I've downloaded the mod but is there some settings I need in order to turn it on? Hey rbray89, I had finally some time to look into the new release (6-6). Good work around the poles! Here are a few issues/suggestions I still have: 1) for the 8k clouds, I see you got also the Blue Marble textures, but they have here and there a few pixel-level errors... For my original 8k pack, I manually went over those and corrected them, so if you want to compile your 8k clouds from an even nicer version, then you can get my corrected cloud layer at http://ster.kuleuven.be/~peterp/KSP/8kNASAprocessed.png (pixel level errors cleaned up, and a slight scaling) - although you will need to turn this PNG into a tga with alpha, but since you did that with the original Blue marble image, that can not be a big problem for you I guess 2) For the city lights, it would be really nice if they could not shine through the clouds, so the whiter the clouds are, the less transparent they should be. See image below with the issue. http://ster.kuleuven.be/~peterp/KSP/Clouds_screenshot2.png So the lights from below the big white stretch of clouds should not be visible. It is especially an issue, when you put the MinLight to 0 (over cloud brightness), which makes the clouds on the dark side totally black (as they are in real life, except on long exposure images where lights indeed come through a bit, but not to this extent), which would be even more realistic (try it, on low orbit, around sunset or sunrise, only the dark silhouette of the clouds can be seen over the reflecting surface of the planet, really cool), because currently the lights shine through, even though I would want them to block the light. I hope you get what I mean. 3) I think lots of users complain because they see the following: http://ster.kuleuven.be/~peterp/KSP/Clouds_screenshot8.png Too much repetition in detail texture. It is very easy to go around this, just change the default scale for the Detail and Bump to 15 (then globally we are still using 15k x 15k coverage), which makes the texture still detailed enough from above the atmosphere, but keeps it large enough so that the repeating pattern is not really visible. http://ster.kuleuven.be/~peterp/KSP/Clouds_screenshot9.png 4) Change all the default rotation values to negative on Kerbin Go to map mode and time warp, you will see it is much better like that Check other planets to have the same effect everywhere. Slower cloud layer than planet is very strange. 5) Maybe in the UI include a switch for the city lights, if it is not too much work. Keep up the good work!