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Rocketeer
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Thanks for the heads up. Never used KS to download previous versions before.
- 22,579 replies
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- totm march 2020
- mod
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Just broke a bunch of my craft files with missing Almach B parts. Is this intentional? If so, any chance for a legacy folder? And maybe at least a warning label.
- 22,579 replies
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- totm march 2020
- mod
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(and 2 more)
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That would be awesome. I know correcting the node definitions isn't exactly difficult, but I just don't have the time, and I'm always afraid I'll break something. :/
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Does anyone have updated cfg's for MIR and ISS they wouldn't mind uploading?
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
SirSnoopy replied to KospY's topic in KSP1 Mod Releases
Pretty sure fuel transfer is only within the active vessel. -
Coming back to ISS after a while. What is the state of the pack atm? The last I remember, the truss assembly was a bit buggy or something and not all the parts had been completed. Is it still being worked on?
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[0.25] PartSearch v1.0.2: A part search bar for the editor
SirSnoopy replied to MrHappyFace's topic in KSP1 Mod Releases
Look forward to it. I've so many mods, that finding specific parts is a nightmare. -
[0.25] PartSearch v1.0.2: A part search bar for the editor
SirSnoopy replied to MrHappyFace's topic in KSP1 Mod Releases
Really need this in .90. Anyone know what the problem is? -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
SirSnoopy replied to KospY's topic in KSP1 Mod Releases
So what's the verdict with 0.9 and KAS atm? What works and doesn't work? Is it just winches throwing a wobbly, or is it all remote attachment gear (pipes/ports)? Sorry for not testing myself, but I don't have time atm. -
International construction ISS in Kerbal orbit.
SirSnoopy replied to BobCat's topic in KSP1 Mod Development
You need to attach a CBM docking port to the underside, and another to the Tranquility node, and dock them like normal. (The node SHOULD already have 6 on it...) -
So what do I use to scan for and map resources now? Or rather, how does ORS relate to me as a player? I was given to understand that it's a tool for mod devs to create their own resources. Apologies for sounding like a complete n00b. I'm just at a loss, though likely the answer is staring me right in the face. *mumbles something about wood and trees...*
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Hey RoverDude. I've run into a bit of a mystery. The MKS resources have disappeared from my game. The mod is still in it's directory and all the resource files are present, etc. Kethane still shows on my scans, and in the distribution of when it was first scanned, but all other reference to ore, minerals, substrate and water have vanished. The overlay tab doesn't switch, and the hover window only displays kethane stats. Not even 'None' or 'No Data'. I did just install Karbonite, but I'm not 100% on reversing that, and I have a ton of mods, so it could be anything, though I've made sure anything relevant is as up to date as possible. Do you know what would cause this, or at least what I should be looking at?