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Kerbodyne Industries Rep

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Everything posted by Kerbodyne Industries Rep

  1. I never had any problems with the 64x version, but I'm not the only person who plays the game, so I suppose they'd be working for the greater, not the few.
  2. Is there any way to enable FAR in 64x? I love the mod, but 32x can't use more than 4GB of RAM, so I can't have it in my super-modded save (180+ mods)
  3. Will 64x ever be supported for DR? I know that I can use the unsupported, but that's outdated and I would love for all the bug fixxy goodness on 64x!
  4. I've noticed that with MM installed, I frequently freeze on ModuleManger: FINAL on the loading screen. This is my GameData folder: 000_Toolbar ActiveTextureManagement Alternate Planet Color Configs B9_Aerospace BoulderCo Chatterer CrossFeedEnabler DefaultThrottle DistantObject DMagic Orbital Science EditorExtensions Engineer EnviornmentalVisualEnhancements FerramAerospaceResearch Firespitter FlagsESA JSl Kerbaltek KineTechAnimation Klockheed_Martian KWRocketry Mega Decoupler MP_Nazari NASAMission NavyFish NearFutureProps NearFuturePropulsion ProceduralFairings ProceduralParts RemoteTech ResGen SCANsat ShipManifest SmokeScreen Squad StationPartsExpansion StationScience TextureReplacer ToadicusTools TriggerTools TweakableEverything Virgin Kalactic ModuleManager.2.5.3 ModuleManager.configcache ModuleManager.configSHA toolbar-settings.dat I got this error after updating to modulemanger 2.5.3, but even if I revert, the error remains. I've tried removing the folder one by one to find the cause, but it seems that once this error occurs, it'll stay. I've even tried a clean install, but the issue remains.
  5. After installing this, whenever I drag the map around, the planets fall out of alignment until I stop moving the map. Just a little nasty bug I found.
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