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Everything posted by A-Stax32
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Awesome. It's wonderful to see replies here, the KSP community is the best.
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Thanks for moving this post. I had no idea where it went.
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Hello fellow forumers. First off I'd like to say that I'm not really sure where this thread should go so it's in the Rocket builders section for now. I have a small company that builds craft called Tape 'n' Glue Industries. As you can see the logo was a horrible and regrettable attempt by me to create a decent logo. I will never try to create a logo again. What I need is someone who can create decent looking logo for Tape 'n' Glue Industries. If you are interested you can tell me here in this thread or PM me I would appreciate it if people post logo designs here so that they are visible to everyone. If there are any submissions I might make a poll to have other people's opinion on which design is best. Also, if anyone is interested in designing a logo feel free to stick to the general design I currently have or create something different. Oh, one last thing, the text saying "Tape 'n' Glue Ind.", "simply effective", and "Aerospace Division" are not necessary, you can include them if you like but you don't need to.
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Where'd ya get those wheels?
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Old (pre-0.25) / B9 style mk2 to new (0.25+) style mk2 adapter
A-Stax32 replied to A-Stax32's topic in KSP1 Mods Discussions
No replies? Anyone? Please? -
Firstly I'd like to say I'm sorry if the title is confusing. Now, on to the matter of this post. As you probably all know the mk2 style fuselage was redone in 0.25. The new mk2 is vertically symetrical and has it's attach nodes placed higher up than before. I personally am completely in favor of this design, I think it is brilliant. However, this does cause some problems, such as connections between B9 style mk2 parts (or anything older that uses the old mk2 size) and new 0.25 mk2 parts. These problems can be pretty ugly. So, back to why this thread exists. I NEED to know if anyone knows of, or can create and adapter between the two different mk2 fuselages.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
A-Stax32 replied to K.Yeon's topic in KSP1 Mod Releases
Thank you very much for taking my ideas into consideration. Those new parts look beautiful. -
Ask a stupid question, Get a stupid answer back.
A-Stax32 replied to ThatKerbal's topic in Forum Games!
Don't worry, it's just the ferrets. Am I crazy? -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
A-Stax32 replied to K.Yeon's topic in KSP1 Mod Releases
These look amazing! Although I do have two points of I would like to address about the drop bay. The ability to open both sides of the drop bay is wonderful but sometimes it just doesn't look right. Perhaps if you could open one side at a time it might be better? Also, the dividers in the drop bay can be a good way to mount things but I think it might be easier to use the drop bay for larger payloads if they weren't there, or at least if there were an option of dividers or not. Other than those small things This mod looks awesome. I can't wait till it's finished. -
[WIP] Actions Everywhere (Test Download Available))
A-Stax32 replied to Diazo's topic in KSP1 Mod Development
How about the ability to toggle whether or not a wheels brakes activate without having to have separate action groups? For example: I have a rover that has by default has brakes enabled on all four wheels, however if I know I might be going very fast or loading it in a manner which moves it's center of mass further to the front of the vehicle I can disable the front brakes. A few other things I would like to see are the ability to bind a cockpit's window lights to an action group and the ability to toggle via action groups what axis a control surface functions on (similar to the brakes) -
Open Part Threads Revival (i can't do it)
A-Stax32 replied to Helix935's topic in KSP1 Mods Discussions
Rakayados, when you say "Mark 4" TT's "MK4 fuselage system"? Those can hold up to 3.75 meter payloads I belive. I think that it can still be downloaded somewhere although I'm not exactly sure where. One problem though with TT's old MK4 is that they use connections to the pre-0.25 MK2 style and the MK3 size which is due for an update soon. The heatshield texture on the bottom is also dated. Also, there is already an inline MK2 docking port in stock as of 0.25. -
Here here, I will definitely second this request. I could use something of this sort in so many ways. I can already imagine a folder for SSTOs, gliders, cargo jets, etc. Unfortunately I don't know of such a mod.
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This parts pack has some nice wheels and tracks for rovers. Although as the creator has said it's still very early in the development and will probably be rather buggy.
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Hello fellow forumers, I am wondering if anyone knows of, or could make, an adapter between the old pre-0.25 mk2 fuselage and the new 0.25 mk2 fuselage. I know this probably doesn't seem like the most useful thing but I would like one so that I can more easily use older things like TT's MK4 fuselage or the mk3 fuselage without the ugliness of connecting old to new mk2 fuselages. If someone were to be such a wonderful person and make such a part I would prefer it to be about as thin as the mk2 drone core.
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Thanks for the suggestions guys but I was looking for some small fuselages and wings. The 'continental' from SXT works on pretty much everything so I don't need much by the way of propellers. I should have mentioned that I already have the command seat from the Kn-2 mod.
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The cockpit not only works great as an aircraft cockpit but also on an asteroid tug or other spacecraft of similar use. I LOVE that cockpit.
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Hello everyone. I was wondering if anyone knows of or could make some small, probably 0.625 size airplane parts for recreational aircraft. Yesterday I was making several small recreational aircraft in KSP but I felt that there really aren't any parts geared towards that purpose. I do know there is the 'Bonny' cockpit from SXT but I was looking for something a bit more open and maybe not quite as long. Here are some examples: Come to think of it smaller landing gear would be good as well and so would some very small wings(like smaller than the Spaceplane Plus ones).
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The one furthest to the left looks like it could be some type of pontoon. If it were slung under a platform or raft like this It's a raft without the flat part on the top
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
A-Stax32 replied to dtobi's topic in KSP1 Mod Releases
I recently tried establishing an outpost on an asteroid. However upon attempting to attach a command bunker the bunker wouldn't attach. I made sure the bunker was armed and tried pressing 'Dig In' several times. I haven't tried using the 2.5 meter claw but the Philly works just fine. -
I recently added this rocket under my current interplanetary launch vehicle and launched it. The rocket had plenty of thrust and preformed fine however upon exiting the launchpad I was wholly underwhelmed by the size of the rocket exhaust. Why didn't you include a slightly more realistically sized rocket exhaust trail? I really was expecting something along the lines of the launchpad disappearing in the flames of such a mighty rocket.
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AWESHOME!!! I can't wait for this to be released for download! I really like the net over the cargo
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Does this work with 0.23.5? (I haven't updated because KAS isn't updated for 0.24)
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I used mk4 fuselage, spaceplane+ and firespitter to build a giant double fuselage cargo VTOL that failed miserably due to lack of struts. 'Twas glorious.
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Ask a stupid question, Get a stupid answer back.
A-Stax32 replied to ThatKerbal's topic in Forum Games!
Get some feathers and some glue. Oh! And lots of top hats to make them extra proper What are some synonyms for aksdjbakjalksndvankwejkbfakbw?