JD_Tiger
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Everything posted by JD_Tiger
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
Yep, you put Wpnmgr in DISARMED, it will stop targeting for you but guarmode works fine, exept that you have to target the enemys on your own -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
wich then means you have line od sight/ an aircraft with a 105mm Howitzer or whatever, wich needs to have had LOS to get the coords, then land, anchor itself, fires, lauch again to check if it hit... Defeats the point of artillery -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
Can you please update the weapon descriptions of guided weapons to include the guidance type (Radar/Laser/GPS/whateverelsethereis)? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
they are, if filled with the right amount of explosives and shot with a decent rate, they are quite powerful... here a vid of the real millenium(35mm) firing: -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
the oerlikon uses 30mm rounds, not cannon shells Change the ammo and try again... -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
Ablative armour... someone just has to make square heatshields... should work? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
awaiting it... not really good in making planes, so need the wpnMngr to shoot, its hard enough to fligh when being shot at -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
What do i have to change, if i want the Guardmode to engage with turrets like in grounded mode, when mounted on a flying craft (atm it only engages when closer then 500 metres, which is a bit close)? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
@Baha: Mantis is an CIWS turret from Germany, able to shoot a RPG in flight and looks just like the Oerlikon turret: EDIT: The manufacturer Rheinmetall produces both, Oekerlion and Mantis CIWS EDIT2: Oekerlion and Mantis are the same... Mantis is just the codename for Oekerlion in the German Army, I think EDIT3(I should read everything first and THEN writ my comment ): So, this time i think everything is right: So Oekerlion was a swiss company, purchased by rehinmetall, then called rheinmetall AirDefense. They produced the Millenium turret before taken over by rheinmetall, who, were contracted by the Bundeswehr to develop the Mantis, wich is an improved Millenium turret. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JD_Tiger replied to BahamutoD's topic in KSP1 Mod Development
@Theta: I'm sitting here looking at your craft, noticing Valla's facial expression and thought: "we'll, thats just how i look atm" -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
So i have to write 3 lines to activate all right? like so: PRINT "Deploying Payload". STAGE. SET ANTENNA TO SHIP:PARTSTAGGED("Comms"). SET ANTENNA_PM TO ANTENNA[0]:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:DOEVENT("activate"). SET ANTENNA_PM TO ANTENNA[2]:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:DOEVENT("activate"). SET ANTENNA_PM TO ANTENNA[1]:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:DOEVENT("activate"). -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
Yeah! new failure: Code: PRINT "Deploying Payload". STAGE. SET ANTENNA TO SHIP:partstagged("Comms"). SET ANTENNA_PM TO ANTENNA:GETMODULE("ModuleRTAntenna"). ANTENNA_PM:doevent("activate"). -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
*Push* -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
too little control authority? Add MOAR SAS... -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
Tryed my script got following error: Get suffix'DOEVENT' not found on objet LIST of 3 items Any idea what I can do? Script: https://drive.google.com/file/d/0BypxFvfIp362RDNFU2JoWUtJWHM/view?usp=sharing -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
*Facepalm* Thanks... Try my script then will edit this get following error: Get suffix'DOEVENT' not found on objet LIST of 3 items Any idea what I can do? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
ok... Try it... Page still doeesn't ring something in me PS: Where do I get the Tag from? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
JD_Tiger replied to erendrake's topic in KSP1 Mod Releases
Hey guys, since kOS works now for me, I try to establish a remoteTech network around Kerbin. But to make my script work entirely like I want it to work, i need the partmodule:doaction phrase... but from the documentary i can't really find the completely right exclamation for it. Would be nice if someone could give me an example for this phrase. Greets JD_Tiger