Axl'Wolf'Lipid
Members-
Posts
35 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Axl'Wolf'Lipid
-
I've made other test.It seems that every time i hit the space bar,the ship manifest windows disappear. For this test i've built a capsule with 10 decoupler in stages.The mod work until i press space a first time.The SM window reappear for a split second after i press space on EVERY stage.Only when i reach the final stage with only the capsule it works again.
-
For what i've seen by right-clicking on the Vostok capsule,the Ablator "Resource" got chewed really fast during re-entry. I've reentered from 125x125 orbit by lowering my Pe to 50(It's my usual standardized reentry protocol).I haven't tested the other Tantares capsule. The stock ablative shields seems more durable.
- 22,642 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
I'm the only one having problem with the parachute?The Tantares one does'nt work.They deploy but the ship does'nt slow down.
- 22,642 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.8.x - 1.12.x] US Probes Pack - Old and New - 8-26-21
Axl'Wolf'Lipid replied to raidernick's topic in KSP1 Mod Releases
Nice parts. It's there someone with a RemoteTech config file for these?Thanks. -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Axl'Wolf'Lipid replied to Ippo's topic in KSP1 Mod Releases
Dang it abandoned?? can i say...Dang it! I love this mod.I hope someone will continue. -
I'm happy to tell to everyone interested that this mod seems to work in 0.25.At least in sandbox mode... I haven't reached it yet in career mode.
-
This mod seems very interesting.It's compatible with Kerbal construction time?Thanks. EDIT: Lost my patience and tryed by myself.It seems it work but i don't have the floodlight and i'm unable to make the provided Remotetech settings work.The only small problem is that everything you want to launch at the Kosmodrome is contructed under SPH(spaceplane hangar)I'm using the latest build of Kerbal construct...and many other mods anyway. I love it
-
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Axl'Wolf'Lipid replied to Ippo's topic in KSP1 Mod Releases
Sandworm,i feel your pain,i've had the same problem.You can simply edit the "SpareParts.cfg". It's easy -
Hello i have a small problem with the parachute.It works but it's upside down.I'm using the mod Realchute. I know i've seen this problem mentioned before but the search feature it's useless. Can someone help me?Thanks.
- 22,642 replies
-
- totm march 2020
- mod
-
(and 2 more)
Tagged with:
-
[1.1.2] EVA Follower [v1.035, 20 May 2016]
Axl'Wolf'Lipid replied to MSD's topic in KSP1 Mod Releases
Nice mod but it works only one time,then the Kerbals don't do anything -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Axl'Wolf'Lipid replied to Ippo's topic in KSP1 Mod Releases
Already did.Nothing work... KSP is problematic lately for me I will try a reinstall. EDIT: Made it work: I've deinstalled DangIt,started KSP,exited the game then reinstalled the mod with the value already modified. I can die happy now. Thanks. -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Axl'Wolf'Lipid replied to Ippo's topic in KSP1 Mod Releases
I've already tryed editing the spareparts.cfg and it didn't work.Everything remain maxed out.I will try to modify the max amount then and see what happen. If i do something wrong i will reinstall your mod EDIT: Not even changing the "maxamount" work... -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Axl'Wolf'Lipid replied to Ippo's topic in KSP1 Mod Releases
Hello.I love this mod,but i need to know ho to set the default spare parts to zero in the VAB instead of the full load.And yes,i know about the right click Thanks. -
I have a small request.Does someone know how to make the antenna compatible with Remotetech 2? Thanks.