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FluffySilverUnicorn

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Everything posted by FluffySilverUnicorn

  1. @WaveFuncionP There are some issues with the experimental build of yours. I'm not sure if this is due to an incompatibility with other mods of mine which have worked fine in the past, so I will eventually test them. 1) WasteHeat doesn't build up, or dissipate. 2) It also doesn't shut off any reactos automatically. 3) Even when I use HyperEdit to max out my megajoules, the plasma engine says that it is megajoule-deprived and won't work. I think this is all part of an underlying issue with resource flow. The resources are there, but the changes in .24.1 made it so that interstellar's old way of using them doesn't work anymore. I'm not very familiar with the game engine so I can't help much with programming, but I'll be happy to help report bugs as I see them until Fractal_UK decides to release the official patch.
  2. I just downloaded this, and it is amazing. Interstellar mod is finally interstellar. I just want to report a few bugs so that you can work them out: 1) At least one mod is incompatible with this: RasterPropMonitor 2) Orbits close to the black hole are extremely unstable. They start to lose stability at around 3000000 meters. 3) I hyperedited a probe to about this distance. There were some camera angles where the probe would be illuminated like it was close to a sun. 4) The aforementioned probe was immediately shot out by the black hole at insane speeds. It was easily going 100c, far faster than the fastest speed on the Alcubierre Drive. 5) The probe's orbital velocity dropped to 0m/s and was eaten by the Kraken at around 20,000 Tm, which turned the whole screen black. I had to restart the game because the graphics were heavily messed up. 6) Asteroids spawn around the black hole instead of around Kerbol. 7) In KSC view, the time of day very rapidly changed from day to night, even though I didn't have time warp on and it was still daytime when I launched my ship. I think the game treated the black hole like the sun, and it was below the horizon. 8) When launching a ship, sometimes Kerbol has a blue color like Dolas, even in map mode. Reloading seemed to fix that. Before: After: 9) (Maybe a bug) With Distant Object Enhancement, when you are in interstellar space and look at Kerbol, the sky still dims as if Kerbol was bright from that perspective. This doesn't happen with the other stars. You should probably look into that. These aren't bugs, but they are suggestions: 1) Brighten the ambient lighting. Real interstellar space isn't completely devoid of light. To the human eye, there is enough light to illuminate the hand as long as you are in a galaxy. I suggest brightening it enough so that you can at least dimly see your ship. 2) The black hole is really hard to see unless you are at a glitch-inducing distance. Maybe make it more visible by giving it a dust disk...? 3) The light from Corbos and Dolas is white. Maybe look into a way of changing the hues.
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