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_Augustus_

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Everything posted by _Augustus_

  1. Pics for clicks Realistic Rescale re-scales all planets and orbits to make both achieving orbit and traveling between planets much more difficult than it is in stock. Large manned interplanetary travel is really hard with conventional propulsion systems. Many bodies are approximately 3.2x the size and 6.4x the distance as they are in the stock game. RR uses Sigma Dimensions to change the solar system. Kronometer is recommended if you want accurate times, and Outer Planets Mod is highly recommended to give some more challenge for later missions. RR is compatible with Principia if you want axial tilt and n-body physics. I based RR off Kerbin 365 with similar config parameters. Kerbin now has a 24-hour day and 365-day year. Duna comes to opposition with Kerbin once every 2 years or so. Changes: Most planets rescaled to around 6.4x the semi-major axis of their stock orbits. Most planets/moons rescaled to around 3.2x the size of their stock counterparts. If Principia is installed, most planets now have axial tilts similar to their real-life counterparts. Gravity of all planets set to near real-world values. Jool capture takes similar delta-v to stock, for example - but you can't get help from Tylo. Eve now slightly smaller than Kerbin with lower gravity and no moons, and if Principia is installed, rotates retrograde. Mun now much further away and with an inclination of around 5 degrees to the ecliptic, making eclipses rare. It's still reachable with a large rocket. Minmus and Gilly have been rescaled to be around 0.32 times the size of Phobos and Deimos respectively, and now orbit Duna. Ike is now a Pallas analog. Laythe, Vall, and Tylo now rescaled to have similar size/orbits/gravity to Europa, Ganymede, and Callisto respectively. Retrograde Bop if Principia is installed. Eeloo and Slate rescaled to be closer to the scaled-down sizes of Enceladus and Rhea, respectively. Gravity changed to be much lower both for realism and Principia compatibility. Tekto now smaller and less steeply inclined above the plane of the Sarnus system. Moons of Urlum all made much smaller. Tal moved to roughly resonant orbit with Wal because moonlets are dumb and don't work with Principia. Delta-V requirements: Low Kerbin orbit: 6000 m/s Mun orbit: 8000 m/s Duna/Eve: 9000 m/s Download Requires Kopernicus and Sigma Dimensions. No config tweaking needed, just go install those and perhaps OPM and you're good to go. If you want axial tilt, install Principia and change principia.txt to principia.cfg. To install, just insert the "Augustus" folder into GameData. License - GPL v3
  2. I saw that it was on fire during the stream... wasn't sure if that was good.... Agreed.
  3. Apparently the fairings were landed somehow..... https://forum.nasaspaceflight.com/index.php?topic=42544.msg1661124#msg1661124 Elon says second-stage reusability is next.
  4. There's a camera inside the fairing showing the satellite!
  5. May this launch be a success, and congrats to SpaceX!
  6. Elon has lost his marbles. Calm down, dude.
  7. Literally every scope made by Cave, Criterion, and Edmund back in the 60s and 70s used clips for the mirror cell. And the Caves are still extremely valuable. Also, one of my local astronomy clubs has stored a 16" SCT OTA upside down pretty much continuously for the last 8 years with no problems. So it's fine to store catadioptrics upside down.
  8. With reflectors it depends on the scope. SCTs and MCTs are fine being stored upside down, as are some modern reflectors. But if your scope's mirror is held in by clips, I wouldn't recommend it.
  9. You're welcome. I dabble in planetary imaging; I've posted a bit in "the Astro-Imaging Thread". You can also find me on Cloudy Nights. But I mostly do visual (at least until my scope servicing business gets some customers). Forgot to hit "publish", silly me.
  10. I put in a pic of the Ariane 5. But note that the custom fairing base is no longer included.
  11. A really long time ago, back in 2015, I released a mod called Bacon Labs with some Ariane and Vega parts made by @TheShadow1138. The mod was taken down after I got a bit too ambitious and took content from other mods. The Orion, ICPS, and SLS boosters were ultimately integrated into @Shadowmage's excellent mod SSTU, while Chaka's SLS has since been updated. TheShadow1138 ultimately moved on and made his own SLS mod. But TheShadow1138 never released the Ariane and Vega, and he seems to have disappeared. I was recently given permission by the moderators to bring back the Ariane and Vega parts, so here they are. The Ariane 5, Ariane 6, and Vega rockets are included and have been updated and rebalanced. The Ariane 5 and 6 now use a proper hydrolox core and upper stage with more realistic thrust for the core. The upper stages have rather high thrust compared to the real versions, but this was necessary so that it could actually achieve orbit. The upper stage fairings are no longer included. Use stock ones or Procedural Fairings. Due to the fuel change in the Ariane rockets, the Community Resource Pack is now required. Download at Spacedock License - CC-BY-NC-SA. All parts modelled and textured by TheShadow1138 for this mod, configs made by me. Why the name? When we first got KSP, my brother edited a config for an absurd NERVA engine. I forget the engine's name, but he listed the manufacturer as Bacon Labs. And the name stuck with me.
  12. That's what I thought it was for the moment I saw the pics. Worries me that they were moving the barge without it!
  13. HAHAHAHAHAHAHA!! Jupiter last night. Created a map, too!
  14. About to go image Jupiter again, this time with a second Barlow stacked on....
  15. Yeah, apparently seeing was something like 2/5 last night. Doesn't look like it'll improve either...
  16. Jupiter, 3/19/17. Used a Barlow this time. Io was transiting but I can't really see it; if it is in the picture it's nothing more than a smudge. On the other hand, the polar regions, equatorial belts, and even the Great Red Spot are very easy to see! I am going to try a timelapse tomorrow night.
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