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Cynthum

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    Bottle Rocketeer
  1. Wanted to give a heads up about Kerbalism's handle of science transmission conflicting with Strategia. (Unless I'm completely wrong about how Kerbalism works, sorry!) It looks like "To Boldy Go" strategy from the Strategia mod would see the act of transmitting bit by bit, as a reason to reward individually, as each transmission is also seen as part of a "new biome"? Ended up with millions in funds. Not using the strategy is an obvious fix. Great mod! Surprised by the new direction of science collection, storage, and transmission. Thanks for the many hours of fun and accidental deaths by radiation poisoning.
  2. Well, I had an odd experience with a career run. It seems that due to how Kerbalism handle science by transferring bit by bit instead of one single transmission, the strategy "To Boldy Go" would give you it's reward for every one of those science transmissions. I ended up with Millions of funds. Any way to stop this from happening? (Besides removing one of the two mods.) Maybe rewarding by the amount of science transmitted instead of the "act of transmitting." I'd appreciate the help. Also, Great mod! I've been using it for career mode since the moment I found it. Squad definitely needs to improve the vanilla strategies, they're too... basic? Edit: Forgot it's requirement was transmitting at a "new biome" so amount doesn't make sense. I guess I could just not activate "To Boldy Go" aswell, before anyone tell me that first. I will accept this option! Just wanted to give a heads up on the little glitch.
  3. Well unless its been figured out. I found a work around it so far, just make velocity match burn above 2.5km and make the closing-in manually at a slow speed. It's worked for me so far.
  4. Im having the same problem aswell where my target changes orbit spontaneously during a rendezvous. I hope an answer can be found soon. I am running about the same mods but in 0.24.2.64bit
  5. Oh, my mistake then. I thought the MK1 pod had albative shielding already. Well would the info on parts tell you anything about their heat deflection and such? Thank you for your replies in advance!
  6. Hey there! Since Deadly Reentry doesnt run on 64bit for 0.25 and the 64bit is broken, Im currently using DREC v5.3.2 on KSP 0.24.2 64-bit. Will DREv6.1 work for 24.2 64bit? I'm currently having the issue where none of the parts besides the actual heatshields are showing to have ablative shielding in its info.
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