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Everything posted by Tweety
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Agreed...seems so simple, yet also appears to be illogical to many, many people. Tweety
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Despite manoeuvre nodes already being in the game when I brought it (0.18) I learnt how to get to the Mun watching a video and setting off prograde when the Mun appeared from behind kerbin. Videos are my favourite resource even if I don't understand I can then grasp it by trying it myself and understand what was explained in said videos. Tweety
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Rendezvous and docking was pretty hard for me (I genuinely didn't know what the RCS ports done until one day I decided to use a yellow fuel tank...) Reading the navball effectively. Build a rover that doesn't want to kill all occupants (still have this problem). SSTO's completely baffled me until I accidentally ended up in a very high apo suborbital flight. Now I'm obsessed with them and still struggle to lift more than a satellite to orbit. (but I can do Runway->Minmus->Runway in one stage, go figure). By far the hardest thing for me to learn, present tense because I still don't follow this, is when to throw away a crap design. I always seem to hold hope for most of my designs. Tweety
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I keep messing with a binary translator but I keep getting 3 x P and a J. I am just mashing about with a binary converter while I am at work but this is really bugging me now. Cheers for the puzzle! It is keeping me far more entertained than fitting tyres ever could! Tweety
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Rampant frustration is the little slope leading up to the wall. Soon you will wonder why? Just why won't this work. Then the YouTube, Google and ksp wiki get hammered to death for a wealth of information which will likely fly straight over your head shortly followed by a 'quick half hour' on KSP and then, DING! You realise that's why it didn't work. Then the next night will be, how can I make this bigger, better, more fantastic....then the reading begins again. Welcome, there is a wealth of information sitting right in this forum. Ask questions, then prepare your follow up question. There will be a follow up question. Tweety
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Out of Curiosity: Is this why we have the Mohole?
Tweety replied to MalfunctionM1Ke's topic in KSP1 Discussion
NovaSilisko was a dev if Nova says that's why i have no reason to disbelieve. Pretty cool formations though. Tweety -
No no no no! Now I wanna play Pokemon blue or red until KSP 1.0 turns up! I'm 25 for heavens sake! Anyway, welcome to the forums and thanks for the reminder of how much I loved that game! Tweety
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Squadcast Summary for 2015-04-18 - Picture Perfect Edition!
Tweety replied to HafCoJoe's topic in KSP1 Discussion
YAY saved the round 8! Although I fear the rebalance of it will turn into a whack-a-mole with the nerf stick. At least it still looks like we keep the most spacey part (in my opinion) in the game! Loading times....whaaaa?! Just 12 seconds?! That's just, well thanks immensely for that SQUAD! Still unsure of the fairings but I'm sure will turn out great and as for the new aircraft parts, WOOHOO! Finally wet wings! Bigger wings! Nicer intakes! Sliding scale for aero as well! Flying boxes hurrah. I certainly think the devs are pulling out all the stops to do us proud! I'm glad they are since they have to impress a much wider collection of players soon. Thank you for the squad cast summary as well without these I wouldn't actually know anything about squad cast, it was these threads that actually informed me there was such a thing! Much appreciated Tweety -
Korigame Stowable SSTO fits in a Mk3 Bay!
Tweety replied to Mister Dilsby's topic in KSP1 The Spacecraft Exchange
You're not wrong. While I think I could squeeze SSTO out of mine the whole new aero would most likely break it Tweety -
Korigame Stowable SSTO fits in a Mk3 Bay!
