's topic in KSP1 Mod Releases
Nice parts. It's there someone with a RemoteTech config file for these?Thanks. -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Axl'Wolf'Lipid replied to Ippo's topic in KSP1 Mod Releases
Dang it abandoned?? can i say...Dang it! I love this mod.I hope someone will continue. -
I'm happy to tell to everyone interested that this mod seems to work in 0.25.At least in sandbox mode... I haven't reached it yet in career mode.
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This mod seems very interesting.It's compatible with Kerbal construction time?Thanks. EDIT: Lost my patience and tryed by myself.It seems it work but i don't have the floodlight and i'm unable to make the provided Remotetech settings work.The only small problem is that everything you want to launch at the Kosmodrome is contructed under SPH(spaceplane hangar)I'm using the latest build of Kerbal construct...and many other mods anyway. I love it