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quangdinh started following [WIP] The REAL Nav Ball Project Thread
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[WIP] The REAL Nav Ball Project Thread
quangdinh replied to NeoMorph's topic in KSP1 Mod Development
Hi guys, I'm new here. So it has been years since the beginning of this project, so has the author of this thread progressed anything so far? Their last online was months ago. Just don't cancel this project please, it's just really promising. And I also wanna see a real NavBall. -
quangdinh started following any mods that add more airports/space centers in the game?
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well actually my plane runs on electricity, it uses Radioisotope Thermoelectric Generators to generate electricity here https://drive.google.com/file/d/1KFoP-Msb2Ie8YClnOlUTvfoBOQFXNNxN/view?usp=sharing well i have to do that or else the propeller blades will be doomed by smashin to the water
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here: https://drive.google.com/drive/folders/1Is7b3viQ6OByeOriPwZWwUJYi8b2hQkS?usp=sharing
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landplane is easy and all, so i decided to create a seaplane no problem when i take off, but when i land, its always flippin' over JUST HOW TO SOLVE THIS PROBLEM HUH, I AINT GOT ANY SOLUTIONS, HELP PLZ p.s: my plane is a flying boat, not a floatplane if u dont know how it looks like, then here: https://drive.google.com/drive/folders/1Is7b3viQ6OByeOriPwZWwUJYi8b2hQkS?usp=sharing the craft file: https://drive.google.com/file/d/1KFoP-Msb2Ie8YClnOlUTvfoBOQFXNNxN/view?usp=sharing
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any mods that add more airports/space centers in the game?
quangdinh replied to quangdinh's topic in KSP1 Mods Discussions
thanks a lot -
quangdinh started following AtomicTech
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1.12.3 im playing 1.12.3
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how do u think the ksp 2 hardware requirement will be?
quangdinh replied to quangdinh's topic in Prelaunch KSP2 Discussion
lol -
nah, i included those, but it got glitched added back
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how do u think the ksp 2 hardware requirement will be?
quangdinh replied to quangdinh's topic in Prelaunch KSP2 Discussion
lol -
which ver r u playin' now?
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- old versions
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