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charfa

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Everything posted by charfa

  1. Great, feel free to ping me if 1.1 changes prove problematic, I'm always up to a challenge
  2. Oh crap, sorry people. I've stopped playing KSP and stopped paying attention to what's going on here. I knew this was going to happen, that's why I didn't want to make my release the official one @Kerbas_ad_astra, I somehow missed your PR on github. I can put out a new release with it, but if you intend to stick around then maybe it's best if you take back the maintenance of this mod. I feel like my job is done here
  3. @ManuxKerb, Can you double check if your Landertrons are set to Soft Landing mode, and not Short Landing? I was only able to reproduce the behavior you describe in ShortLanding mode. I'll try to correct this either way, but ShortLanding isn't really supposed to be used this way. BTW, I installed FAR on my dev install and didn't notice any change in behavior. @lodestar, Sorry for late reply, I must have missed your post. I think that putting airbags on a lander might have it's merits even without explicitly telling Landertron to stop at some altitude above terrain. It would make fragile cargo safe from being dropped from too high when you're coming in at high speed. So I don't really see a benefit from being able to tell Landertron to stop at least x meters above surface. I'll look into reimplementing that tweakable, but you haven't convinced me it's worthwhile
  4. My guess is you forgot that 1.4Mm limit is from Kerbin center, but the altitude shown in game is above sea level, so your max altitude is 800km. Did I guess right?
  5. OnFixedUpdate is only called when part is activated (either through staging or a call to force_activate). Use FixedUpdate (no "On") if you want it to only depend on the state of your module.
  6. KR-14 has a very narrow cone angle (0.04o), when you point it at Kerbin from Minmus it's not wide enough to connect to satellites in keostationary orbit (unless when one of them crosses right in front of Kerbin. You should use DTS-M1 (45o angle) for Minmus/Mun-Kerbin communication (both ways).
  7. That's interesting... I would guess that changing thrust shouldn't impact effective Isp calculation. After all, we'll get the same dV from the same amount of fuel. Isn't KER calculation weighted by thrust or something? (I haven't done the actual math to check how it should look like.)
  8. Out of curiosity, which attempts have you tried? It should work similar to how you change label colors, only you need to modify the button style in skin, and change also hover and (optionally) active styles: GUIStyle redButton = new GUIStyle(GUI.skin.button); redButton.normal.textColor = Color.red; redButton.hover.textColor = Color.red; redButton.active.textColor = Color.red; ... GUILayout.Button("Launch", operational ? greenButton : redButton, GUILayout.ExpandWidth(false))
  9. I'm glad you enjoy it. It should work with FAR without a problem (let me know if it doesn't!)
  10. Regarding plant colors. Plants don't pick up their color after the color of the star - after all plants of Earth are not yellow If anything they pick the complementary color. Plants on Earth contain chlorophyll that absorbs red and blue and reflect green. You can invent other substance plants will use in photosynthesis on your planet, but it would make sense if it absorbed wavelengths that are most abundant in star's light, and reflected others.
  11. @CajunInABox, seems like you're running KSP 1.0.4. The versions you have are the last ones compatible with this version, all newer versions of those mods are marked as compatible with 1.0.5 only.
  12. Yes, it's a new feature in KSP 1.0.5, where double right-click enables mouse-look, akin to how it works in IVA. You can disable it in KSP settings.
  13. 5thHorseman landing A-class asteroid on Kerbin with wings (in 23.5):
  14. Well, "as the launch began" is rather imprecise, and when traveling around Earth at ISS speeds every minute matters. This article says: "At the time of ignition, the station was flying just off the east coast of the U.S.", and in the time it took Cygnus to climb out of atmosphere it would have traveled another 10-15o east. So the photo is not fake
  15. @magico13, @Marstiphal I suspect Kopernicus is at fault here, there's a lot of errors coming from that mod. About the only thing that could be null in Magico's code is "SpaceCenter.Instance" and in Kopernicus code I found: // Clear space center instance so it will accept nouveau Kerbin SpaceCenter.Instance = null; Maybe @Thomas P. can help you
  16. DIV.ipsComment_meta.ipsType_light { color: white; background-color: #3c6994; font-weight: bold; position: relative; left: -15px; margin-right: -15px; padding-left: 15px; } A cleaner way to modify the post "header" (posted date etc.). Also makes it stretch to both sides of the post area. Note that I have used a different background color. I would advise against modifying P.ipsType_reset, it is used in various places (I noticed it changed some text in activity stream page). DIV.ipsType_richText>P { -webkit-margin-before: 0.5em; -webkit-margin-after: 0.5em; } DIV.ipsType_normal.ipsType_richText { line-height: 1.5; } Reduce spacing around paragraphs and lines, tweak to your liking. -webkit-margin-before/after is specific to WebKit based browsers, use margin-top/bottom elsewhere.
