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Everything posted by Xilis
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If you scan a planet to 100% but crash your craft into the planet before transmitting the science is there a way to recover it? Can you scan the planet again to get the milestones?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I also have this issue. i'm just waiting to see if a solution come up. -
[WIP] Nert's Dev Thread - Current: various updates
Xilis replied to Nertea's topic in KSP1 Mod Development
Found a small typo on the 3.75m station core the bottom end cap is upside down. fixed it by changing MODEL { model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored position = 0.0, -0.973, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 } to MODEL { model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored position = 0.0, -0.973, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } thanks for the amazing work! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I have a question how do you remove a transportation rout in Wolf I don't see an option to? The colony its attached to doesn't need the resources and I've stopped shipments of everything but I want to recover the transport credits tied up in the rout. Thanks -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I wiped it to vanilla and am reinstalling all the mods I had no issues yet. must have been some stray files. it fixed another issue i was having as well -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
How did you get the Bata Constellation to work in 1.11.2 I get a Konstruction.dll is incompatible message and the loading screen hangs. I reverted to 1.11.1 and got the same message. is there a trick or do i start pulling mods till I find the the issue -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I'm stumped how do I remove the skirt from the atlas parts so they sit flat on the surface? I see a node inside but when it doesn't go away when i attach anything to it. am I missing something? -
Hay Nertea nice work on this! I noticed when I put multiple restock skippers or mainsails together i get a white dot grid pattern when I swing the view parallel to the exhaust plume. from the side its not visible and with only one its there but only barley visible on a black background. dose anyone else get this?
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I have a question how do you get the orbital construction kits to work. i have a Tundra Workshop on my station and a kit but when i try to start it i get a message that the workshop needs to be landed? do i need another part or is the orbital construction not supported yet? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xilis replied to politas's topic in KSP1 Mod Releases
thanks for looking in to it so fast! and for all the work you put in to maintaining this project. i can wait for the update to come. out my current version of MeckJeb is working fine -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xilis replied to politas's topic in KSP1 Mod Releases
MechJeb-2 DEV RELEASE ver. 2.7.0.0-784 -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xilis replied to politas's topic in KSP1 Mod Releases
Any one know what would cause this error when i try and install mods? -
there is a version 2.0.10 for Infernal Robotics. fallow the Github link in the title post on the Infernal Robotics forum page. you will also need the a parts pack either the legacy parts on the same github page or the reworked parts.
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I have a request / challenge for any one that knows MM Is it possible to set MechJeb to only be available when an engineer is in a vessel and to have certain modules unlock with the engineers level? What I would like to have is Mechjeb available on probes but only certain modules depending on the probe (I know how to do this part) and make this dependent on the connection to the KSC com network. Then have it available to pilots and scientists dependent on their level and a connection to the KSC. Eg a level 1 pilot and level 4 scientist this representing the ground crew being able to walk them threw programing the computer. Then having the engineer the only one that has access without a connection to the KSC. If someone could give me an example of what I would need to do or send me in the direction of where I could find what I need, or if this is even possible with MM.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Xilis replied to Thomas P.'s topic in KSP1 Mod Releases
I had the solar problem as well. I did some digging and found that the version for the Modular Flight Integrator mod required by Kopernicus is 1.1.3 on Ckan but the current version is 1.1.5. I installed the version off the forum and the panels now work fine. so the version that Ckan installs is a version that's not working with KSP 1.1.3 and needs to be updated. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Xilis replied to sirkut's topic in KSP1 Mod Releases
I'll upload it latter I don't have access ATM -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Xilis replied to sirkut's topic in KSP1 Mod Releases
the programs not finding what it needs in memory so it needs to load it from the disk cash I don't have a craft file for the launcher I build them on the fly but I have a subassembly for the probe. that craft has parts from SCANsat. IR, NF heat management, and theirs a lander under the lower shroud with some Dmagic orbital science parts. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Xilis replied to sirkut's topic in KSP1 Mod Releases
Finally got some images this is the issue in the home position And this is the same probe from a different launch that is working fine http://i288.photobucket.com/albums/ll174/XilisC/2015-06-17_00005_zpsszuwgrio.jpg' alt='2015-06-17_00005_zpsszuwgrio.jpg'> I've used this probe 6 times the ones around Kebin Mun Minmus, and Eve are fine but the ones for Duna and the one heading to Jool are messed up. I shut down and restarted the game and the Jool probe went back to normal but the Duna was still messed and the Eve started acting up. could this be a Memory thing? I'm below the 3.5G mark but The game is having a lot of page faults when its running Because I only have 4G of ram witch is shared with my Video -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Xilis replied to sirkut's topic in KSP1 Mod Releases
it is like that but the gab is a lot bigger. I'll gab some screenshots and post them latter today thanks for helping me out with this -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Xilis replied to sirkut's topic in KSP1 Mod Releases
There still physically attached but visually floating with a large gap between the attached member. everything moved and functioned normally in the VAB and during the first launch, it was after a reload that it messed up. I've seen the joints move incorrectly when there on backwards and it dose look similar but wouldn't it have not worked from the beginning? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Xilis replied to sirkut's topic in KSP1 Mod Releases
I have a support question. I am experiencing floating robotic parts. in the VAB everything looks good I launch the craft and use the robotic parts and everything is fine then when I save and come back to the craft the robotic parts have moved or are floating or there orientation has changed. I've used the same craft several times and I was able to reload fine when it was around Kerbin Minmus and Mun but went funny around the Sun and Moho. has any one else experienced this or knows what a fix is? I don't have access to pictures or logs at the moment but I can post something tonight Thanks for the help -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Xilis replied to Nereid's topic in KSP1 Mod Releases
Is there a way to delete a ribbon that you accidentally awarded? -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Xilis replied to Nereid's topic in KSP1 Mod Releases
Don't know if this may help with the information storing but it might be something for you to look at. http://forum.kerbalspaceprogram.com/threads/99018