PaidLeber
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Bottle Rocketeer
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Ok took a better look at it. Awesome. Saved me hours and no lag on window resizing compared to my first iteration . The only issue I've noticed is that during graph resizing to a larger Rect, the background grid texture will resize to the new Rect, but the resolution of the texture is the same (since it was created at a specific x & y with the KerbalGraph constructor), which makes the background grid texture blurry/pixelated.
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Surprised I haven't seen this before! I'm working on a part module that gathers telemetry data from the vessel (alt, gforce, atm pressure etc) during ascents/descents and allows players (well currently just me) to transmit and graph the data. I just started playing with ferramgraph yesterday to figure it out and allow graph and axis resizing upon window resizing and better label display, but fortunately it looks like you beat me to it. From the code, it appears to be, but is the new function UpdateDisplayRect(Rect dr) the one that allows for redrawing the texture background and lines to a new dimension. I will give it a spin later today.
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[1.12.x] Kerbulator: use your own math!
PaidLeber replied to wmvanvliet's topic in KSP1 Mod Releases
Is there anyway to formulate the vessel's inclination with the currently exposed global variables? Without the vessel's inclination it's holding me back from creating more advanced maneuvers other than simple prograde and retrograde burns. -
[1.12.x] Kerbulator: use your own math!
PaidLeber replied to wmvanvliet's topic in KSP1 Mod Releases
I browsed the code and found it awhile back. Thanks. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
PaidLeber replied to ferram4's topic in KSP1 Mod Releases
Realism Overhaul also has a CoMShifter plugin that you may want to use.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Chaka Monkey - Closed Development Thread
PaidLeber replied to YANFRET's topic in KSP1 Mod Development
Me too! Great work. -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
PaidLeber replied to Starwaster's topic in KSP1 Mod Releases
For stock sized Kerbin, I have my densityExponent set to .5, heatMultiplier = 25 I've tested with a basic command pod with 500 ablative (with or without RO_DeadlyReentry patch) and you can easily reenter from LKO, Mun or Minmas with a 0 Pe (lose most or all ablative but shield doesn't overheat). You can even reenter all the way with a 90deg flight path angle and save some shielding but you are in essence trading heat for very high G's. Also, even at .5 I've found out that I have a lot of altitude to play with for deceleration. With real chutes, I can predeploy ~7000m but actual deployment doesn't matter much unless you are worried about G's. .5 is a good bet for Hard. A "wanting realism" player will not find it impossible to get started and operate within Kerbin's SOI but will have to become inventive for interplanetary transfer speeds.- 5,919 replies
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- reentry
- omgitsonfire
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http://forum.kerbalspaceprogram.com/threads/20451-0-25-Ferram-Aerospace-Research-v0-14-3-2-10-21-14 It's an enhanced aerodynamics model for KSP. Max Q is dynamic pressure http://en.wikipedia.org/wiki/Max_Q For example, the retired space shuttle would throttle down it's main engine when close to "Max Q" dynamic pressure to relieve stress on the aircraft. FAR models that. I'm working on a mod with a similar concept but different implementation. The maneuvering you can achieve with the VPL though is impressive.
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Will 1.6.0 have the ability to permadeath kerbals (i.e MissingCrewRespawn=false)?
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Log Spam Issue In VAB: Hi. I'm getting : DarkMultiPlayer: Resetting warp rate back to 0 spammed in the VAB. Warpmode on the server is set at 5 warpmode,5 It's creating a bit of lag on the client. If you cannot reproduce it, I'll send both logs. Regards.
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
PaidLeber replied to RedAV8R's topic in KSP1 Mod Releases
Can't be done now as that would effect other mods or due to KSP limitations. There is a mod in early development that is working to fix that however. http://forum.kerbalspaceprogram.com/threads/88168-Early-development-0-24-Kopernicus-Planetary-System-Modifier -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
PaidLeber replied to RedAV8R's topic in KSP1 Mod Releases
ESA Vega thrust curve for all stages: https://info.aiaa.org/tac/SMG/STTC/Minutes/STTC%20Meeting%20Materials%20080411/Vega%20Program%20Status%20JPC%2011%20for%20STTC.pdf ATK 2012 Catalog: http://cms.atk.com/SiteCollectionDocuments/ProductsAndServices/ATK-Motor-Catalog-2012.pdf -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
PaidLeber replied to RedAV8R's topic in KSP1 Mod Releases
I have the ATK catalog and the european vega thrust curves. I'll search for aerojet srbs and see what I can come up with.