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ZewelVonLelek

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Everything posted by ZewelVonLelek

  1. I understand... However, that 2.5m adapter looks kind of weird on planes when you have Mk.2 cockpit, then Mk.2 to 2.5m adapter, then 2.5m to S2 adapter, which is attached to mostly smooth S2 fuselage... the bulge is quite noticeable, especially when S2 is cut 2.5m... The same could be applied to S2 decouplers, that would come handy when creating F-111 style emergency capsule (but I have found a temporary way around that through docking port, poopload of struts, fuel lines and B9-PW cover parts), or to hollow S2 fuselage with small side doors (service module style) that might act as an short in-line cover for Mechjeb, KAS, TACLS and so on, when cargo bay is too long for your needs. But those are just small things, not that pressing... yeah, that might be difficult if you're trying to make the RAM usage as small as possible, and you would need new textures for top, bottom, both sides and whole thing covered in heatshield... or maybe not... dunno, I don't know much about texturing, and even less about what is possible in KSP or through Firespitter on that regard, but maybe you could have two types of textures (two .dds files), one shielded, one non-shielded, and have every texture separately applied four times on part of the part's mesh (top, bottom, left, right), and just switching which texture would apply for the part? Also, what is the fate of the Concorde/Tu-144/XB-70-style S3 cockpit?
  2. Would it feature togleable heat-shielding, like landing gears do? also, please don't forget on Mk.2 to S2 crossection adapter
  3. Well... it appears that the B9 stack nodes are a bit messed up at the moment (some have switched "joint direction", so there is -1 where 1 should be and vice versa...)... but the fix is easy-ish, sort of... I might try Ballancing the heating would be far harder...
  4. Sorry for necromancy, but does anyone have a copy of this mod, please?
  5. What about C130-like gear bay? single or double wheels on short legs, folding into an in-line 1,25m piece of fuselage?
  6. Any chance that someone would take the source code and starts anew, then? I fear that this would be way over my head (I suck at coding... totally), but we have tons of talented moders here, don't we?
  7. Nice work, JoePatrick Please, would you consider making the same for B9's S3 fuselage system? It would be very helpful
  8. Hey Bahamuto, would it be possible for you to create a retractable control surface? something like those retractable canards on Tupolev Tu-144, that were used in lower speeds
  9. Is there anyone who could make Launch Escape System that could be attached to a side of a part, instead on top of it? It would be very helpful for many Kerbals in case of decoupler-less SSTO planes (SSTO's based on B9 S3 and HL fuselages). Please, would any of you moding magicans try to make it?
  10. A suggestion: What about retractable control surfaces? Like the retractable canards on Tu-144?
  11. Is there a chance that in-line ammo storage units will appear? It would help building FAR compatible autocanon-armed fighters
  12. Excuse me, but what is the status of this mod? I know that K3|Chris is making an HL Cockpit with IVA, with a great sucess, but AFAIK one of the reasons why he started with HL cockpit was lack of visible progress here...
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