  17. [quote name='zekes']Well, if you spent 2-4 hours a day every day for three years working on a company like I have, you wouldn't think it was too serious.[/QUOTE] Well, if I spent 2-4 hours a day every day working on a company that will fall to pieces because one thread is deleted, I'd think that I have failed. Drawing parallels to real life, as you like: I wouldn't lament that my company is destroyed because I have to shred old invoices or clean-up my mailbox. That's what's happening here, SQUAD is removing the records of history, but really, is it so important to keep a proof that a year ago someone asked you to build a Mun rocket? If a building in which I have an office was being demolished it would be an annoyance, but I would just find another office to base my company in. If I was forbidden from advertising my company in a specific media outlet, well that is one thing that could actually impact my business. But I don't think it's going to be so severe. If the roleplaying community moves on to a separate forum and only a showcase thread can be left in spacecraft exchange then it can contain links to the new office. Of course I'll have to move all the important documents to the new office, all the designs, client contacts, employee data etc. You have 6 days to do that. Really, what your company is, is people, relationships, contacts, assets, intellectual property. Those things can be easily saved. Please, to all the people saying that this move destroys the community: If you have really built a true community then it can't be destroyed by deleting one subforum! Come on! Stop being a bunch of whiny kids and become real CEOs.
  18. [url]https://en.wikipedia.org/wiki/Public_service_announcement[/url]
  19. [quote name='leudaimon'][quote][COLOR=#333333][I]The two antennas can communicate as long as they are within [/I][/COLOR][IMG]https://remotetechnologiesgroup.github.io/RemoteTech/guide/settings/rootmodel.png[/IMG][COLOR=#333333][I] of each other, where r1 and r2 are the ranges of the two antennas, up to a limit of 100 times the omni range or 1000 times the dish range, whichever is smallest.[/quote][/I][/COLOR] It means that it is taking the ground station's range also into account, summing the geometric mean of the two ranges to the smaller range. Given ground stations' range is pretty high, you get much more range than the stated in the description on your antenna.[/QUOTE] That's interesting... So if r1=r2=r then maximum range is actually 2r. In general the range is always at least twice the range of the smaller antenna. Anyone knows why Min(r1,r2) term is there? [quote name='Pronoes']I guess then it's question of balancing fun with realism. I don't know how RL antenna / stations / comm networks work, but the root mode and greatly increased distances seem to take some of the difficulty out of RT.[/QUOTE] Well, it depends what is the difficult part for you. It allows you to use shorter range antennas than in standard mode, true. But if your goal it to design a mission that uses the smallest antennas necessary then figuring out which combination is the best has now become much more difficult :)
  20. Ok, I found a way to hide that Enable/Disable staging switch. New release: https://github.com/charfa/XTLandertron/releases/tag/v0.11.0 Bug fixes: Fix "Look rotation viewing vector is zero" log spam. Turn off decoupler Enable/Disable Staging switch Internal: Compile for KSP 1.0.5 Switch to use 'stagingEnabled' to prevent engine and decoupler from activating upon staging.
  21. Thanks for the heads up. I'm waiting for other mods before I switch to 1.0.5 and I've missed this. I was looking for a way to disable that switch, since it's confusing, and I got really #^%#$^@#$ at SQUAD. They just introduced a very nice method of controlling which modules can be staged or not via switches in part.cfg (stagingEnabled, stagingToggleEnabledEditor, stagingToggleEnabledFlight) and then in ModuleDecouple they override and hardcode those settings... Why would you do that‽ Now I can't disable that switch by setting stagingToggleEnabledEditor=false. BTW. Kerbas, in case you are going to grab the new part cfg files from repo, you'll notice that that switch now by default reads "Decoupler: Enable Staging". Again, the default is correct: the decoupler module is not staged, only the landertron module is.
  22. [quote name='Norpo']How can I do division of a field in a .cfg?[/QUOTE] [s][URL="https://github.com/sarbian/ModuleManager/wiki/Module%20Manager%20Syntax"]ModuleManager wiki[/URL] doesn't mention a division operator. But of course instead of "/= 10" you can just write "*= 0.1"[/s] Yeah, /= should work ---- I have a question of my own, possibly not strictly MM related. On MM Wiki I accidentally read that: [quote][B]Module added in flight[/B] or VAB: If there's any modules present in the save file, present in memory (as in a mod exists that defines that module), but not in the part database the [B]stored state will be discarded[/B]. This allows you to add dynamic modules to the end of the list (dynamic module definition to follow) [...] Dynamic modules are added to a part at runtime, that is either in flight or in the VAB. Generally SaveGameFixer will detect this and [B]silently discard the persisted data, which is what would have happened previously[/B].[/quote] Am I reading this correctly, that modules added dynamically can't store any persistent data? That kills an idea I had... I'd like to store some persistent data, possibly attached to any part dynamically. To be precise it would be added to the root part. I feel like adding my module to every part definition with a MM .cfg is an overkill. Is there any other way around this?
  23. [quote name='Rocketmanreturns']2. Does tweaking either MTBF or Lifetime effect ships that are already built and in flight or only newly build ships?[/QUOTE] Only newly built ships.
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