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samroberts

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Everything posted by samroberts

  1. So the Juno I used Liquid Oxygen as an oxidizer, which is cryogenic. That means that it's boiling point is far below the ambient temperature. So as the rocket sits on the pad the liquid oxygen boils off and out of the tank. Liquid Hydrogen does the same thing. The way to counter this is to add a launch clamp and enable the pump. This will add oxygen to the tank as it boils off.
  2. I recently installed Soviet Engines, the latest version from this page and when the game launches, towards the end the loading skips all of the module manager installation and so only one air intake loads. This despawns all of the craft and asteroids. All the mods are up to date and I have never had another problem like this on this install. GameData: Log:https://www.dropbox.com/s/1n20p38d4umok0j/KSP.log?dl=0
  3. I like the idea of either full or no transmission data, that would make things much more fun and realistic. Another idea, I think if you want to add science mods, e.g. DMagic or ScanSat, they should be required so as not to make gameplay unbalanced. Although incorporating these might require rebalancing nodes and such. As for parts, I like the idea of being able to run the core game and then add mods if desired. Another neat idea would be that experiments would yield a lot less than they do now but there would be a science budget or a lot more part testing contracts. My reasoning behind this is that materials study or seismography of the Moon doesn't really help with rocket design so these wouldn't yield the same science but could maybe fulfill contracts that give science or small amounts.
  4. I have had problems with TAC-LS none of TAC parts will show up but the plugin will function properly. I have everything updated, help please.
  5. All of my tanks work fine but none of the engines are configurable. I have reinstalled and nothing changed. I looked through the files and there are no .cfg's for engines.
  6. I have recently upgraded my Mac and re-installed KSP. All of the mods I used on the old one function fine now, including KW, FAR, Hot Rockets, and Docking Port Alignment, the only mod that doesn't work is B9. On my old Mac I downloaded the pack from spaceport and all was peachy. When I upgraded, the mod would prevent the game from launching (I checked by reinstalling every other mod). So I downloaded the unofficial pack from Curse. Although this made progress, the game would freeze after entering the VAB or R&D. If anyone has an answer or could help, that would be great!
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