sober667
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Posts posted by sober667
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i have a question is posible to make Cryo pod or somethink for veeeery long yourneys?
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Make a CROPOD to froze kerbals
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I say its a way to play with life support for more pepole(bit futuristic) and for that who have more than one solar system ( transfer from one to another -takes ages)
it would be nice but make it to work with more than TAC for ex with IFI life support
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so its interstellar soo... it could be posible to have something like cryo pods( for life support mods) that froze kerbal that he dot use resousers (and cant pilot ship)
it will be futuristic like other parts of thiese mod have anybody think about it?
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Ok, I found the answer, it's a part from the B9 mod that precludes the usage of radial intakes. Can KSPI configuration files can be changed so they don't change the heat generation of the stock jets? I understand it applies the overheat issues of the B9 Sabre engine to all jets and I'd rather avoid that.
not only b9 one of the stock inline intakes have that too ( u must turn of intake)
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You may try this .
them goood and within B9 And SP + . uhohohoho
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I agree. It would be nice to have information about the his update in a separate thread.
100% agree
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there is a bug using Extraplanetary lauchpads that IR control dont show any way i try it (on tollbar or in) if uour lauchpad has no IR parts
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one think i can compare is bad names for cocpits mk1 and mk2 is types of shapes connections so some of them have bad names
and nice to see navball in cocpit
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i make somethink fun i take fuel thank with no oxidizer and aerospike rocket and scoop trigered to oxygen and i can simply start rocket with no oxidizer on lauchpad and at full trust get enough to lauch small rocket to orbit (smaller mass-better trust to mass rate)
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Thanks - I think there's one in KSPI already btw, I have to do a run through of all of their stuff - although I think they do horrible things like convert Hydrogen into LFO....
So my thought was to go through KSPI/ORS and remove anything that is not used by KSPI (i.e. any demo fluff) and do a pull request.
if i good remember they make from it liquid fulel and from absorbed oxygen oxidiser...
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I can handle the visuals... is there anything in stock or otherwise that allows the impulse mechanic? every key press fires off one shot thrust until next time key is pressed. can't think of any modules that would allow me to do this.
http://forum.kerbalspaceprogram.com/threads/28428-Orion-aka-Ol-Boom-boom
those engine has similar mechanic that what u wana do a litlle presentation
may help
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waiting for compabilyty for ex with stock intakes or interstellar ones to use precooler to extend a litlle bit abilities of them
or waiting for precooler in this mod (stock precooler is nice but look ugly why not make something fancy for thiese propose?or with other extra usage?)
there is small sense to use karbonite engienes fo SSTO in kerbin and its difficult to not burn them out in other planets
interstellar have compabillity within stock precooler it would be good to see something like that here (even if only within stack-engine)
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Does anyone know if the asteroids have any extractable resources on them? And if not, is there any way to edit the asteroids so that they do?
there are mods for it for example http://forum.kerbalspaceprogram.com/threads/80522-WIP-Hollow-Asteroids
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u suck it from ANY part of rocket even within separators and other with no fuel crossfeed
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i heve one ore issue when u fast deploy and retract some times uour vehicle hop up
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I am having a problem with the engines on my spaceplanes overheating and exploding. Has the addition of an air intake to the stock precooler "broken" it's function? Specifically, the precooler is still "active", but is the air being sucked in by the precooler itself actually being cooled?
On the same topic, this requirement for precoolers is something that has always put me off this mod. KSPI expands on stock in several cool ways, but I dislike it when mods mess with the stock mechanics themselves. Is there an easy way to disable this without ruining the rest of this mod?
U need deactivate precoler intake becouse its not coleeed( or ad another precooler to it)but yes precooler dont cool itself ( but add some extra intaket air to start witch is nice with interstellar becouse its more power fo engine)
Hey Guys! I'm new to ksp Interstellar and i'm having a problem with the accelerometer. It does not seems to override the stock ones. How can I verify if it is correct?yes its correct u need to edit config file to use both funkcjons and once or at least remowe it from interstellar to have old one
Since 0.24.2 update i'm having problems with Interstellar. The two major problems I found (I didn't try it much since the update) were.- reactors don't produce anything... no heat, no particles, no nothing
- when I'm creating a craft (either rocket or spaceplane) the Thermal Turbojet shows up as if it was running (with the flame) and has two flames: one in the right direction and one pointing down.
I've downloaded WaveFunctionP's temporary "fix", but it's not working... maybe i'm using it incorrectly?
Help...?
Plus, is there any plan for a real fix?
try remowe EVERYTHINK( from game data folders i mean treeloader openresouser system and warp plugin) from interstellar and add fresh ones should help
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why not? u can refuel it just above atmosfere and on olmost all planets ( even before touchng ground)Solved it. I reinstalled the Karbonite mod and all working now.I have run a few comparison tests with engines.
Looking much better.
Flameout on the various Karbonite engines is around 24km now. Much higher than for stock engines, but the Karbonite engines pay for this (and their TWR) by having a lot less efficiency.
This will make them great if you can refuel often, but not generally a replacement for planes launched from Kerbin.
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What is the behavior when you warp back to normal time and de-focus the part then right click again? This may be a visual artefact.
hmm... can't seem to repro it... is it consistent? The main reason these stop is if you're out of Karbonite or out of space. Not sure I understand the scoop question?
as u say now goood i loaded the same vehicle but as i fly by thae lower part is another time chenged and not chenged back( focusing not warping not focusing during chenging heigth etc )
not work show me same flow
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no flow in tanks flow in collector ( of corse i collect karbonite in pass that i should i forgot mention )
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far outside thae 110% of atmosfere of kerbin(more than 100km) show me flow of karbonite but there is no flow to the tanks
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in 10 i canot activate any scepe or collector im rigth clikin g and nothing pop up
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And once more:
landing gears ond frame dont work with deatful gear key and cat ad it to groups in VAB
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i have no particle colecting
no other mods on fresh instal
Edit:
On the lauch site dont work to
low altidute collector and drill work good
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
in KSP1 Mod Releases
Posted
not a mod but only an idea i saw it before
liquid helium vaporize preete fast so it would be good for mid range trawel but not to interstellar ( like when u have for example multiple solar systems instaled without warp drive is preete imposible to get there withch any kerbal with life spport system and back with data)