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Herrkurt

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    Rocketeer

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  1. Ok I was still using the default command prompt. Thanks, that did the trick.
  2. So I got through steps 1-5 and am pointed at the right folder but I don't know how to move forward from there. I typed perl bin\yml2mm after pointing to the folder and got "perl" is not recognized as a command. I don't really know my way around the cmd prompt anymore so I am at a total loss for what I am doing wrong. Can you walk me through the rest of the steps please?
  3. NV mind, had problems getting steam but figured it out, had to switch to the alternate boiler model and add a second one and that did the trick.
  4. https://github.com/VenVen/Stock-Revamp/issues/88#issuecomment-226915768 Unfortunately there is this conversation between Ven and Nathan, so...
  5. Probably but that thread was depressing to see. VenVen we need you. My problem manifested in the engine causing the rocket to develop wet noodle syndrome, extreme guidance wobbling and explosive decoupling of stages (torquing and accelerating sub-sonic parts to mach 3). Odd thing is it would go away sometimes, in particular when I removed the sides from the procedural payload fairing for some reason.
  6. I didn't even realize VSR was the source for the part in RO. Not sure how to attach the interstages without a central part. I assume using the floating attachment point but I was having trouble getting it to attach right. Any word on is the VSR RL10 is going to be fixed in the near future? I'd rather not install old FASA for one engine.
  7. I had encountered a bug playing RO and was told it was a known problem with the RL10 engine RO uses which comes from this pack. Is the RL10 a known issue or do you need more information? I can pull log and craft file on request. If it is a known issue is the next update of VSR looking to fix it?
  8. Need help with an issue building craft and I'm not sure if it is with procedural fairings, RO, or both interacting. I'm trying to build a Saturn I with the basic procedural parts of RO and having trouble. The problem seems like it may be with either procedural fairings or the RL10 engine. Guidance develops a mind of it's own and the whole craft gets wet noodle syndrome with decoupling causing explosive super-sonic accelerations. If I take the payload fairing sides off but leave the interstages normal the rocket behaves (regardless of increased drag). Put the fairing cover on and it goes exploding noodle again. If I replace the arrays of RL10s with single LR-87 H2 at each stage it also seems to go away. Auto-strutting is off and when I use the RL10 array I have a decoupler in the center of the engines connected to the fuel tank's central node, with a structural part (gird or procedural, happens either way) leading from the decoupler to the interstage fairing which in turn rests on the fuel tank of the next stage below. The payload fairing at the top is connected to the 3rd stage fuel tank bellow and a decoupler with another dummy payload fuel tank above. Am I building this wrong? Is there a way to arrange the interstage that would fix it and allow it to fly normally with payload fairing sides on? Log: https://www.dropbox.com/s/wkz6wzvsdd5a7pp/output_log.txt?dl=0 -Modlist RP-0, RSS, RO, [X]science, Filter Extensions, Toolbar, AJE, B9-Proc Wings, BahaSP, Community Resource Pack, Community Tech Tree, Connected Living Spaces, Contract Configurator, Custom Barn Kit, DRE, Engine Group Controller, FAR, FireSpitter, ForScience, Hangar Extender, GCMonitor, KCT, KJR, Kerbaltek, Kerbal Renamer, Kopernicus, KSC Switcher, MJ2, Minimum Ambient Lighting, MiniAVC, Modular Flight Intergrator, Proc Fairings, Proc Parts, RCSBuildAid, Realchute, Realfuels, Realheat, Remotetech, Semi-Saturable Reaction Wheels, Safechute, Scantsat, Shipmanifest, Smokescreen, solver engines, sxt, testflight, texture replacer, TacLS, KAC, VenStockRevamp, Wider Contract App, Module Manager All kept up to data via Ckan And craft too: https://www.dropbox.com/s/4wsmwwuag1vxrth/Saturn I.craft?dl=0
  9. I'm trying to build a Saturn I with the basic procedural parts of RO and having trouble. The problem seems like it may be with either procedural fairings or the RL10 engine. Guidance develops a mind of it's own and the whole craft gets wet noodle syndrome with decoupling causing explosive super-sonic accelerations. If I take the payload fairing sides off but leave the interstages normal the rocket behaves (regardless of increased drag). Put the fairing cover on and it goes exploding noodle again. If I replace the arrays of RL10s with single LR-87 H2 at each stage it also seems to go away. Auto-strutting is off and when I use the RL10 array I have a decoupler in the center of the engines connected to the fuel tank's central node, with a structural part (gird or procedural, happens either way) leading from the decoupler to the interstage fairing which in turn rests on the fuel tank of the next stage below. The payload fairing at the top is connected to the 3rd stage fuel tank bellow and a decoupler with another dummy payload fuel tank above. Does my RL10 array violate the rules Redkraken laid out and could be a cause of the issue directly? If so why does removing the payload fairing sides fix it? Is there another way to arrange the interstage that would fix it and allow it to fly normally with payload fairing sides on? Log: https://www.dropbox.com/s/wkz6wzvsdd5a7pp/output_log.txt?dl=0 -Modlist RP-0, RSS, RO, [X]science, Filter Extensions, Toolbar, AJE, B9-Proc Wings, BahaSP, Community Resource Pack, Community Tech Tree, Connected Living Spaces, Contract Configurator, Custom Barn Kit, DRE, Engine Group Controller, FAR, FireSpitter, ForScience, Hangar Extender, GCMonitor, KCT, KJR, Kerbaltek, Kerbal Renamer, Kopernicus, KSC Switcher, MJ2, Minimum Ambient Lighting, MiniAVC, Modular Flight Intergrator, Proc Fairings, Proc Parts, RCSBuildAid, Realchute, Realfuels, Realheat, Remotetech, Semi-Saturable Reaction Wheels, Safechute, Scantsat, Shipmanifest, Smokescreen, solver engines, sxt, testflight, texture replacer, TacLS, KAC, VenStockRevamp, Wider Contract App, Module Manager All kept up to data via Ckan And craft too: https://www.dropbox.com/s/4wsmwwuag1vxrth/Saturn I.craft?dl=0
  10. Cool thanks. Anything simple I can edit/delete on my end (moving files and editing part.cfgs is the extent of my modding ability) until the fix is out? Delete asteroid day?
  11. I was thinking about letting it slip but I already took the Venus fly-by contract so I can only let it go so long.
  12. Fixed it for me. @NathanKell What did your investigation of the HG-55 not unlocking show? Really want to be able to use it for the interplanetary window I have coming.
  13. Noticed that what is happening to the HG-55 is happening to the ST3 solar panel as well.
  14. Having the same issue. My career is on halt until it is fixed or I can figure a workaround. Any ideas on if editing the part.cfg would help and if so what edit should I make?
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