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J&A Show

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Everything posted by J&A Show

  1. so is it working on KSP 0.24/x64? I don't want to update my game until I can use all my current mods.
  2. Thanks for the help. I do believe Im just going to start from scratch I have a MOD that I really dont care for Near Future Propolusion. Unless Im doing something wrong I can get better results with the LV-N running on orginal fuel then with this mod and all the other thrusters take way too much power to get you any where. Do you use MechJeb? Have you tried KPS Interstellar?
  3. With the new KSP .24 out when I download that can I keep my saved career on the old version and bring it to new version or do you have to start all over again? I see that MKS has a new version out does anyone know if all the MODS thats required, recommended or compatible with MKS (I use them all) are ok to run with the new .24 version?
  4. RoverDude - as long as I have everything attached by a tube or coupler I should be good right? Also is it normal for the game to slow way down the more pods you link together? I have 9 linked together right now and its so slow I dont want to add anymore takes forever to move around. Will .17 version of MKS work with the new .24 version of KSP?
  5. I found out what I was doing wrong I thought that the tubes would have connectors on them like the expandable ones do thats where I was messing up sorry for the confusion. I still need to know if the supplies have to be connected to the pod that uses them or can the just be attached by a tube to the base itself?
  6. I have a new question about the Pods do you have to have the tubs going to each pod? I can not get the to connect is there a secret to this maddness lol? Oh and whats with the punch cards? Do you have to have the supplies needed say for construction with the pod or just near? Im ready to get all my pods to the mun but want to make sure I have them set up right can anyone give me some pointers?
  7. I found the mass problem it was in the life support I changed how much you would be restocked if I ran out and thats what was causing the problem at to why everything weighed so much. Thanks for your help though.
  8. I am having a mass issue with this Mod. The mass of the colony hub for example is 176631.9 it should be 3.4 per the file in the Mod. I have updated Mod I have tried my friends Mod that has the correct mass in the game. I have made sure that I have the exact same Mods and Plugins he does and mine still does this with the mass can anyone please help me with this??
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