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Everything posted by Darkstar616
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about the launchpads and runways...
Darkstar616 replied to Dimas152's topic in KSP1 Suggestions & Development Discussion
Woomerang is based on Woomera in Australia (hence Woomera + boomerang = Woomerang), not Baikonur. -
Cheers, I didn't even notice it when I started a new game.
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How do you launch from Woomerang? I thought it was only possible to launch from there with mission builder...
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[1.4]Temporary Mk1-3Pod IVA Fix(Defunct as of 1.4.1)
Darkstar616 replied to Rocket In My Pocket's topic in KSP1 Mod Releases
Haha yeah I know, that's what my folder looks like as well. It's bound to be something wrong on my end. -
[1.4]Temporary Mk1-3Pod IVA Fix(Defunct as of 1.4.1)
Darkstar616 replied to Rocket In My Pocket's topic in KSP1 Mod Releases
Yepppp. Not sure what the problem could be but I guess I'll wait til they patch it. -
[1.4]Temporary Mk1-3Pod IVA Fix(Defunct as of 1.4.1)
Darkstar616 replied to Rocket In My Pocket's topic in KSP1 Mod Releases
Fix isn't working for me. Oh well. -
Why build large passenger vessels at all?
Darkstar616 replied to ShadowZone's topic in KSP1 Discussion
I only ever stick with 3 or 4 kerbals at a time, at most. My imagination doesn't stretch to video games, if something has a feature that isn't there I'm not going to pretend that it is. On a purely mechanical basis stock KSP gameplay doesn't support much more than 3 kerbals at a time (unless you're using that ridiculous passenger plane part). -
I think it looks like a solid test demo but nothing more than that. I don't see any KSP assets and the engine designer and ocean physics look like a step above KSP. In it's current state I'm not going to buy it but I'll probably still play it at some point if it's actually out there. Competition is a good thing but I seriously doubt this unity project will ever be able to compete with KSP. I've played several open-world sandbox games like KSP but they all struggle to implement enough features and goals to make the gameplay enjoyable for more than a half hour.
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Same bug as above.
- 1,022 replies
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- beautify
- visualoverhaul
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1.3 Part Suggestion MEGA THREAD!
Darkstar616 replied to TopHeavy11's topic in KSP1 Suggestions & Development Discussion
I have no idea what 'porkalike parts' are and I don't really know about 1.875m cockpits. I'd really like a bigger xenon engine and bigger solar panels to make it work since the scale mod doesn't really satisfy me and mods that capitalise on xenon go too far from stockalike parts.- 52 replies
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- part suggestion
- mega thread
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What new part do you want?
Darkstar616 replied to Ferdoni's topic in KSP1 Suggestions & Development Discussion
A bigger and better xenon gas-powered engine. -
Planets that can not be made.
Darkstar616 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Yeah, there are no rivers. Just seas and oceans surrounding abysmal landscapes. -
Idk about you any of but general consensus usually means majority opinion and as someone who's part of the majority I honestly don't care that much about submarines or locomotives. Ya know, KSP stands for Kerbal Space Program and that would mean the game was focused on doing what a space program would do. Now I'm not a scientist or anything but if people bought this game so they could specifically create submarines and locomotives then the devs marketing team must be awful at their jobs. I wouldn't mind a stock ballast part but I would never use it since submarines are fine and dandy but have absolutely no purpose aside from being cool to fiddle with for an hour til you get bored of an ocean full of nothingness. The submarine and locomotive sections of a space program are arguably up to modders to undertake and perfect and it's possible for the game's engine to be able to support such a submarine mechanic but again, this is Kerbal Space Program and submarines aren't the draw in for people who want to go into space. Arguably Squad could just make an expansion for KSP that adds parts, experiments and contracts for the oceans but I don't think that would sell as well as something that, for example; adds planets, general parts and additions to already fleshed out mechanics.
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I bought the game on 18 Jun, 2014 which sucks now that I have to pay for a seemingly mediocre expansion pack but.. I would very much like new stock parts, especially soviet ones. I hate mods because they usually get abandoned or put on hiatus so there's at least a silver lining to all this and I'm not really all that surprised that they're going to be charging for new content since KSP has worn out it's shine and people are no longer buying it in droves like when it was in early access. Most of my disappointment for this is that the new content isn't going to be spectacular and it's not exactly going to extend the life of the game as for example; something that adds in new planets. I was half expecting that any new content for this game would be future-set ideas since we're so close to colonising Mars and the existence of new Space X rocket concepts are a no-brainer to implement. An extended science tree with the parts to match would be truly expansive but I guess Squad would rather start with mediocrity instead of actually wowing their fans.
- 1,169 replies
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- expansion
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How does autostrut works?
Darkstar616 replied to magnemoe's topic in KSP1 Gameplay Questions and Tutorials
So far autostruts have been incredibly useful, they eliminate the need to manually place haphazard, conditional and bizarre strut strategies to keep your craft from falling apart. Any problem I've had where the autostruts can't stop a kraken from appearing is when I have to use manual struts however. -
Sure hope it gets updated, haven't actually used this mod since it's release because of how often it breaks. Why isn't it part of the actual game yet? It looks stock enough...
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Darkstar616 replied to IgorZ's topic in KSP1 Mod Releases
The telescopic joint looks great, I'd be a bit worried about spinning though, krakens ahoy when there's too much momentum. This kind of thing would be great for attaching smaller asteroids to a huge one, something I've been wanting to do effectively for a long time without ramming in a grabber attached to a dock. Can't wait. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Darkstar616 replied to bac9's topic in KSP1 Mod Releases
guess ill wait a year for the author to come back, just like every update for this perf mod- 4,460 replies
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HotRockets! Particle FX Replacement + Tutorial
Darkstar616 replied to Nazari1382's topic in KSP1 Mod Development
nah hotrockets is dead for the time being -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Darkstar616 replied to Nils277's topic in KSP1 Mod Releases
Windows 10 Pro 64bit KSP List of available objects and the parts in the editor. Got no idea how to make a log but ye -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Darkstar616 replied to Nils277's topic in KSP1 Mod Releases
Found a bug with the k&k cross-way, fairly easy to replicate and it could be with other parts too but dragging, clicking, etc seems to do the trick. I put it up against the planetary cupola, shift clicked and dragged it around and it made other parts un-selectable. You're welcome bby -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Darkstar616 replied to Nils277's topic in KSP1 Mod Releases
God bless -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
Darkstar616 replied to shaw's topic in KSP1 Mod Releases
dam d00d thx -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Darkstar616 replied to Nils277's topic in KSP1 Mod Releases
Is it Monday yet?