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Rocketeer
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Dear Ted, Thank you. I'm super happy for you, man! I trust that your future holds much more that will bring you joy. I don't think too much can be said in thanks for your leadership in this project. Please stay in touch, sir. - M
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PixelClef changed their profile photo
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I have to add my thanks to the veritable mountain this thread is certain to become. Kerbal Space Program reignited my love of space. I never lost my joy of exploration, or the near-hero-worship that the Apollo program brought on. The first time I landed on the Mün, I did actually get a little teary-eyed. It affected me to a depth that I didn't expect. They're just little green dudes, after all. It won't be the same without you, but at the same time I have great hopes for what is yet to come. I doubt I would be alone in hoping you share your new ideas with us. All my best to you, Felipe! May your fuel reserves never run out, and don't forget to keep radioing Mission Control.
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Gonna need some help.
Got the new iMac, and things seem great! But my connection information is incomplete. Specifically, I can log in to the forum here, but not the bug tracker or associated wiki. Accordingly, I don't have information about the IRC or the other keys.
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Steam: - FPS display - Counts hours - Social achievements - Summer/Winter sales Squad Store: - No automatic updates For some people (myself included), the automatic updates provided by Steam are a benefit. However, most people play KSP with mods. Having the game autoupdate with mods is apparently a recipe for pain and frustration, breaking mods at unexpected times and possibly even trashing saves in the process. My recommendation, having been exposed to both, is to lean toward purchasing directly from Squad. If you purchase from Steam, it's not generally clear that you can launch KSP without Steam, but you can. This can help you mitigate the issues associated with autoupdates.
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Hardware discussion about prepare for unity 5
PixelClef replied to royying's topic in KSP1 Discussion
As a fellow Mac user also looking to acquire a new computer in the near future, I'm also interested in getting real world feedback on iMac performance and how its options affect KSP. So, let's hear it! -
The Steam dilemma
PixelClef replied to Nores's topic in KSP1 Technical Support (PC, modded installs)
I haven't jumped on the mod bandwagon myself. I also like to play from within Steam because it provides an FPS overlay. (This really needs to be available in game.) Since I'm not modding, it doesn't bother me much to keep KSP on the update fast track. I also have had to disable the Steam screen shot F key so that bringing up the debug menu doesn't make a screen shot. A quick read of Steam's "Do No Automatically Update" setting seems to indicate that it is fraught with inconsistency and downright bugginess, unless you want to keep your game up to date. That has got to be frustrating. Toward that end, I think you're best off copying KSP out of the Steam structure so that your copy has your mods and you know that things won't be getting changed. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
PixelClef replied to Athlonic's topic in KSP1 Mod Releases
Happy to report that I installed Chatterer today on my Mac (first mod ever!) with easy success.- 751 replies
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From the wiki: I'm glad I looked it up. My first thought was that Duna had no atmosphere. Turns out it does, but very much thinner.
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Love that idea, PDCWolf. Totally agree that a well written, step-by-step documented process would be a fantastic resource. My first step, however, would be developing those processes! My apologies if that wasn't clear.
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Ahh. That was an entertaining thread. Thanks montyben101!
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[24.2] Karbonite Ongoing Dev and Discussion
PixelClef replied to RoverDude's topic in KSP1 Mod Development
Thanks, nli2work! At work currently, so reading is in, watching videos is out. Even at home, I vastly prefer to read than watch video. I'm just getting an overview. From my skimming so far, it sounds like there's some hope. Hoping for patience and pointers. -
[24.2] Karbonite Ongoing Dev and Discussion
PixelClef replied to RoverDude's topic in KSP1 Mod Development
Hello, RoverDude! Thought I'd pick up the conversation (about helping out) on this thread. I have started reading the following articles: http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Making_an_asset_from_start_to_finish http://wiki.kerbalspaceprogram.com/wiki/Part_Modelling_Guidelines Right now, I'm just skimming and trying to get the big picture first. Eventually, I'll ask for a functioning example to see if I can provide anything useful. -
Would love to … if I knew what CSS was. Apologies for the ignorance!
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Greetings. I've recently been introduced to KSP and am interested in providing help toward a mod project. If you have a project that could benefit, I'd be interested in opening a discussion with you. Any interest in my offer is certainly going to generate a raft of questions - I completely expect this. Due to my lack of experience, I have no idea what those questions might be, or I'd try to offer answers up front. For now, I present a brief skill list: 3D modeling and texturing Typography and production art Programming My goals in this offer are to discover if I have any possibility myself of developing a mod for KSP. Toward that end, I am willing to provide help so that, through the course of providing assistance, I might learn enough to find out.