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scola_p

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Everything posted by scola_p

  1. I had the same problem, and experimentation revealed that I, K,J, L, H & N were already mapped for linear movement as standard. And I only crashed my ship and station 4 times working it out. P
  2. Well now I don't feel so bad. And I am glad KSP doesn't have dust! P
  3. Thanks for the tips, heng. My sideways landed mun missions were all packed with science, but I will make sure I load up next time!
  4. Well, I made it. I upped the Delta-v, mostly due to having 5 rockomax engines and fuel tanks opened up due to MOAR SCIENCE and then onion staged. My orbiter stage was so overpowered it lasted until the orbital burn round the Mun, so I had the whole of my transfer stage to find a spot. And on a 17.9 degree slope too. Thanks again! Now I am off to build a station round Kerbin that holds 4000 units off fuel and 5000 electric charge. I will be very good at docking very, very soon! P
  5. Thanks everyone. Big thing I am taking away is a wider lander. I tend to have a long lander, rather than a squat one. And I will turn Surf back on in Kerbal Engineer - I tend to use it for launch so I can keep an eye on atmospheric efficiency. Not that I have got close to 100% in 1.0.2! I have some time tomorrow so I will knock a quick lander together,see how it goes and post an update! P
  6. Hello! I have been tinkering away with KSP since, I think, 0.24 and I have made it to the Mun and Minimus, built a few orbital stations and even a Minimus surface station. But, every Mun landing I do results in a craft lying on its side and a... tricky launch that involves a lot of slinding on the the surface, hoping things don't explode. The main problem I have is finding a flat surface. I never do. Aim for a big crater, always manage to land on a slope. Aim outside of a crater, always manage to land on a slope. You get the idea. I play career, so for my first few stabs I generally don't have any Rockomax engines or tanks, so I try to be efficient, which means that I don't have the delta-v to mooch around. My landing profile is normally: Orbit, obviously. Burn prograde so me path crosses my landing site after my landing target Over the target, Burn retrograde to kill horizontal velocity. Start a suicide burn around 100m before Kerbal Engineer suggests as I bottle it Throttle down and gently come down under 6m/s Is there anything anyone can suggest, or am I just being unlucky? Thanks, P
  7. As one of the aforementioned new players, the science tree is a great idea. I did about two launches in the sandbox, but decided I wanted to earn my progress. However, it took a few days of research on the internet to find out how to get science beyond recovering craft. I am not sure about the kerbal biomes however. I can't see Nasa firing a rocket to the Sahara to collect sand!
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