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shdwlrd

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Everything posted by shdwlrd

  1. Well, you can. You can edit the config files directly or with MM. But you can end up running afoul with licensing if you include another person's model. If you want new models, they will have to be imported using a Unity plugin or the janky .mu exporter for Blender. Either way, both are a pain to use. (For different reasons actually.) The lack of included or linked documentation on how to setup your model, materials, and textures takes too much trial and error just to get the model to work properly. When you don't have time for that, and just want to have a simple list of what's necessary for the part model to work, good luck, there isn't one that I have found yet.
  2. More than that if you count from when the game was announced. But to the OP's question. We don't know what the devs have planned beyond the Kerbol system. We only know of one other system and that's DebDeb. That's it. If the Sol system is being added, they haven't said anything. More than likely, it will have to be added as a mod.
  3. Don't know, the devs haven't said anything about multiplayer. Anything you may have read is all speculation and shouldn't be taken as fact.
  4. Should as in the devs have said there will be automated background tasks to avoid the need to babysit every single aspect of your space program.
  5. Ok, fair enough. Nobody outside of Intercept knows how many parts there will be. There could be a few hundred if some form of procedural sizing and fuel switching is used. (Mostly utility parts instead of tanks, structural, and wing parts.) Or several hundred if they stick with the KSP1 style of organizing the parts. (I hope not.) But they did show a procedural wings demo, that gives me hope that there will be some expansion of the procedural options for the other commonly used parts.
  6. Yes, that is one single ship. You can see it departing in the trailer and accelerating away from Jool. The forum probably ate the tread, but the scales of parts will be expanding in KSP2. There will have to be parts larger that the 5m seen in KSP1 to create that monster craft and station but keep the part count to a reasonable amount.
  7. You can play anyway you want, as long as the host or admin allows it. I personally wouldn't.
  8. It really doesn't matter with Unity, it will use any common 3d file format. KSP1 devs used Maya, Autocad, Blender and others. The converter used to get the .MU just rearranges the file to be read by KSP. (Which was Maya in the very beginning.) I just wish for better documentation for whatever they decide to do for model and texture importing. The methods used for KSP1 was clunky and could be better. (Still much better than other games.)
  9. It's hard to say without knowing what type of multiplayer hosting Intercept intends on using for KSP2. Most players will be playing cooperatively and it shouldn't matter who controls which Kerbals when someone is offline. People who play competitively will need different rules. I don't want to speculate on those rules as I would never play competitively.
  10. Yes. It's said in the very beginning after the game was announced. The Kerbol system is not changing, just an art pass. I'm thinking it was the interview with ShadowZone where Nate answered the scale question.
  11. One of my favorite movie quotes about people and society.
  12. Interesting take on that. Master39 is correct with that statement. I've noticed the same thing. Whenever Intercept misses an info release, you'll have users coming from the depths of the forum exclaiming everything from something is seriously wrong within Intercept to KSP2 will never get released. It's annoying and it's tiresome to see the same BS over and over again. All just because no information was released. Umm... that isn't just for gamers. The same thing can be said for everyone who does business with any company.
  13. Intercept is an indy studio with some mentalities of a AAA studio. The sharing of info is low priority to them. If they are busy or don't have anything to share, they won't. Most AAA studios won't share info beyond when they accept the contract and when they have an release date. If there is any info released about a game, it's only released to gaming news sources, not the general public. There are exceptions, but that is typical AAA studio behavior. That's why I don't freak out when they don't share what they are up to.
  14. Rask and Rusk are planets because the developers say they are planets. The actual definition and criteria for planets don't matter.
  15. Not a bad idea, it would help with passing the general locations along to other players. But it could destroy people's head canon. There will be players that won't want to use the stock naming and will make up their own names.
  16. Anyone who doesn't use it or care about it. It's like "the game", whenever it's mentioned you're like "oh, right, it does exist."
  17. I can agree with that. I'm at the it will release whenever it releases stage of waiting. My hype for release has long been exhausted. As for teasers and info, it's nice that Intercept is releasing some information. It was awesome of them to do so in a routine manner. But I also expect them to run out of stuff to share or get too busy to share and begin the radio silence again. So no big deal for me. As long as we don't hear the game has been canceled, I'll patiently wait and hopefully don't forget about it.
  18. Have to say something to give all of the very vocal RSS/RO users hope that the Sol system might appear in the vanilla game. Since Nate never specifically denied it, we don't know.
  19. This and also direct from Nate Simpsons' mouth "There will be no physical changes for the Kerbol system. We want veteran players to feel at home when starting KSP2. We want the Kerbol system to be the easy, starting system for new players." (I'm paraphrasing Nate's responses over several interviews when asked about the Kerbolar system and RSS.) Now the Sol system maybe added as a discoverable system, (Easter egg) but it won't be the starting system.
  20. @ColdJ Just waiting for KSP2 to be released so I can enjoy playing Kerbal again.
  21. If children are even added to the game, I don't think they will be useful for awhile.
  22. If you get rid of the piracy and forced take over of other people's crafts and buildings, this is a decent outline to how multiplayer could work with resource sharing and co-op builds.
  23. It was said that the new solar systems would be hidden and you will have to discover them.
  24. How else are you going to find the neighboring star systems?
  25. There are guides out there that will help you install Win11. Most cases it's a bios setting that is stopping the install process. There are also guides that will get you through the install even if you don't have the "proper" hardware configuration recommended by MS.
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