Halaberiel
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[0.90] KSP Interstellar port maintance thread
Halaberiel replied to Boris-Barboris's topic in KSP1 Mod Development
Also my 2.5m fusion reactors seem to only contain lithium fuel? -
[0.90] KSP Interstellar port maintance thread
Halaberiel replied to Boris-Barboris's topic in KSP1 Mod Development
I can't seem to get the magnetic nozzles to work. I fitted my ship with the 1.25m nozzle, attached to an upgraded fusion reactor & electric generator + liquid fuel. I've tried all different combinations of KTEC, direct conversion, all 3 different fuel types on the reactor & I can't get it to work. This isn't necessarily a bug, perhaps I'm doing something wrong I don't know. I thought they ran on charged particles so ideally the best setup would be fusion in he3 mode + KTEC generator but that seems to produce 0 thrust. -
I say science mode because everything is the same as that minus the fact I still seem to be able to get contracts. Essentially I just started a new game very recently, haven't even gone above 100 science, very few buildings upgraded. Now I reload and all my buildings are fully upgraded, I have no reputation bar at the top any more, the admin building is closed, but I still seem to be able to get contracts. It's same problem as this, except I have no reputation bar and my admin building is closed. I'm using 32bit KSP.
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Memory Leak?
Halaberiel replied to SmashBrown's topic in KSP1 Technical Support (PC, modded installs)
I am having the same problem. Start with 2.4GB used and end up with 3.6 & crashing very fast. -
So I edited the part file so that everything unlocks at the start, except it's not. I have no maneuver planner, landing, or rendezvous guidance. When I first go to launch my vessel, for around 1 second or less all the options are there then they're gone. If I go into Blizzy I can add the part to the toolbar but then nothing gets added. Any idea what's up? If I go to the science area it tells me landing & the others are unlocked. PART { // --- general parameters --- name = mumech_MJ2_AR202 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- node definitions --- node_attach = 0.0, 0.0, 0.0, 1, 0, 0 // --- editor parameters --- TechRequired = start entryCost = 15000 cost = 750 category = Control subcategory = 0 title = MechJeb 2 (AR202 case) manufacturer = Anatid Robotics description = A ruggedized version of MechJeb's neural circuits in a radial-mount case. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,0 // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.005 } } MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start } MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start } MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = start } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } } MODULE { name = MechJebAR202 } RESOURCE { name = ElectricCharge amount = 5 maxAmount = 5 } } PART { // --- general parameters --- name = mumech_MJ2_AR202_features1 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = start entryCost = 15000 cost = 750 category = none subcategory = 0 title = MechJeb Features- Maneuver & Translatron manufacturer = Anatid Robotics description = Unlocks the following MechJeb windows: Maneuver Planner, Translatron, Warp Helper, Attitude Adjustment, Thrust Window, RCS Balancer. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe } PART { // --- general parameters --- name = mumech_MJ2_AR202_features2 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = start entryCost = 15000 cost = 750 category = none subcategory = 0 title = MechJeb Features- Rover Autopilot manufacturer = Anatid Robotics description = Unlocks the following MechJeb windows: Rover Autopilot. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe } PART { // --- general parameters --- name = mumech_MJ2_AR202_features3 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = start entryCost = 15000 cost = 750 category = none subcategory = 0 title = MechJeb Features- Ascent, Landing, Spaceplane manufacturer = Anatid Robotics description = Unlocks the following MechJeb windows: Ascent Autopilot, Landing Autopilot, Spaceplane Guidance. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe } PART { // --- general parameters --- name = mumech_MJ2_AR202_features4 module = Part author = r4m0n/The_Duck (code) || keptin (part) // --- asset parameters --- mesh = model.mu rescaleFactor = 0.75 // --- editor parameters --- TechRequired = start entryCost = 15000 cost = 750 category = none subcategory = 0 title = MechJeb Features- Rendezvous & Docking manufacturer = Anatid Robotics description = Unlocks the following MechJeb windows: Rendezvous Guidance, Rendezvous Autopilot, Docking Autopilot. Once unlocked, all existing MechJeb modules will be automatically upgraded to latest firmware. // --- standard part parameters --- mass = 0.00001 dragModelType = default maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 crashTolerance = 6 maxTemp = 2900 CrewCapacity = 0 vesselType = Probe }
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[1.2] VOID 1.1.0-beta - Vessel Orbital Informational Display
Halaberiel replied to toadicus's topic in KSP1 Mod Releases
The zip has a source and a game data folder, are both of them required to get the mod to work? Why isn't there just a game data folder? EDIT: Nvm some Googling seems to suggest the source folder isn't required- 577 replies
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- plugin
- orbital parameters
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Why every time I go to the village view does it tell me there is an update to the tech tree? Last time I pressed install update (a while ago, then I reinstalled and it stopped happening, but recently started again in a new game) it messed up my game. Is there a way to get rid of this popup? Why is it even here when I am using the newest version (Wavefunctions).