nathamxu
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Everything posted by nathamxu
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
nathamxu replied to rbray89's topic in KSP1 Mod Releases
so i just got this clean install ksp, install ckan then install EVE, and then white screen and nothing happens, what i do wrong? i didn't install any thing else. Kerbal Space Program - 1.0.5.1028 (WindowsPlayer) Steam OS: Windows 7 (6.1.7600) 64bit CPU: Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4) RAM: 8086 GPU: Intel(R) HD Graphics 520 (2111MB) SM: 30 (Direct3D 9.0c [igdumdim32.dll 20.19.15.4300]) RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8 Log started: Wed, Mar 23, 2016 14:35:46 [LOG 14:35:48.830] PhysicsGlobals: Loading database [LOG 14:35:50.246] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Atmosphere [LOG 14:35:50.253] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\Atmosphere.dll [LOG 14:35:50.405] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CelestialShadows [LOG 14:35:50.407] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CelestialShadows.dll [LOG 14:35:50.410] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/CityLights [LOG 14:35:50.411] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\CityLights.dll [LOG 14:35:50.413] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/EVEManager [LOG 14:35:50.414] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\EVEManager.dll [LOG 14:35:50.417] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/PQSManager [LOG 14:35:50.418] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\PQSManager.dll [LOG 14:35:50.421] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/ShaderLoader [LOG 14:35:50.422] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\ShaderLoader.dll [LOG 14:35:50.425] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Terrain [LOG 14:35:50.426] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\Terrain.dll [LOG 14:35:50.429] Load(Assembly): EnvironmentalVisualEnhancements/Plugins/Utils [LOG 14:35:50.429] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\EnvironmentalVisualEnhancements\Plugins\Utils.dll [LOG 14:35:50.433] Load(Assembly): Squad/Plugins/KSPSteamCtrlr [LOG 14:35:50.433] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Plugins\KSPSteamCtrlr.dll [LOG 14:35:50.436] Load(Assembly): Squad/Plugins/Steamworks.NET [LOG 14:35:50.437] AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\Squad\Plugins\Steamworks.NET.dll [LOG 14:35:50.446] AssemblyLoader: Loading assemblies [LOG 14:35:50.589] VesselModules: Found VesselModule of type FlightIntegrator with order 0 [LOG 14:35:50.596] VesselModules: Found 1 VesselModule types [LOG 14:35:50.611] AddonLoader: Instantiating addon 'CloudsManager' from assembly 'Atmosphere' [LOG 14:35:50.622] EVE_CLOUDS MAINMENU [LOG 14:35:50.626] AddonLoader: Instantiating addon 'AtmosphereManager' from assembly 'Atmosphere' [LOG 14:35:50.628] EVE_ATMOSPHERE MAINMENU [LOG 14:35:50.630] AddonLoader: Instantiating addon 'ShadowManager' from assembly 'CelestialShadows' [LOG 14:35:50.633] EVE_SHADOWS MAINMENU [LOG 14:35:50.633] AddonLoader: Instantiating addon 'CityLightsManager' from assembly 'CityLights' [LOG 14:35:50.637] EVE_CITY_LIGHTS MAINMENU [LOG 14:35:50.637] AddonLoader: Instantiating addon 'EVEManagerClass' from assembly 'EVEManager' [LOG 14:35:50.645] AddonLoader: Instantiating addon 'GenericEVEManager`1' from assembly 'EVEManager' [LOG 14:35:50.646] Can't add script behaviour . Generic MonoBehaviours are not supported! [LOG 14:35:50.648] AddonLoader: Instantiating addon 'ShaderLoaderClass' from assembly 'ShaderLoader' [LOG 14:35:50.690] Loading shader EVE/CloudShadow [LOG 14:35:51.090] Loading shader EVE/CloudVolumeParticle [LOG 14:35:51.125] Loading shader EVE/OceanBack [LOG 14:35:51.129] Loading shader EVE/PlanetShadow [LOG 14:35:51.202] Loading shader EVE/Atmosphere [LOG 14:35:52.476] Loading shader EVE/Cloud aha, got i just force my laptop use the gpu instead of the hd graphics card. -
i think there is two mods can do this, one came with some parts you put it on your ship then use a web bowers to view some information&flight date, another require you have two same ksp install, one you put a sever in there another you put a client in there, then you launch the sever one first then launch the client one so you got two windows one you play on it another as a map/ tracking station view.
