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CaptainTurbomuffin

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Everything posted by CaptainTurbomuffin

  1. It was in the first relase of the career mode. (I mean in the career career mode, not the old science mode) I had no mods.
  2. I browsed all the video settings in the menu, but I found nothing to adjust my gamma. Is it possible?
  3. Before 1.0, wings had no lift at all, they acted like large flat surfaces, like paper-airplane wings. However, we all know how real aircrafts have lift from their wings. Do we have that with the new aerodynamic system? Or in FAR? Or if my wings are still large flat surfaces, if I use them to make a 3D wing like the Stearwing A300 has, will that have aerodynamic lift?
  4. The current CoL is fake. Just don't look at it, until it's written in the devnotes that they fixed it. After the new aerodynamic system was added, it's still showing the CoL of the old system.
  5. Just a quick and fun challange. Climb up here, using only EVA and timewarp. I am waiting for the description of different solutions.
  6. What not to suggest; The Universe; Line 4; New easter eggs.
  7. Than let me change my opinion about this. 2-man pods might not be so bad, if it is physically possible to house 2 kerbals in a 1.25m pod. Even the black pod looks tight. And, i should be somewhere halfway in the tech tree, between the black an the grey pods. The point why I changed my opinion is that it could have the same disadvantage over the black cockpit as the grey cockpit has: higher mass. The grey pod is 5 times as heavy as the black pod, but it only houses 3 times more passengers. Maybe a 2-man-cockpit should have the mass of 2.3? Than you could have a Mercury-style-rocket, a pilot and a scientist. And simply using the good-old Mk.1 "black" cockpit would be better due to the lower mass, but worse due to the lack of a pilot/scientist. Edit: Also, if We're going to have so many cockpits, could we give them nicknames such as "black"?
  8. Many people say a 2-man-pod is needed, as in mid-career mode, you need a pilot and a scientist. Altough many people say this, I disagree with it. Either bring a pilot and have less science, or if you're hardcore enough, bring a scientist and fly witouth SAS. Only for mid-career mode. In the late game, you can have SAS mudules, so you won't need a pilot, and in early career mode, you should only use a pilot, as he gives SAS woth 0 XP, but a scientist with 0 XP is not giving you science boost, as I know. The 3-man-capsule? Maybe it'll have use when we'll have some kind of hardcore life support system, and a REAL need of engineers.
  9. This should be in stock. Other damage than blowing up parts. For example, your rocket is on orbit, and a sharp debree, for example, a structural panel hits your ship. Currently, the fuel tank wich is hit explodes, and your rocket will remain in 2 parts. Something should happen, like having the body cutted, and, if it explodes, the whole thing should blow up. Also, some scratches on parts damaged during re-entry.
  10. Once I had a contract wich said 'land a used-up SRB' . I had no better idea than adding parachutes to them and hope that they won't get out of loading range. They were the stronger SRBs, so I got waaay too far to be able to recover them. But once I decoupled them and activated the parachutes, I suddenly completed the contract. They never surfaced, but I got the contract. I wasn't looking wether I got back their cost, but in my view, that should be done. Have an option that gives you information about such decoupled parts, and says wether you have enough parachutes or not to survive. And how much will survive. Once you decouple these, and they became unloaded, you either get back their cost, or they will be placed on the ground.
  11. This would be awesome. I have a shortcut for my KSP directory, and a folder there for uninstalled mods, as I often need to remove them. This would be much more better.
  12. Well, I would rather like colors that are similar to MechJeb's indicators. None - off Green - Status:operational Red - Status: Oxidizer deprived Status:Liquid fuel deprived Status:Batteries recharged An alert for low fuel? I have no idea for that. People have so many problems with the fuel cell. They should be fixed.
  13. I just frogot that ISRUs can produce only-LF. Oxygen extracting would make Laythe an ideal fuel-refinery. I would also like that you could collect ingredients for LF and RCSfuel in the Joolian system, wich are much-much-more efficient than ore. Maybe from air intake from Jool, or by sucking up a liquid from Vall, stb. This would be better than an expensive ISRU system, but would also force you to perform several missions for the fuel's ingredients, rather than just setting up your base and timewarping. Sorry if my first response was too negative.
  14. I think the planets can be made special easily, after their whole terrain is rebuilt detailedly, and new landmarks, weather, and dynamic terrain is added. These add a whole new array of opportunities to specialize planets, and make them cooler. The problem is that the current system can't handle it. It has to be more efficient (better part loading, better terrain loading, fog in atmosphere, ect.). Unity 5 might improve that, but it will also bring new bugs. I think things like new parts shouldn't be added until every bug is fixed (I mean the new bugs after unity5). After that, such parts shouldn't mean more problem than not being so useful. Solar panels solve every problems with power gen. Even at Jool, I can use solar panels to power my electrics witouth problems. That xenon thing is a bit wild, but the oxygen filter is useless. Why would you want to mage oxidizer from intake air?! To power your ROCKET? If you have intake air available, you should better use jets.
  15. What we want: 2m Basic Jet Engine, 2mRAPIER, 2mTurbojet/ramjet, Normal big-s canards, and structural wings, normal big-s delta wings, and sharp wings. I would also like my previously suggested scramjet&rocket-like RAPIER. You can check out my mod of them, and the craft I balanced them for. Also, some propellers would be nice. They could be linked to Basic jets, ant from further on, the basic jet will no longer produce thrust, but it will make the propeller spin. Custom Turboprops!! Also, a lot less efficient (but free) electric motor, that could consume electricity, and power a propeller.
  16. The point in it is to have a planet with beautiful landscape and a beautiful horizon, with a large gas giant occupying it. Maybe it would not be realistic... But who said it has to be? And I just described what I would like to see. Even if it's impossible
  17. I'd like to see more rocks and visible gravel in the planet rings. And a weather with 3D clouds, fog, rai<...>, but Unity 5 first, and fixing the new bugs it brings.
  18. Don't we currently have such effect? Every time, when a part of my spacplne is dangerously overheating (just not exploding), it turns reddish like that. And those parts, wich were seriously damaged by the heat, remain reddish.
  19. No. Fixing everything before would be an enormous stupidity. By inserting the new game engine, many of the bugs will be fixed, but we'll get another ones too. So fixing everithyng is bad, because after you fixed everithyng, you will have to do that AGAIN, due to the new version. Also, if you don't fix the current version, you immediatley insert the new engine, and than fix all of its bugs, new bugs may appear after another radical change is implemented, such as a better part loading, totally remade terrain, dynamic environment, ect. So for example, fixing all of the part-bugs is not so efficient, as those bugs will be replaced with new ones, after we have a new part loading. In my opinion, only those bugs should be fixed, wich make playing impossible. (such as glue kraken, if we'll have it after unity5) But hey, there's an excellent idea in your comment: rainbows!!! After we have weather, WE MUST HAVE RAINBOWS in KSP!!
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