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MinimumSky5

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Everything posted by MinimumSky5

  1. Padishar- AerodynamicNoseCone.cfg, model.mu, model000.mum Slumpie, yes, my computer is having Internet issues so I used my laptop to download, then transfered the game on a memory stick, but I made sure to get the windows version, so I didn't think that could cause issues.
  2. Log file: http://pastebin.com/dJApJxZX just to clarify, its 32 bit KSP on 64 bit windows 7.
  3. I've tried reducing the texture quality, but that hasn't helped at all. The final log lines are: <spoiler> Model load error in C:......\Squad\Spaces\PodCockpit\._model.mu Load(Model): Squad\Spaces\PodCockpit\model NullReferenceExeption: Object reference not set to an instance of an object LDir+-*.MoveNext () meDatabase+ . MoveNext () </spoiler>
  4. I got version 0.25 yesterday, but when I tried to load the game froze in the loading screen as it was out of memory, dispite it being a completely clean install. I have 64 bit windows, and I altered the affinity setting to run on only one cpu, but that didn't change anything. My system specs are: Dual Intel i7 quadcore processors, 12GB RAM, NVidia 660 gtx graphics cards, Windows 7
  5. Is it possible to see the orbital characteristics of the required orbit in the satellite deployment missions? I want to use this and remote tech, but I need to have some idea of what antenna to use.
  6. Could you place to x64 version on to main page? If it's broken, you'll need to PM quite a few people to give the correct version!
  7. Interstellar already had this, where you put a lab into orbit, which then creates "research point", that were separate from normal science points. Those research points could then be used to upgrade parts that are in flight . Unfortunately, that feature got nerfed a few updates back, so now parts are upgraded as you unlock the tech tree.
  8. Try using 1 R.A.P.I.E.R, it's all you need to get up and the extra weight really doesn't help, also, try a lower acsent path, about 15-20 degrees, if youbplane can fly vertically you have too many engines for an SSTO (you only need one rocket in space, and atmospheric engines are just dead weight. Wing design has little effect in the stock atmosphere, but with FAR it becomes very important, I find that delta + canard designs work best. Speaking of FAR, the best advice I can give is to use Ferram, it makes planes of all types more enjoyable to fly.
  9. I think tree loader has a bug, where if you have more than 76 nodes, the career becomes locked out, so you can't gain science or funds, but helpfully you do get reputation! It does seem very hit and miss though, it affected all my career saves until I moved from ackanders tree to the interstellar tree.
  10. 1- yes, this is updated for 0.24.2 2- if it needs anything, it will be bundled in the download 3- no, but I would highly recommend Ferram Areospace, it makes the planes much more enjoyable 4- unfortunately, I can't help as I use Windows, but it should.
  11. The gimbal ranges on the rockets of the odyssey shuttle and burn booster are huge (for ksp), about 15-20 degrees, which allows the shuttle to compensate for CoM changes.
  12. I've tried that, and no change, still no gaps in the clouds.
  13. Every time I load the game, the cloud particle effects cover the sky with 100% coverage, on all three cloud levels. Is there any way to fix this?
  14. You could try using IR to make a robotic arm, the tiny parts should fit.
  15. How did you get PlanetFactory to work in 0.24? Kragathea has dropped of the face of the earth, the mod was last updated in 0.23! Also, it actually doesn't work for me in x64, the files all went in Gamedata but no new planets appeared.
  16. I'm having issues with KSPI, I've narrowed then down this, it has a weird interaction with EVA's in the 64x version, specifically, if you Eva, don't let go of the ladder and then get back in, the game crashes.
  17. I've just updated to the latest release, and the game is trying to load a file that doesn't exist (RealismOverhaul/Parts/Stock_Resizes/parachutes/parachuteLarge-RSS), the game is running at 2.26Mb, so it can't be a RAM issue, is there any way to stop this?
  18. I've just updated to the new release, and the game is freezing on loading, while trying to find RealismOverhaul/Parts/Stock_Resizes/Parachutes/parachuteLarge-RSS, which is a folder that doesn't exist (and the game is running on 2.26 Mb, so its not a RAM issue). Is there any way to stop this?
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