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Alvin853

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Everything posted by Alvin853

  1. Well, what behaviour are you getting? Without MFT you don't get configurable tanks, are you saying your oxygen tanks don't contain oxygen? Or no oxygen is added to pods? In 2nd case make sure your TAC Life Support and your Module Manager are up to date, and that any config files from previous versions are deleted.
  2. Yes, latest MFT... and I don't care about the fuel part too much, but I've got other mods using the MFT api to modify tanks (TAC Life Support, MKS) that don't work right now. The exceptions are from a stock fuel tank though
  3. I took the KSPAPIExtensions.dll directly from the thread, which is the newest version available and works with all my mods that require it. So... blame MFT
  4. Got the same problem as OwDoge, MFT is not working properly for me in .24.2 (Windows 32bit.) It initializes the tanks properly, but won't let me actually modify the tanks. All I can do is remove them and don't get any space back. Tried this with both the bundled KAE and the newest version Exception when attempting to register listener: RealFuels.ModuleFuelTanks, modularFuelTanks, Version=5.1.0.0, Culture=neutral, PublicKeyToken=null.PartVolumeChanged ArgumentException: Message argument is null at KSPAPIExtensions.PartMessage.PartMessageListener..ctor (System.Type delegateType, PartRelationship relations, GameSceneFilter scenes) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.MonoCustomAttrs:GetCustomAttributesInternal (System.Reflection.ICustomAttributeProvider,System.Type,bool) at System.MonoCustomAttrs.GetCustomAttributesBase (ICustomAttributeProvider obj, System.Type attributeType) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, System.Type attributeType, Boolean inherit) [0x00000] in <filename unknown>:0 at System.MonoCustomAttrs.GetCustomAttributes (ICustomAttributeProvider obj, Boolean inherit) [0x00000] in <filename unknown>:0 at System.Reflection.MonoMethod.GetCustomAttributes (Boolean inherit) [0x00000] in <filename unknown>:0 at KSPAPIExtensions.PartMessage.ServiceImpl.Register[ModuleFuelTanks] (RealFuels.ModuleFuelTanks obj) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) RealFuels.ModuleFuelTanks:OnAwake() PartModule:Awake() UnityEngine.GameObject:SetActive(Boolean) EditorLogic:OnPodSelect(AvailablePart) EditorLogic:SpawnPart(AvailablePart) EditorPartList:CreateEditorPart(AvailablePart) EditorPartList:TapIcon(AvailablePart) EditorPartIcon:OnTap() EditorPartIcon:MouseInput(POINTER_INFO&) UIButton:OnInput(POINTER_INFO&) AutoSpriteControlBase:OnInput(POINTER_INFO) UIManager:DispatchHelper(POINTER_INFO&, Int32) UIManager:DispatchInput() UIManager:Update() and NullReferenceException: Object reference not set to an instance of an object at RealFuels.ModuleFuelTanks.RaiseResourceListChanged () [0x00000] in <filename unknown>:0 at RealFuels.ModuleFuelTanks+FuelTank.set_maxAmount (Double value) [0x00000] in <filename unknown>:0 at RealFuels.ModuleFuelTanks.Empty () [0x00000] in <filename unknown>:0 at BaseEvent.Invoke () [0x00000] in <filename unknown>:0 at UIPartActionButton.OnClick () [0x00000] in <filename unknown>:0 and many more... definetely problems with MFT
  5. did that manually, and MFT is working fine with fuel tanks, but not with life support equipment edit: scratch that, MFT is not working, it initializes fuel tanks fine but doesn't let me modify them. Guess we need an update for MFT
  6. This is definetely a problem with MFT, but MFT is working fine for me on all other parts, probably the TAC configs for MFT being the cause
  7. Ok guess I have to blame the USI guy then for not making his generators conform to standards
  8. 74 kerbal days is not really long to unlock the top tier experiment when I just got the first Station Science parts unlocked. If some Company wants me to do an experiment, and I don't have the necessary equipment, they should provide me with all I need...
  9. Apparently an MKS/OKS Power Distribution Unit does not count as a power source You should make the checks more general to increase compatability with other mods
  10. I just got a contract to perform the experiment Kuarq Bio-Activity, but I didn't get temporary access to that experiment part, and I don't have it unlocked in the tech tree yet... Can you make it so the contract either gives temporary access to the required parts like the stock contracts do or don't give out contracts for parts that haven't been unlocked?
  11. Yay, so Bio can have part prices scale, no longer free money by using very small tanks, scaling them to 5m and then removing all the fuel I'm no modder, but I noticed a lot of random crashes when using KSP 64bit on windows with (a lot of) mods. Every time the top function call in the stack trace has an address outside the 32bit range, so I'm guessing some part of KSP/Unity/some mod is not prepared for 64bit and using more mods causes that part to be pushed out of the 32bit range more often.
  12. Just to make sure I got this right: the part cost doesn't scale because cost is tied to the part prototype and not to an instance of that part? And that's why all the modders are on the fence so squad changes how prices are handled.
  13. Happens on 32bit windows as well, was just going to report the bug myself If you need any logs let me know, I should have some edit: looked through the log, other than 20MB of the exception posted 3 posts above there's nothing related to ARP going wrong
  14. Make sure you remove all files of .8 before you install the new version, I had the same problem when some files from .8 were still in use
  15. Are you using the MFT version of TAC? MFT is not yet updated for .24 and quite buggy, so I guess stick to the regular containers for now
  16. My game just crashed when I clicked the navball config button on the toolbar (win 64bit KSP) Not sure if the problem is with your mod, or with toolbar, or something completely different, maybe you got more insight.
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