Teto
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Everything posted by Teto
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Ok I'll do that!
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It didn't work I went into ksp ksp-win game data sifi _enterprise parts enterprise and then into the parts Cfg past the dont edit below this point down in one of the modules I put name FSenginesounds power FS/_Enterprise/Sounds_tos_bridge
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Oh! Thanks I thought my computer was messed up cause a lot of of other mods sound fx didn't work. When I get home aim going to attempt to get it to work.
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Hey starvision why doesn't the enterprise sound the bridge work the engines work but the sound doesn't i got it to work one time and downloaded the phenix sorry I don't know how to spell it but anyways when I was done downloading it stopped working. I really miss the sound and hate going Into a folder and play in the background
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Even a shuttlecraft bay I'm going to use my stock shuttle for the stargazer and Galileo when your done is going in the enterprise I'm realy exited to take the ships on long year journeys and land and come back to the ship.
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"Gasp" "dies of a heart attack" that looks awsome
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Ah sweet it looks beautiful.
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LCARS Natural Cause Inc. - The Star Trek Universe
Teto replied to philotical's topic in KSP1 Mod Development
Sweet maybe you'll be the first to add alien civilizations! -
Lol I thought when you said the scale of Kerbin I thought it was going to be the size of the planet but I understand. The real earth scale it enterprise is bigger O_o wow
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Is it going to be the same size or to scale but I don't know if the old one was to scale.
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K thanks cause i maybe wanting to make mods but I'm not sure it seems awfully difficult for my little brain. Like I said thx I will see in the future If I want try modding. I'm really exited to see how everything comes out at the end!
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Starvision I've got a question I've been dying to ask a modder how hard is it to mod I don't think the frame or shape of the mod is hard but the cfg and the Iva and the texture sounds hard and if its quite easy then can you please give me the link to what you use cause I'm scared look cause I usually end up with a virus and also I'm not very experience on computers so I won't be able to understand modding too much.
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Yay! Thanks my career mode savefile misses the stargazer
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I don't think this is simple but can you update the stargazer to .24 integrated with science.
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Doomsday! Now ksp is going to be a RPGs game. If you would like possibly the ncc - 1017 uss constellation destroyed.
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My gosh that looks awsome lol I made a stock shuttlecraft completely functional with cheats I used flag decals my Galileo logo that I drew looks awful compare to star visions lol.
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
Teto replied to philotical's topic in KSP1 Mod Development
I've had that problem did you install lcars in the form lcarsbeta 7 sorry I forgot the unzipped folder name you have to extract then then the folder should be called sifi then you go to the game data and drag it in starvision sifi folder. Sorry if I mislead you I'm not the smartest but I did fix that problem from personal experience I hope this did help. -
My opinion three little windows. I would love an Iva window. One thing how are you going to dock inside of the starships are you going to make invisible docking ports?
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Pacific Rim Jaeger - Jebsy Danger
Teto replied to Space Scumbag's topic in KSP1 The Spacecraft Exchange
This is so awsome one question how do move the limbs using the keyboard without the pesky yaw roll and pitch -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
Teto replied to philotical's topic in KSP1 Mod Development
Sweet! I loled seeing the kerbal transported -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
Teto replied to philotical's topic in KSP1 Mod Development
YAY! My computer video card is here and better than ever can't wait till that queen bee is released -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
Teto replied to philotical's topic in KSP1 Mod Development
Sweet that is going to be my asteroid catching starship. -
Yeah it's my favorite as well but it's 921 meters long jeez I thought it was 700 meters to the kerbals eyes that would be a monster of a ship we might need to scale it down a bit lol probably not actually I love large ships
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[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
Teto replied to philotical's topic in KSP1 Mod Development
Yeah with my computer unplayable ill be on the forum much more often. You know I can see eventually in the future possibly in months or 1 year starvision making the enterprise and voyager hallow with a walkable interior just like the queen ant your making and that would be sweet, oh yeah philotical I got an idea for lcars do you thing in the future and I think you might have mentioned this you can add a gravity generator for the ships example voyager and enterprise so the kerbals can walk inside the ship and one more thing add oxygen when the doors close but to work it needs texture replacer cause on planets with oxygen the kerbals helmets will be off. I understand you and starvision are two busy people so don't get your self worked up cause of me lol -
[1.0] LCARS Mark II - Dev and Support - Beta Release (29.04.2015)
Teto replied to philotical's topic in KSP1 Mod Development
That looks awsome can't wait til that comes out!