Hupherius
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Everything posted by Hupherius
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[WIP] Nert's Dev Thread - Current: various updates
Hupherius replied to Nertea's topic in KSP1 Mod Development
Those are very nice! I am starting to want to play in IVA mode again, TY. -
[WIP] Nert's Dev Thread - Current: various updates
Hupherius replied to Nertea's topic in KSP1 Mod Development
@Nertea Concerning the 2.5m pressurized crew tube models and textures PPD Mini - has missing pipes on the side / the flag transforms are not on the same side as the long and short. PPD Long and Short - those same pipes are white with a rough NRM. PPD Attached - those same pipes are grey and smooth / the flag transforms are not on the same side as the long and short. These are small issues, but I thought you would like to be informed. The new models are awesome btw and I am enjoying them very much! Please, keep doing what you do so WELL. We all are very grateful for your contributions to this community. I will be attempting to make some pull requests later on... when I have more time to figure out exactly how. -
[WIP] Nert's Dev Thread - Current: various updates
Hupherius replied to Nertea's topic in KSP1 Mod Development
I too had problems with the download link in the OP taking me to Jenkins. But this one works just fine! -
Roll back your MM to 2.8.1 until Allista / MM team can fix the syntax in the .cfg files.
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- resources
- fuel tanks
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No KSPAsset in Unity menu
Hupherius replied to MOARdV's topic in KSP1 C# Plugin Development Help and Support
I just installed Unity 5.4.0p4, downloaded TMPfree and loaded the Part Tools for 1.3 with no problems ....and not using the above script. -
No KSPAsset in Unity menu
Hupherius replied to MOARdV's topic in KSP1 C# Plugin Development Help and Support
Your Editor.log shows that the TMP it is trying to load is TextMeshPro-1.0.55.2017.2.0b12 which is meant for Unity 2017.2 according to TMP: I would suggest contacting Unity support. -
[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
Hupherius replied to BahamutoD's topic in KSP1 Mod Releases
Do you have any better texture files that I can convert to .dds (like the ones in the OP). The textures for the drills in the download are alittle poor/blurry. -
I still love this model and recently I tried converting your textures to .png and then to .dds (using Paint.net and a conversion tool) to save memory, but I always loose something on the conversion to .png. Do you still have the original textures (not .mbm) I could use for my .dds?
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I have removed a line in your Cryo MFT CFG (bold type in red). I don't think it was your intention to edit the available tanks, but just add to them. / CryoEngine MFT (Modular Fuel Tanks) Configuration File // by funk 06/04/2015 released under ... Public License //------------------------------------------------------// // Adds LqdHydrogen to default tank definition @TANK_DEFINITION[Default] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 mass = 0.0000625 utilization = 10 } } // Adds LqdHydrogen to fuselage tank definition @TANK_DEFINITION[Fuselage] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 utilization = 10 } } // Adds LqdHydrogen to fuselage tank definition @TANK_DEFINITION[Structural] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 mass = 0.000375 utilization = 10 } } // Adds LqdHydrogen to ServiceModule tank definition @TANK_DEFINITION[ServiceModule] { TANK { name = LqdHydrogen amount = 0 maxAmount = 0 mass = 0.0000625 utilization = 10 } } // Adds tank definition for CryoEngines TANK_DEFINITION { name = Cryogenic basemass = 0.000625 * volume baseCost = 0.815 * volume TANK { name = LqdHydrogen mass = 0.0000625 amount = full maxAmount = 50% utilization = 10 } TANK { name = Oxidizer amount = full maxAmount = 50% } } //------------------------------------------------------// // Adds tank type Cryogenic to all default tanks @PART [*]:HAS[@MODULE[ModuleFuelTanks]]:FINAL { @MODULE[ModuleFuelTanks]:HAS[#type[Default]] { [B][COLOR=#ff0000] %typeAvailable = Default[/COLOR][/B] typeAvailable = Cryogenic } }
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I have a problem where a mods MM.cfg has rewritten a part with ill affects and could use some MM help to fix the desired output. It concerns a MFT Module and the available tanks. Here is what I want: MODULE { name = ModuleFuelTanks volume = 43200 type = Default basemass = 0.0003125 * volume baseCostPV = 0 typeAvailable = Default typeAvailable = TalUtility typeAvailable = LifeSupportAll } But this MFT.cfg strips away the TalUtility and LifeSupportAll available tanks, leaving just Default and Cryogenic. Is there a syntax that would just add another typeAvailable = line to the module instead of replacing them? // Adds tank type Cryogenic to all default tanks @PART [*]:HAS[@MODULE[ModuleFuelTanks]]:FINAL { @MODULE[ModuleFuelTanks]:HAS[#type[Default]] { %typeAvailable = Default typeAvailable = Cryogenic } }
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taniwha: Thanks for the reply, I am not sure how I missed that ... I must be tired!
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There are no more utility tanks, tanks that can be filled with ore, metal, rocketparts? Or, am I missing them?
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[DEVTHREAD] Deep Space Exploration Vessels
Hupherius replied to Angelo Kerman's topic in KSP1 Mod Development
I find this good reading at times, you might as well HERE. -
My install did not work either and it was just a clean test with very few mods installed. So... I did some poking around and noticed that the recent release of MFT(5.3.0) does not include the KSPAPIExtensions.dll in the plugin folder. I downloaded the current KAE file and voila.[h=1][/h]
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Is there still no TS support for MFT, I haven't seen a version change since the above listed it?
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Thank you very much!
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[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
Hupherius replied to Bodrick's topic in KSP1 Mod Releases
Thank you very much for the update. I already can't live without this mod -
[0.25] [x] Science! v4.0 (2014-10-24) [Old thread]
Hupherius replied to Bodrick's topic in KSP1 Mod Releases
Is this compatible with CustomBiomes by Trueborn? -
Oh, ok...that makes alot of sense actually. I will just patiently wait then. Thank you very much NathanKell!
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I am pretty sure it is HERE, of course I could be wrong. Hmmm... putting that in the TS plugin folder did not seam to work