Tweety replied to Mister Dilsby's topic in KSP1 The Spacecraft Exchange
I have built something like that before for an egg challenge but mine was a whole plane in a mk3 cargobay, the idea of carry it in pieces is a very good idea that I may steal though. Ingenious. Tweety -
I don't think I've ever seen modern car like tyres on any real life rover. Regardless you can make a decent enough axle in stock by using one of the radial decouplers on the bottom of the 'chassis' and snapping on 2 girders and then the medium dark grey wheels. You then have the shock absorbers in the wheels plus the single axle roll that. I had a screenshot somewhere of one I made as I described. IF I find it, that's a big IF, I will post it. Tweety
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I voted to have the choice. Choice is good. I won't cry however if they don't have an option since all you have to do (what I have already done) is copy the KSP folder to somewhere safe so you always have a '#lolaero' model. I done it especially so I can make flying boxes and what not. I'm sure at some point I will want to launch that pancake or great big fat onion into space for fun. I just won't be using it that often. Tweety
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Eve landing is easy. Returning to orbit is the hard bit also kerbals are not stupid, just paid very very handsomely in large quantities of snacks and are therefore willing to do anything you command as long as you dangle snacks in front of them. While im not so good at the building of large and impressive crafts there are many people who are, the aesthetics are covered in this thread and for generally large and oversized crafts look for anything whackjob touches have fun. Tweety
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Upstream: Why does it matter
Tweety replied to Fel's topic in KSP1 Suggestions & Development Discussion
I agree with your sentiment regex. I too believe it's necessary in this day and age that the graphics are below par hence I installed EVE. If the multitude of mods I have used in the past were all stock then the game simply wouldn't run on some PCs or worse, any PC at all until 64bit come our way. We as a community have to accept that at some point a game is considered complete, even if we hate to accept it because it hasn't got everything we want. You may enjoy playing with RSS I'm guessing? But I for one most likely don't have that skill level and I don't consider myself a 'bad' player. Then to force it on others without at least a tweakable sliding scale of sorts, the game would become a constant failure to new players and possibly dismissed way way too early. I love being able to pick and choose how I play, just the same as everyone else, so why change the structure so as to fundamentally create a game which would be too hardcore for some casual players. Put in essentials yes. Put in essentials to all the players in the community, no. We all have a massive choice in the mods we can quickly install and are well maintained, so take that option. Tweety Edit: That isn't meant to sound like an attack on anyone just for the record. -
Upstream: Why does it matter
Tweety replied to Fel's topic in KSP1 Suggestions & Development Discussion
I too agree that whole mods shouldn't ever be added just because most people want it. I have EVE installed for the visuals, and a second save where I have FAR installed. I have gone to the effort of saving all of my 0.90 folder to a safe place because I know I will want to mess about in a souposphere in the future and make some truly ridiculous things fly! I love using FAR, I'm terrible using it but I love it, that doesn't however mean that I would force it on everyone because it's like hitting a learning wall all over again. As long as everything in tweakable, how realistic the re-entry heat will be(which I have seen confirmation of) and how unforgiving the new aero model will be I don't see too much of an issue. SQUAD also have to be careful about adding more and more to the game because not all of the community have amazing computers. It's already hard enough playing with a 100 part ship on my dads PCs and adding more stuff without the equivalent optimisation will ruin the game for him. Long story short, all in moderation, severe moderation. Tweety -
19:53 and 20:36.......those 2 time stamps for the video are just pure gold. Thankyou whackjob for a truly, truly spectacular couple of moments in a completely glorious video! Tweety
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There you go then. I have had other more impressive moments but this pretty much sums up my love for this game. Tweety
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Does it have to be anything fancy or spectacular? If not I have a screenshot kicking about of my Duna landing running EVE which I quite like. Tweety
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The stock parts that you never ever ever use/hate.
Tweety replied to ron1n1's topic in KSP1 Discussion
Ok, hate was a bit strong, but I have never been able to use it in any design I have thought of. I will rephrase. Tweety -
The stock parts that you never ever ever use/hate.
Tweety replied to ron1n1's topic in KSP1 Discussion
I have literally never used 'The not-rockomax' adaptor thingy. I loathe it! Tweety -
Yes this! I got the game when 0.18 had just released and even at the price it is now (not really alot for any video game) I would buy it again!! and then probably again. I have spent double the money on new releases and only logged 100 hours at best whereas this game in well into 400+ hours and that is only limited by my lack of spare time. I'm confident I would have wayyyy over 1000 hours if I wasn't tied down by personal commitments. Buy it now. You wont regret it! Tweety
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SSTO - problem, and my solution, whats yours?
Tweety replied to scarybeard's topic in KSP1 Gameplay Questions and Tutorials
You could always bring your main lifting surface forward (or back) but the easiest way to save a lot of hassle is illustrated in alshain's picture. Put a couple fuel tanks/engine nacelles radially with jets and intakes and move them forward or back and build your wings around that. It's more about experimentation essentially. Slashys designs are excellent too but he is pushing boundaries with weight per jet but has in essence the same principle. He has the heavy fuel in the middle of his craft which reduces COM change when full and empty. There is an SSTO thread around here which can inspire and help a lot if you check out all the weird and wonderful designs people come up with. Tweety -
Why the hell did I not get taught this stuff in school?! Seriously! I live in Britain and when I was a student (only 9 years ago(I'm 25)) we never got taught anything even resembling this sort of stuff. Now I know why I never stayed in edumacation. I have learnt more useful every day stuff outside of school. Maybe that's my curious nature or simply the fact we get taught the answers to the questions for the exams in British schools?! Thankyou for giving me another lesson Tweety