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so i got this idea right now the station in the stock game are useless expensive to build hard to move, beside good looking there is no use for their been there. so is that possible to create a some kind since lab with two or three large parts(so it has to be orbiter assembled, and has to be as a station or a bass ) can generate since point or money? since ksp has small space for mods on windows platform specially after i put the RSS,RO,RVE on then there is almost no room left.
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wow now i'm really exciting about this, looking forward to fly if, and build a nice station!!
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amazing, what about boost power control , will it be like the us shuttle us a plugin or by weight?
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AFTER CRASH AND CRASH, I finally diced to install Linux, i have FASA, RN_Proton,RN_R7,RN_Salyut,RN_Skylab,RN_Soyuz,RealismOverhaul,RSS,and the most important, the RVE. i tried these on windows what was 3.9gb on loading screen, but in Linux i run x86 64, it works fine. And then i hit the wall, it looks like all the engine isp was wrong, the Proton only has >7000 deltv, witch 9000+ deltv was required to put something on leo, also the saturn i-b has enough deltv but second stage take 15 miuents to burn, by that time i'm already back on the ground. now, is windows i can just use KerbalIspDifficultyScaler to make things right, and by swich settings i can avoid overpower some parts , but it didn't work un x64 bit. so please, some one help me to find where to edit engine isp setting under RealismOverhaul,please please;.;
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RealismOverhaul broken the fasa mod apollo capsule been resized but attch nod didn't, now the heat shield are berried in the capsule and a huge gap between severs module and severs module decoupler, and all apollo and atlas faring are gone, not loading, i don't know why this is happing
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Chaka Monkey - Closed Development Thread
nathamxu replied to YANFRET's topic in KSP1 Mod Development
last week i saw this http://en.wikipedia.org/wiki/Exploration_Gateway_Platform since 1.0.2 with out your mod are not really fun:P so i diced to do some thing fun, and this is what i did http://imgur.com/a/aG0G3 just for fun don't work too hard, i can wait:D -
i use rss so mine set to: 5km start turn 145km end turn 150km orbit hight 40% turn sharp decouple last stage while closing toward the AP then use OME about 60~210m/s by different orbit almost every flight like that
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Chaka Monkey - Closed Development Thread
nathamxu replied to YANFRET's topic in KSP1 Mod Development
sorry about the problem report it's ActiveTextureManagement's problem, i just changed the cfg and it's all working ok under "ActiveTextureManagerConfigs" "ASET" "ACTIVE_TEXTURE_MANAGER_CONFIG{ folder = ASET enabled = true OVERRIDES { ASET/.* { compress = false mipmaps = false scale = 1 max_size = 0 } } }" -
Chaka Monkey - Closed Development Thread
nathamxu replied to YANFRET's topic in KSP1 Mod Development
thanks for create this Beaufort mods, i wish i can share some of my ships oh i think there is a problem between ALCOR and RasterPropMonitor, which looks like cause by KerbalIspDifficultyScaler, don't know why but if i runx32 the screen in orion looks like thisand thisbut in x64 it was ok, don't know why, and it keep saying "[Error]: RasterPropMonitorComputer: Processing error while processing STOREDSTRING_1: Object reference not set to an instance of an object"and"[Error]: RasterPropMonitorComputer: Processing error while processing STOREDSTRING_0: Object reference not set to an instance of an object" i know some mods was disabled in x64 because it's crashing "all the time", but still don't understand what's wrong with these three things... -
hi first, thanks for create the beautiful mod it's amazing.And i'd like to ask is the cm's docking device will not showing up in career ? i can see it in sandbox but not in career, i was try to change part cfg so all apollo part will be available in early stage (land on the moon, that was more than 40years ago. passed is passed ,future is for future right?)but whatever how i changed and part cfg or save files it's just not showing up, i know it's small but no docking no landing(from "apollo 13") so does any one can help? i also use real solar system, eve and rve(real earth), is possible some of this have conflict because i already deleted every and make a clean ksp for this. many thanks
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International construction ISS in Kerbal orbit.
nathamxu replied to BobCat's topic in KSP1 Mod Development
spend a weekend and came out this, now almost every two lunches have a game crash ,memory is really........... -
SPACE STATIONS! Post your pictures here
nathamxu replied to tsunam1's topic in KSP1 The Spacecraft Exchange
thanks for the iss mod and station science, i build my own iss and heave vot base